commit 1680bfd279b21a8d4d526f3559f80dea14d5656e Author: xiangsilian Date: Sat Aug 30 21:22:56 2025 +0800 init diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..62df066 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,110 @@ +cmake_minimum_required(VERSION 3.10) +project(VulkanTriangleDemo) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +# 设置输出目录 +set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) +set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) + +# 查找必要的包 +find_package(Vulkan REQUIRED) +find_package(glfw3 REQUIRED) + +# 包含目录 +include_directories(${Vulkan_INCLUDE_DIRS}) +include_directories(${GLFW3_INCLUDE_DIRS}) + +# 创建着色器编译目标 +set(SHADER_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders) +set(SHADER_OUTPUT_DIR ${CMAKE_CURRENT_BINARY_DIR}/shaders) + +# 确保输出目录存在 +file(MAKE_DIRECTORY ${SHADER_OUTPUT_DIR}) + +# 查找 glslangValidator +find_program(GLSLANG_VALIDATOR glslangValidator) +if(NOT GLSLANG_VALIDATOR) + message(WARNING "glslangValidator not found. Shaders must be compiled manually.") +else() + # 编译顶点着色器 + add_custom_command( + OUTPUT ${SHADER_OUTPUT_DIR}/vert.spv + COMMAND ${GLSLANG_VALIDATOR} -V ${SHADER_SOURCE_DIR}/vert.vert -o ${SHADER_OUTPUT_DIR}/vert.spv + DEPENDS ${SHADER_SOURCE_DIR}/vert.vert + COMMENT "Compiling vertex shader" + ) + + # 编译片段着色器 + add_custom_command( + OUTPUT ${SHADER_OUTPUT_DIR}/frag.spv + COMMAND ${GLSLANG_VALIDATOR} -V ${SHADER_SOURCE_DIR}/frag.frag -o ${SHADER_OUTPUT_DIR}/frag.spv + DEPENDS ${SHADER_SOURCE_DIR}/frag.frag + COMMENT "Compiling fragment shader" + ) + + # 创建着色器目标 + add_custom_target(Shaders ALL + DEPENDS ${SHADER_OUTPUT_DIR}/vert.spv ${SHADER_OUTPUT_DIR}/frag.spv + ) +endif() + +# 复制着色器文件到输出目录(如果无法编译) +add_custom_command( + TARGET VulkanTriangleDemo POST_BUILD + COMMAND ${CMAKE_COMMAND} -E make_directory $/shaders/ + COMMAND ${CMAKE_COMMAND} -E copy_if_different + ${SHADER_SOURCE_DIR}/vert.spv + $/shaders/vert.spv + COMMAND ${CMAKE_COMMAND} -E copy_if_different + ${SHADER_SOURCE_DIR}/frag.spv + $/shaders/frag.spv + COMMENT "Copying shaders to output directory" +) + +# 添加可执行文件 +add_executable(VulkanTriangleDemo main.cpp) + +# 链接库 +target_link_libraries(VulkanTriangleDemo + ${Vulkan_LIBRARIES} + glfw +) + +# 在 Windows 上需要额外的设置 +if(WIN32) + # 复制 GLFW DLL(如果使用动态链接) + find_file(GLFW3_DLL + NAMES glfw3.dll + PATHS ${GLFW3_ROOT_DIR}/lib-vc2019 # 根据你的 GLFW 版本调整 + ${GLFW3_ROOT_DIR}/lib + ) + + if(GLFW3_DLL) + add_custom_command(TARGET VulkanTriangleDemo POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_if_different + ${GLFW3_DLL} + $/ + ) + endif() + + # 设置 Windows 子系统(避免弹出控制台窗口) + if(CMAKE_BUILD_TYPE STREQUAL "Release") + set_target_properties(VulkanTriangleDemo PROPERTIES + WIN32_EXECUTABLE ON + ) + endif() +endif() + +# 安装目标(可选) +install(TARGETS VulkanTriangleDemo + RUNTIME DESTINATION bin +) + +# 安装着色器(可选) +install(DIRECTORY ${SHADER_SOURCE_DIR}/ + DESTINATION shaders + FILES_MATCHING PATTERN "*.spv" +) \ No newline at end of file diff --git a/build_shader.bat b/build_shader.bat new file mode 100644 index 0000000..985fcd6 --- /dev/null +++ b/build_shader.bat @@ -0,0 +1,3 @@ +# 在项目根目录下运行 +glslangValidator -V shaders/vert.vert -o shaders/vert.spv +glslangValidator -V shaders/frag.frag -o shaders/frag.spv \ No newline at end of file diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..0b7d586 --- /dev/null +++ b/main.cpp @@ -0,0 +1,937 @@ +#define GLFW_INCLUDE_VULKAN +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// 窗口尺寸 +const uint32_t WIDTH = 800; +const uint32_t HEIGHT = 600; + +// 验证层名称(Debug用,发布版本可移除) +const std::vector validationLayers = { + "VK_LAYER_KHRONOS_validation" +}; + +// 设备扩展(交换链需要) +const std::vector deviceExtensions = { + VK_KHR_SWAPCHAIN_EXTENSION_NAME +}; + +#ifdef NDEBUG + const bool enableValidationLayers = false; +#else + const bool enableValidationLayers = true; +#endif + +// 辅助函数:读取着色器文件 +static std::vector readFile(const std::string& filename) { + std::ifstream file(filename, std::ios::ate | std::ios::binary); + + if (!file.is_open()) { + throw std::runtime_error("failed to open file!"); + } + + size_t fileSize = (size_t) file.tellg(); + std::vector buffer(fileSize); + + file.seekg(0); + file.read(buffer.data(), fileSize); + file.close(); + + return buffer; +} + +// 辅助结构:队列族索引 +struct QueueFamilyIndices { + std::optional graphicsFamily; + std::optional presentFamily; + + bool isComplete() { + return graphicsFamily.has_value() && presentFamily.has_value(); + } +}; + +// 辅助结构:交换链支持详情 +struct SwapChainSupportDetails { + VkSurfaceCapabilitiesKHR capabilities; + std::vector formats; + std::vector presentModes; +}; + +class HelloTriangleApplication { +public: + void run() { + initWindow(); + initVulkan(); + mainLoop(); + cleanup(); + } + +private: + GLFWwindow* window; + VkInstance instance; + VkDebugUtilsMessengerEXT debugMessenger; // Debug 信使(可选) + VkSurfaceKHR surface; // 窗口表面 + VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; // 物理设备(GPU) + VkDevice device; // 逻辑设备 + VkQueue graphicsQueue; // 图形队列 + VkQueue presentQueue; // 呈现队列 + VkSwapchainKHR swapChain; // 交换链 + std::vector swapChainImages; // 交换链图像 + VkFormat swapChainImageFormat; + VkExtent2D swapChainExtent; + std::vector swapChainImageViews; // 图像视图 + VkRenderPass renderPass; // 渲染通道 + VkPipelineLayout pipelineLayout; // 管线布局 + VkPipeline graphicsPipeline; // 图形管线 + std::vector swapChainFramebuffers; // 帧缓冲区 + VkCommandPool commandPool; // 命令池 + VkCommandBuffer commandBuffer; // 命令缓冲区 + VkSemaphore imageAvailableSemaphore; // 图像可用信号量 + VkSemaphore renderFinishedSemaphore; // 渲染完成信号量 + VkFence inFlightFence; // 栅栏(用于CPU-GPU同步) + + void initWindow() { + glfwInit(); // 初始化GLFW + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // 告诉GLFW不要创建OpenGL上下文 + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // 暂时禁止窗口缩放以避免复杂处理 + window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan Triangle", nullptr, nullptr); + } + + void initVulkan() { + createInstance(); + setupDebugMessenger(); + createSurface(); + pickPhysicalDevice(); + createLogicalDevice(); + createSwapChain(); + createImageViews(); + createRenderPass(); + createGraphicsPipeline(); + createFramebuffers(); + createCommandPool(); + createCommandBuffer(); + createSyncObjects(); + } + + void mainLoop() { + while (!glfwWindowShouldClose(window)) { + glfwPollEvents(); + drawFrame(); + } + vkDeviceWaitIdle(device); // 等待设备空闲,确保所有操作完成后再清理 + } + + void cleanup() { + // 销毁同步对象 + vkDestroySemaphore(device, renderFinishedSemaphore, nullptr); + vkDestroySemaphore(device, imageAvailableSemaphore, nullptr); + vkDestroyFence(device, inFlightFence, nullptr); + // 销毁命令池(会自动销毁其分配的命令缓冲区) + vkDestroyCommandPool(device, commandPool, nullptr); + // 销毁帧缓冲区 + for (auto framebuffer : swapChainFramebuffers) { + vkDestroyFramebuffer(device, framebuffer, nullptr); + } + // 销毁管线 + vkDestroyPipeline(device, graphicsPipeline, nullptr); + // 销毁管线布局 + vkDestroyPipelineLayout(device, pipelineLayout, nullptr); + // 销毁渲染通道 + vkDestroyRenderPass(device, renderPass, nullptr); + // 销毁图像视图 + for (auto imageView : swapChainImageViews) { + vkDestroyImageView(device, imageView, nullptr); + } + // 销毁交换链 + vkDestroySwapchainKHR(device, swapChain, nullptr); + // 销毁逻辑设备 + vkDestroyDevice(device, nullptr); + // 销毁表面 + vkDestroySurfaceKHR(instance, surface, nullptr); + // 销毁Debug工具(如果启用) + if (enableValidationLayers) { + DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr); + } + // 销毁Vulkan实例 + vkDestroyInstance(instance, nullptr); + // 销毁窗口 + glfwDestroyWindow(window); + // 终止GLFW + glfwTerminate(); + } + + void createInstance() { + // 检查验证层支持 + if (enableValidationLayers && !checkValidationLayerSupport()) { + throw std::runtime_error("validation layers requested, but not available!"); + } + + // 填充应用信息(可选) + VkApplicationInfo appInfo{}; + appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; + appInfo.pApplicationName = "Hello Triangle"; + appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); + appInfo.pEngineName = "No Engine"; + appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); + appInfo.apiVersion = VK_API_VERSION_1_0; + + // 填充创建信息(必需) + VkInstanceCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; + createInfo.pApplicationInfo = &appInfo; + + // 获取GLFW所需的扩展并指定 + auto extensions = getRequiredExtensions(); + createInfo.enabledExtensionCount = static_cast(extensions.size()); + createInfo.ppEnabledExtensionNames = extensions.data(); + + // 调试信使创建信息(用于Debug输出) + VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{}; + if (enableValidationLayers) { + createInfo.enabledLayerCount = static_cast(validationLayers.size()); + createInfo.ppEnabledLayerNames = validationLayers.data(); + + populateDebugMessengerCreateInfo(debugCreateInfo); + createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*) &debugCreateInfo; + } else { + createInfo.enabledLayerCount = 0; + createInfo.pNext = nullptr; + } + + // 创建Vulkan实例 + if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) { + throw std::runtime_error("failed to create instance!"); + } + } + + void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) { + createInfo = {}; + createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; + createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; + createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; + createInfo.pfnUserCallback = debugCallback; + } + + void setupDebugMessenger() { + if (!enableValidationLayers) return; + + VkDebugUtilsMessengerCreateInfoEXT createInfo; + populateDebugMessengerCreateInfo(createInfo); + + if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) { + throw std::runtime_error("failed to set up debug messenger!"); + } + } + + void createSurface() { + // 使用GLFW创建窗口表面(跨平台) + if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) { + throw std::runtime_error("failed to create window surface!"); + } + } + + void pickPhysicalDevice() { + uint32_t deviceCount = 0; + vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr); + + if (deviceCount == 0) { + throw std::runtime_error("failed to find GPUs with Vulkan support!"); + } + + std::vector devices(deviceCount); + vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data()); + + // 选择第一个满足我们需求的GPU + for (const auto& device : devices) { + if (isDeviceSuitable(device)) { + physicalDevice = device; + break; + } + } + + if (physicalDevice == VK_NULL_HANDLE) { + throw std::runtime_error("failed to find a suitable GPU!"); + } + } + + void createLogicalDevice() { + QueueFamilyIndices indices = findQueueFamilies(physicalDevice); + + std::vector queueCreateInfos; + std::set uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()}; + + float queuePriority = 1.0f; + for (uint32_t queueFamily : uniqueQueueFamilies) { + VkDeviceQueueCreateInfo queueCreateInfo{}; + queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queueCreateInfo.queueFamilyIndex = queueFamily; + queueCreateInfo.queueCount = 1; + queueCreateInfo.pQueuePriorities = &queuePriority; + queueCreateInfos.push_back(queueCreateInfo); + } + + VkPhysicalDeviceFeatures deviceFeatures{}; + + VkDeviceCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; + createInfo.queueCreateInfoCount = static_cast(queueCreateInfos.size()); + createInfo.pQueueCreateInfos = queueCreateInfos.data(); + createInfo.pEnabledFeatures = &deviceFeatures; + createInfo.enabledExtensionCount = static_cast(deviceExtensions.size()); + createInfo.ppEnabledExtensionNames = deviceExtensions.data(); + + // 验证层(已废弃,但为了兼容性保留) + if (enableValidationLayers) { + createInfo.enabledLayerCount = static_cast(validationLayers.size()); + createInfo.ppEnabledLayerNames = validationLayers.data(); + } else { + createInfo.enabledLayerCount = 0; + } + + if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) { + throw std::runtime_error("failed to create logical device!"); + } + + // 获取队列句柄 + vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue); + vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue); + } + + void createSwapChain() { + SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice); + + VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats); + VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes); + VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities); + + uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1; + if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) { + imageCount = swapChainSupport.capabilities.maxImageCount; + } + + VkSwapchainCreateInfoKHR createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; + createInfo.surface = surface; + createInfo.minImageCount = imageCount; + createInfo.imageFormat = surfaceFormat.format; + createInfo.imageColorSpace = surfaceFormat.colorSpace; + createInfo.imageExtent = extent; + createInfo.imageArrayLayers = 1; + createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + + QueueFamilyIndices indices = findQueueFamilies(physicalDevice); + uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()}; + + if (indices.graphicsFamily != indices.presentFamily) { + createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; + createInfo.queueFamilyIndexCount = 2; + createInfo.pQueueFamilyIndices = queueFamilyIndices; + } else { + createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + createInfo.queueFamilyIndexCount = 0; // Optional + createInfo.pQueueFamilyIndices = nullptr; // Optional + } + + createInfo.preTransform = swapChainSupport.capabilities.currentTransform; + createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + createInfo.presentMode = presentMode; + createInfo.clipped = VK_TRUE; + createInfo.oldSwapchain = VK_NULL_HANDLE; + + if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) { + throw std::runtime_error("failed to create swap chain!"); + } + + vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr); + swapChainImages.resize(imageCount); + vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data()); + + swapChainImageFormat = surfaceFormat.format; + swapChainExtent = extent; + } + + void createImageViews() { + swapChainImageViews.resize(swapChainImages.size()); + + for (size_t i = 0; i < swapChainImages.size(); i++) { + VkImageViewCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + createInfo.image = swapChainImages[i]; + createInfo.viewType = VkImageViewType::VK_IMAGE_VIEW_TYPE_2D; + createInfo.format = swapChainImageFormat; + createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; + createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + createInfo.subresourceRange.baseMipLevel = 0; + createInfo.subresourceRange.levelCount = 1; + createInfo.subresourceRange.baseArrayLayer = 0; + createInfo.subresourceRange.layerCount = 1; + + if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) { + throw std::runtime_error("failed to create image views!"); + } + } + } + + void createRenderPass() { + VkAttachmentDescription colorAttachment{}; + colorAttachment.format = swapChainImageFormat; + colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; + colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + + VkAttachmentReference colorAttachmentRef{}; + colorAttachmentRef.attachment = 0; + colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + VkSubpassDescription subpass{}; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &colorAttachmentRef; + + VkSubpassDependency dependency{}; + dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + dependency.dstSubpass = 0; + dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.srcAccessMask = 0; + dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + + VkRenderPassCreateInfo renderPassInfo{}; + renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + renderPassInfo.attachmentCount = 1; + renderPassInfo.pAttachments = &colorAttachment; + renderPassInfo.subpassCount = 1; + renderPassInfo.pSubpasses = &subpass; + renderPassInfo.dependencyCount = 1; + renderPassInfo.pDependencies = &dependency; + + if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) { + throw std::runtime_error("failed to create render pass!"); + } + } + + VkShaderModule createShaderModule(const std::vector& code) { + VkShaderModuleCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + createInfo.codeSize = code.size(); + createInfo.pCode = reinterpret_cast(code.data()); + + VkShaderModule shaderModule; + if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) { + throw std::runtime_error("failed to create shader module!"); + } + + return shaderModule; + } + + void createGraphicsPipeline() { + // 读取着色器代码 + auto vertShaderCode = readFile("shaders/vert.spv"); + auto fragShaderCode = readFile("shaders/frag.spv"); + + // 创建着色器模块 + VkShaderModule vertShaderModule = createShaderModule(vertShaderCode); + VkShaderModule fragShaderModule = createShaderModule(fragShaderCode); + + // 顶点着色器阶段创建信息 + VkPipelineShaderStageCreateInfo vertShaderStageInfo{}; + vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT; + vertShaderStageInfo.module = vertShaderModule; + vertShaderStageInfo.pName = "main"; + + // 片段着色器阶段创建信息 + VkPipelineShaderStageCreateInfo fragShaderStageInfo{}; + fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT; + fragShaderStageInfo.module = fragShaderModule; + fragShaderStageInfo.pName = "main"; + + VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo}; + + // 顶点输入状态(我们没有顶点缓冲区,在着色器中硬编码顶点) + VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; + vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STAGE_CREATE_INFO; + vertexInputInfo.vertexBindingDescriptionCount = 0; + vertexInputInfo.pVertexBindingDescriptions = nullptr; // Optional + vertexInputInfo.vertexAttributeDescriptionCount = 0; + vertexInputInfo.pVertexAttributeDescriptions = nullptr; // Optional + + // 输入装配状态(三角形) + VkPipelineInputAssemblyStateCreateInfo inputAssembly{}; + inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STAGE_CREATE_INFO; + inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + inputAssembly.primitiveRestartEnable = VK_FALSE; + + // 视口和裁剪 + VkViewport viewport{}; + viewport.x = 0.0f; + viewport.y = 0.0f; + viewport.width = (float) swapChainExtent.width; + viewport.height = (float) swapChainExtent.height; + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.0f; + + VkRect2D scissor{}; + scissor.offset = {0, 0}; + scissor.extent = swapChainExtent; + + VkPipelineViewportStateCreateInfo viewportState{}; + viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewportState.viewportCount = 1; + viewportState.pViewports = &viewport; + viewportState.scissorCount = 1; + viewportState.pScissors = &scissor; + + // 光栅化器 + VkPipelineRasterizationStateCreateInfo rasterizer{}; + rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STAGE_CREATE_INFO; + rasterizer.depthClampEnable = VK_FALSE; + rasterizer.rasterizerDiscardEnable = VK_FALSE; + rasterizer.polygonMode = VK_POLYGON_MODE_FILL; + rasterizer.lineWidth = 1.0f; + rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; + rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; + rasterizer.depthBiasEnable = VK_FALSE; + rasterizer.depthBiasConstantFactor = 0.0f; // Optional + rasterizer.depthBiasClamp = 0.0f; // Optional + rasterizer.depthBiasSlopeFactor = 0.0f; // Optional + + // 多重采样(禁用) + VkPipelineMultisampleStateCreateInfo multisampling{}; + multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisampling.sampleShadingEnable = VK_FALSE; + multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + multisampling.minSampleShading = 1.0f; // Optional + multisampling.pSampleMask = nullptr; // Optional + multisampling.alphaToCoverageEnable = VK_FALSE; // Optional + multisampling.alphaToOneEnable = VK_FALSE; // Optional + + // 颜色混合(附件混合状态) + VkPipelineColorBlendAttachmentState colorBlendAttachment{}; + colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + colorBlendAttachment.blendEnable = VK_FALSE; + colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; // Optional + colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional + colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; // Optional + colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; // Optional + colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional + colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; // Optional + + // 全局颜色混合状态 + VkPipelineColorBlendStateCreateInfo colorBlending{}; + colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + colorBlending.logicOpEnable = VK_FALSE; + colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional + colorBlending.attachmentCount = 1; + colorBlending.pAttachments = &colorBlendAttachment; + colorBlending.blendConstants[0] = 0.0f; // Optional + colorBlending.blendConstants[1] = 0.0f; // Optional + colorBlending.blendConstants[2] = 0.0f; // Optional + colorBlending.blendConstants[3] = 0.0f; // Optional + + // 管线布局(我们暂时没有uniform变量) + VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; + pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + pipelineLayoutInfo.setLayoutCount = 0; // Optional + pipelineLayoutInfo.pSetLayouts = nullptr; // Optional + pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional + pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional + + if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) { + throw std::runtime_error("failed to create pipeline layout!"); + } + + // 创建图形管线 + VkGraphicsPipelineCreateInfo pipelineInfo{}; + pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + pipelineInfo.stageCount = 2; + pipelineInfo.pStages = shaderStages; + pipelineInfo.pVertexInputState = &vertexInputInfo; + pipelineInfo.pInputAssemblyState = &inputAssembly; + pipelineInfo.pViewportState = &viewportState; + pipelineInfo.pRasterizationState = &rasterizer; + pipelineInfo.pMultisampleState = &multisampling; + pipelineInfo.pDepthStencilState = nullptr; // Optional + pipelineInfo.pColorBlendState = &colorBlending; + pipelineInfo.pDynamicState = nullptr; // Optional + pipelineInfo.layout = pipelineLayout; + pipelineInfo.renderPass = renderPass; + pipelineInfo.subpass = 0; + pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // Optional + pipelineInfo.basePipelineIndex = -1; // Optional + + if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) { + throw std::runtime_error("failed to create graphics pipeline!"); + } + + // 销毁着色器模块(它们已经被编译到管线中,不再需要) + vkDestroyShaderModule(device, fragShaderModule, nullptr); + vkDestroyShaderModule(device, vertShaderModule, nullptr); + } + + void createFramebuffers() { + swapChainFramebuffers.resize(swapChainImageViews.size()); + + for (size_t i = 0; i < swapChainImageViews.size(); i++) { + VkImageView attachments[] = { + swapChainImageViews[i] + }; + + VkFramebufferCreateInfo framebufferInfo{}; + framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + framebufferInfo.renderPass = renderPass; + framebufferInfo.attachmentCount = 1; + framebufferInfo.pAttachments = attachments; + framebufferInfo.width = swapChainExtent.width; + framebufferInfo.height = swapChainExtent.height; + framebufferInfo.layers = 1; + + if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) { + throw std::runtime_error("failed to create framebuffer!"); + } + } + } + + void createCommandPool() { + QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice); + + VkCommandPoolCreateInfo poolInfo{}; + poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value(); + + if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) { + throw std::runtime_error("failed to create command pool!"); + } + } + + void createCommandBuffer() { + VkCommandBufferAllocateInfo allocInfo{}; + allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + allocInfo.commandPool = commandPool; + allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + allocInfo.commandBufferCount = 1; + + if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS) { + throw std::runtime_error("failed to allocate command buffers!"); + } + } + + void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) { + VkCommandBufferBeginInfo beginInfo{}; + beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + beginInfo.flags = 0; // Optional + beginInfo.pInheritanceInfo = nullptr; // Optional + + if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) { + throw std::runtime_error("failed to begin recording command buffer!"); + } + + VkRenderPassBeginInfo renderPassInfo{}; + renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; + renderPassInfo.renderPass = renderPass; + renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex]; + renderPassInfo.renderArea.offset = {0, 0}; + renderPassInfo.renderArea.extent = swapChainExtent; + + VkClearValue clearColor = {{{0.0f, 0.5f, 0.8f, 1.0f}}}; // 蓝色清除颜色 + renderPassInfo.clearValueCount = 1; + renderPassInfo.pClearValues = &clearColor; + + // 开始渲染通道 + vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); + // 绑定图形管线 + vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); + // 绘制三角形(3个顶点,无顶点缓冲区,在顶点着色器中硬编码) + vkCmdDraw(commandBuffer, 3, 1, 0, 0); + // 结束渲染通道 + vkCmdEndRenderPass(commandBuffer); + + if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { + throw std::runtime_error("failed to record command buffer!"); + } + } + + void createSyncObjects() { + VkSemaphoreCreateInfo semaphoreInfo{}; + semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + + VkFenceCreateInfo fenceInfo{}; + fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; // 初始化为已信号状态,防止第一帧死锁 + + if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS || + vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS || + vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS) { + throw std::runtime_error("failed to create synchronization objects for a frame!"); + } + } + + void drawFrame() { + // 等待上一帧完成(确保命令缓冲区可用) + vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX); + vkResetFences(device, 1, &inFlightFence); + + // 1. 从交换链获取图像 + uint32_t imageIndex; + vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex); + + // 2. 重置命令缓冲区并录制命令 + vkResetCommandBuffer(commandBuffer, 0); + recordCommandBuffer(commandBuffer, imageIndex); + + // 3. 提交命令缓冲区 + VkSubmitInfo submitInfo{}; + submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + + VkSemaphore waitSemaphores[] = {imageAvailableSemaphore}; + VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT}; + submitInfo.waitSemaphoreCount = 1; + submitInfo.pWaitSemaphores = waitSemaphores; + submitInfo.pWaitDstStageMask = waitStages; + submitInfo.commandBufferCount = 1; + submitInfo.pCommandBuffers = &commandBuffer; + + VkSemaphore signalSemaphores[] = {renderFinishedSemaphore}; + submitInfo.signalSemaphoreCount = 1; + submitInfo.pSignalSemaphores = signalSemaphores; + + if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS) { + throw std::runtime_error("failed to submit draw command buffer!"); + } + + // 4. 呈现图像 + VkPresentInfoKHR presentInfo{}; + presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; + presentInfo.waitSemaphoreCount = 1; + presentInfo.pWaitSemaphores = signalSemaphores; + + VkSwapchainKHR swapChains[] = {swapChain}; + presentInfo.swapchainCount = 1; + presentInfo.pSwapchains = swapChains; + presentInfo.pImageIndices = &imageIndex; + presentInfo.pResults = nullptr; // Optional + + vkQueuePresentKHR(presentQueue, &presentInfo); + } + + // --- 辅助函数实现 --- + + bool checkValidationLayerSupport() { + uint32_t layerCount; + vkEnumerateInstanceLayerProperties(&layerCount, nullptr); + + std::vector availableLayers(layerCount); + vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data()); + + for (const char* layerName : validationLayers) { + bool layerFound = false; + + for (const auto& layerProperties : availableLayers) { + if (strcmp(layerName, layerProperties.layerName) == 0) { + layerFound = true; + break; + } + } + + if (!layerFound) { + return false; + } + } + + return true; + } + + std::vector getRequiredExtensions() { + uint32_t glfwExtensionCount = 0; + const char** glfwExtensions; + glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); + + std::vector extensions(glfwExtensions, glfwExtensions + glfwExtensionCount); + + if (enableValidationLayers) { + extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); + } + + return extensions; + } + + static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageType, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, + void* pUserData) { + + std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl; + + return VK_FALSE; + } + + VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) { + auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT"); + if (func != nullptr) { + return func(instance, pCreateInfo, pAllocator, pDebugMessenger); + } else { + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + } + + void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) { + auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); + if (func != nullptr) { + func(instance, debugMessenger, pAllocator); + } + } + + QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) { + QueueFamilyIndices indices; + + uint32_t queueFamilyCount = 0; + vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr); + + std::vector queueFamilies(queueFamilyCount); + vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data()); + + int i = 0; + for (const auto& queueFamily : queueFamilies) { + if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) { + indices.graphicsFamily = i; + } + + VkBool32 presentSupport = false; + vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport); + if (presentSupport) { + indices.presentFamily = i; + } + + if (indices.isComplete()) { + break; + } + + i++; + } + + return indices; + } + + bool isDeviceSuitable(VkPhysicalDevice device) { + QueueFamilyIndices indices = findQueueFamilies(device); + + bool extensionsSupported = checkDeviceExtensionSupport(device); + + bool swapChainAdequate = false; + if (extensionsSupported) { + SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device); + swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty(); + } + + return indices.isComplete() && extensionsSupported && swapChainAdequate; + } + + bool checkDeviceExtensionSupport(VkPhysicalDevice device) { + uint32_t extensionCount; + vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); + + std::vector availableExtensions(extensionCount); + vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data()); + + std::set requiredExtensions(deviceExtensions.begin(), deviceExtensions.end()); + + for (const auto& extension : availableExtensions) { + requiredExtensions.erase(extension.extensionName); + } + + return requiredExtensions.empty(); + } + + SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) { + SwapChainSupportDetails details; + + vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities); + + uint32_t formatCount; + vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr); + + if (formatCount != 0) { + details.formats.resize(formatCount); + vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data()); + } + + uint32_t presentModeCount; + vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr); + + if (presentModeCount != 0) { + details.presentModes.resize(presentModeCount); + vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data()); + } + + return details; + } + + VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector& availableFormats) { + for (const auto& availableFormat : availableFormats) { + if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { + return availableFormat; + } + } + return availableFormats[0]; + } + + VkPresentModeKHR chooseSwapPresentMode(const std::vector& availablePresentModes) { + for (const auto& availablePresentMode : availablePresentModes) { + if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) { + return availablePresentMode; + } + } + return VK_PRESENT_MODE_FIFO_KHR; + } + + VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) { + if (capabilities.currentExtent.width != std::numeric_limits::max()) { + return capabilities.currentExtent; + } else { + int width, height; + glfwGetFramebufferSize(window, &width, &height); + + VkExtent2D actualExtent = { + static_cast(width), + static_cast(height) + }; + + actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); + actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height); + + return actualExtent; + } + } +}; + +int main() { + HelloTriangleApplication app; + + try { + app.run(); + } catch (const std::exception& e) { + std::cerr << e.what() << std::endl; + return EXIT_FAILURE; + } + + return EXIT_SUCCESS; +} \ No newline at end of file diff --git a/shaders/frag.frag b/shaders/frag.frag new file mode 100644 index 0000000..648bcca --- /dev/null +++ b/shaders/frag.frag @@ -0,0 +1,7 @@ +#version 450 + +layout(location = 0) out vec4 outColor; + +void main() { + outColor = vec4(1.0, 0.5, 0.2, 1.0); // 橙色 +} \ No newline at end of file diff --git a/shaders/vert.vert b/shaders/vert.vert new file mode 100644 index 0000000..fb6e514 --- /dev/null +++ b/shaders/vert.vert @@ -0,0 +1,11 @@ +#version 450 + +vec2 positions[3] = vec2[]( + vec2(0.0, -0.5), + vec2(0.5, 0.5), + vec2(-0.5, 0.5) +); + +void main() { + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); +} \ No newline at end of file