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product/web/vendor/@pixiv/three-vrm/three-vrm.module.min.js
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2026-03-30 21:37:46 +08:00

984 lines
150 KiB
JavaScript

/*! (c) 2019-2026 pixiv Inc. - https://github.com/pixiv/three-vrm/blob/release/LICENSE */
var ye=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())});import*as Cn from"three";import*as $ from"three";import*as dt from"three";import*as Fn from"three";import*as D from"three";import*as Q from"three";import*as ze from"three";import*as F from"three";import*as A from"three";import*as Pe from"three";import*as J from"three";import*as I from"three";import*as mt from"three";import*as H from"three";import*as lt from"three";import*as Zn from"three";var T=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),cn=class extends Cn.Object3D{constructor(t){super(),this.weight=0,this.isBinary=!1,this.overrideBlink="none",this.overrideLookAt="none",this.overrideMouth="none",this._binds=[],this.name=`VRMExpression_${t}`,this.expressionName=t,this.type="VRMExpression",this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink==="block"?0<this.outputWeight?1:0:this.overrideBlink==="blend"?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt==="block"?0<this.outputWeight?1:0:this.overrideLookAt==="blend"?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth==="block"?0<this.outputWeight?1:0:this.overrideMouth==="blend"?this.outputWeight:0}get outputWeight(){return this.isBinary?this.weight>.5?1:0:this.weight}addBind(t){this._binds.push(t)}deleteBind(t){let e=this._binds.indexOf(t);e>=0&&this._binds.splice(e,1)}applyWeight(t){var e;let n=this.outputWeight;n*=(e=t==null?void 0:t.multiplier)!=null?e:1,this.isBinary&&n<1&&(n=0),this._binds.forEach(i=>i.applyWeight(n))}clearAppliedWeight(){this._binds.forEach(t=>t.clearAppliedWeight())}};function On(t,e,n){var i,r;let o=t.parser.json,s=(i=o.nodes)==null?void 0:i[e];if(s==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${e}] of glTF but the node doesn't exist`),null;let l=s.mesh;if(l==null)return null;let a=(r=o.meshes)==null?void 0:r[l];if(a==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${l}] of glTF but the mesh doesn't exist`),null;let u=a.primitives.length,d=[];return n.traverse(h=>{d.length<u&&h.isMesh&&d.push(h)}),d}function pn(t,e){return T(this,null,function*(){let n=yield t.parser.getDependency("node",e);return On(t,e,n)})}function fn(t){return T(this,null,function*(){let e=yield t.parser.getDependencies("node"),n=new Map;return e.forEach((i,r)=>{let o=On(t,r,i);o!=null&&n.set(r,o)}),n})}var ot={Aa:"aa",Ih:"ih",Ou:"ou",Ee:"ee",Oh:"oh",Blink:"blink",Happy:"happy",Angry:"angry",Sad:"sad",Relaxed:"relaxed",LookUp:"lookUp",Surprised:"surprised",LookDown:"lookDown",LookLeft:"lookLeft",LookRight:"lookRight",BlinkLeft:"blinkLeft",BlinkRight:"blinkRight",Neutral:"neutral"};function Un(t){return Math.max(Math.min(t,1),0)}var mn=class Bn{constructor(){this.blinkExpressionNames=["blink","blinkLeft","blinkRight"],this.lookAtExpressionNames=["lookLeft","lookRight","lookUp","lookDown"],this.mouthExpressionNames=["aa","ee","ih","oh","ou"],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},n=new Set(Object.values(ot));return Object.entries(this._expressionMap).forEach(([i,r])=>{n.has(i)&&(e[i]=r)}),e}get customExpressionMap(){let e={},n=new Set(Object.values(ot));return Object.entries(this._expressionMap).forEach(([i,r])=>{n.has(i)||(e[i]=r)}),e}copy(e){return this._expressions.concat().forEach(i=>{this.unregisterExpression(i)}),e._expressions.forEach(i=>{this.registerExpression(i)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new Bn().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;let i=this.getExpression(e);return(n=i==null?void 0:i.weight)!=null?n:null}setValue(e,n){let i=this.getExpression(e);i&&(i.weight=Un(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let i=1,r=n.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(i*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(i*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(i*=e.mouth),n.applyWeight({multiplier:i})})}_calculateWeightMultipliers(){let e=1,n=1,i=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,n-=r.overrideLookAtAmount,i-=r.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),i=Math.max(0,i),{blink:e,lookAt:n,mouth:i}}},we={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",MatcapColor:"matcapColor",RimColor:"rimColor",OutlineColor:"outlineColor"},fr={_Color:we.Color,_EmissionColor:we.EmissionColor,_ShadeColor:we.ShadeColor,_RimColor:we.RimColor,_OutlineColor:we.OutlineColor},mr=new dt.Color,Nn=class Dn{constructor({material:e,type:n,targetValue:i,targetAlpha:r}){this.material=e,this.type=n,this.targetValue=i,this.targetAlpha=r!=null?r:1;let o=this._initColorBindState(),s=this._initAlphaBindState();this._state={color:o,alpha:s}}applyWeight(e){let{color:n,alpha:i}=this._state;if(n!=null){let{propertyName:r,deltaValue:o}=n,s=this.material[r];s!=null&&s.add(mr.copy(o).multiplyScalar(e))}if(i!=null){let{propertyName:r,deltaValue:o}=i;this.material[r]!=null&&(this.material[r]+=o*e)}}clearAppliedWeight(){let{color:e,alpha:n}=this._state;if(e!=null){let{propertyName:i,initialValue:r}=e,o=this.material[i];o!=null&&o.copy(r)}if(n!=null){let{propertyName:i,initialValue:r}=n;this.material[i]!=null&&(this.material[i]=r)}}_initColorBindState(){var e,n,i;let{material:r,type:o,targetValue:s}=this,l=this._getPropertyNameMap(),a=(n=(e=l==null?void 0:l[o])==null?void 0:e[0])!=null?n:null;if(a==null)return console.warn(`Tried to add a material color bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type is not supported.`),null;let d=r[a].clone(),h=new dt.Color(s.r-d.r,s.g-d.g,s.b-d.b);return{propertyName:a,initialValue:d,deltaValue:h}}_initAlphaBindState(){var e,n,i;let{material:r,type:o,targetAlpha:s}=this,l=this._getPropertyNameMap(),a=(n=(e=l==null?void 0:l[o])==null?void 0:e[1])!=null?n:null;if(a==null&&s!==1)return console.warn(`Tried to add a material alpha bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type does not support alpha.`),null;if(a==null)return null;let u=r[a],d=s-u;return{propertyName:a,initialValue:u,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(Dn._propertyNameMapMap).find(([i])=>this.material[i]===!0))==null?void 0:e[1])!=null?n:null}};Nn._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var gn=Nn,Ae=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},_n=new Fn.Vector2,kn=class Wn{constructor({material:e,scale:n,offset:i}){var r,o;this.material=e,this.scale=n,this.offset=i;let s=(r=Object.entries(Wn._propertyNamesMap).find(([l])=>e[l]===!0))==null?void 0:r[1];s==null?(console.warn(`Tried to add a texture transform bind to the material ${(o=e.name)!=null?o:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],s.forEach(l=>{var a;let u=(a=e[l])==null?void 0:a.clone();if(!u)return null;e[l]=u;let d=u.offset.clone(),h=u.repeat.clone(),c=i.clone().sub(d),p=n.clone().sub(h);this._properties.push({name:l,initialOffset:d,deltaOffset:c,initialScale:h,deltaScale:p})}))}applyWeight(e){this._properties.forEach(n=>{let i=this.material[n.name];i!==void 0&&(i.offset.add(_n.copy(n.deltaOffset).multiplyScalar(e)),i.repeat.add(_n.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};kn._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var vn=kn,gr=new Set(["1.0","1.0-beta"]),Gn=class zn{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return T(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return T(this,null,function*(){let n=yield this._v1Import(e);if(n)return n;let i=yield this._v0Import(e);return i||null})}_v1Import(e){return T(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let s=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!s)return null;let l=s.specVersion;if(!gr.has(l))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let a=s.expressions;if(!a)return null;let u=new Set(Object.values(ot)),d=new Map;a.preset!=null&&Object.entries(a.preset).forEach(([c,p])=>{if(p!=null){if(!u.has(c)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${c}" detected. Ignoring the expression`);return}d.set(c,p)}}),a.custom!=null&&Object.entries(a.custom).forEach(([c,p])=>{if(u.has(c)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${c}". Ignoring the expression`);return}d.set(c,p)});let h=new mn;return yield Promise.all(Array.from(d.entries()).map(c=>T(this,[c],function*([p,f]){var m,g,_,y,R,M,v;let E=new cn(p);if(e.scene.add(E),E.isBinary=(m=f.isBinary)!=null?m:!1,E.overrideBlink=(g=f.overrideBlink)!=null?g:"none",E.overrideLookAt=(_=f.overrideLookAt)!=null?_:"none",E.overrideMouth=(y=f.overrideMouth)!=null?y:"none",(R=f.morphTargetBinds)==null||R.forEach(w=>T(this,null,function*(){var S;if(w.node===void 0||w.index===void 0)return;let L=yield pn(e,w.node),P=w.index;if(!L.every(b=>Array.isArray(b.morphTargetInfluences)&&P<b.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${f.name} attempts to index morph #${P} but not found.`);return}E.addBind(new Ae({primitives:L,index:P,weight:(S=w.weight)!=null?S:1}))})),f.materialColorBinds||f.textureTransformBinds){let w=[];e.scene.traverse(S=>{let L=S.material;L&&(Array.isArray(L)?w.push(...L):w.push(L))}),(M=f.materialColorBinds)==null||M.forEach(S=>T(this,null,function*(){w.filter(P=>{var b;let V=(b=this.parser.associations.get(P))==null?void 0:b.materials;return S.material===V}).forEach(P=>{E.addBind(new gn({material:P,type:S.type,targetValue:new $.Color().fromArray(S.targetValue),targetAlpha:S.targetValue[3]}))})})),(v=f.textureTransformBinds)==null||v.forEach(S=>T(this,null,function*(){w.filter(P=>{var b;let V=(b=this.parser.associations.get(P))==null?void 0:b.materials;return S.material===V}).forEach(P=>{var b,V;E.addBind(new vn({material:P,offset:new $.Vector2().fromArray((b=S.offset)!=null?b:[0,0]),scale:new $.Vector2().fromArray((V=S.scale)!=null?V:[1,1])}))})}))}h.registerExpression(E)}))),h})}_v0Import(e){return T(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.blendShapeMaster;if(!o)return null;let s=new mn,l=o.blendShapeGroups;if(!l)return s;let a=new Set;return yield Promise.all(l.map(u=>T(this,null,function*(){var d;let h=u.presetName,c=h!=null&&zn.v0v1PresetNameMap[h]||null,p=c!=null?c:u.name;if(p==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(a.has(p)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${h} has duplicated entries. Ignoring the expression`);return}a.add(p);let f=new cn(p);e.scene.add(f),f.isBinary=(d=u.isBinary)!=null?d:!1,u.binds&&u.binds.forEach(g=>T(this,null,function*(){var _;if(g.mesh===void 0||g.index===void 0)return;let y=[];(_=i.nodes)==null||_.forEach((M,v)=>{M.mesh===g.mesh&&y.push(v)});let R=g.index;yield Promise.all(y.map(M=>T(this,null,function*(){var v;let E=yield pn(e,M);if(!E.every(w=>Array.isArray(w.morphTargetInfluences)&&R<w.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${u.name} attempts to index ${R}th morph but not found.`);return}f.addBind(new Ae({primitives:E,index:R,weight:.01*((v=g.weight)!=null?v:100)}))})))}));let m=u.materialValues;m&&m.length!==0&&m.forEach(g=>{if(g.materialName===void 0||g.propertyName===void 0||g.targetValue===void 0)return;let _=[];e.scene.traverse(R=>{if(R.material){let M=R.material;Array.isArray(M)?_.push(...M.filter(v=>(v.name===g.materialName||v.name===g.materialName+" (Outline)")&&_.indexOf(v)===-1)):M.name===g.materialName&&_.indexOf(M)===-1&&_.push(M)}});let y=g.propertyName;_.forEach(R=>{if(y==="_MainTex_ST"){let v=new $.Vector2(g.targetValue[0],g.targetValue[1]),E=new $.Vector2(g.targetValue[2],g.targetValue[3]);E.y=1-E.y-v.y,f.addBind(new vn({material:R,scale:v,offset:E}));return}let M=fr[y];if(M){f.addBind(new gn({material:R,type:M,targetValue:new $.Color().fromArray(g.targetValue),targetAlpha:g.targetValue[3]}));return}console.warn(y+" is not supported")})}),s.registerExpression(f)}))),s})}};Gn.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var ht=Gn,hs={None:"none",Block:"block",Blend:"blend"},ct=class fe{constructor(e,n){this._firstPersonOnlyLayer=fe.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=fe.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new fe(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=fe.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=fe.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(i=>{i.meshes.forEach(r=>{i.type==="firstPersonOnly"?(r.layers.set(this._firstPersonOnlyLayer),r.traverse(o=>o.layers.set(this._firstPersonOnlyLayer))):i.type==="thirdPersonOnly"?(r.layers.set(this._thirdPersonOnlyLayer),r.traverse(o=>o.layers.set(this._thirdPersonOnlyLayer))):i.type==="auto"&&this._createHeadlessModel(r)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,i,r){let o=0;if(n!=null&&n.length>0)for(let s=0;s<e.length;s+=3){let l=e[s],a=e[s+1],u=e[s+2],d=n[l],h=i[l];if(d[0]>0&&r.includes(h[0])||d[1]>0&&r.includes(h[1])||d[2]>0&&r.includes(h[2])||d[3]>0&&r.includes(h[3]))continue;let c=n[a],p=i[a];if(c[0]>0&&r.includes(p[0])||c[1]>0&&r.includes(p[1])||c[2]>0&&r.includes(p[2])||c[3]>0&&r.includes(p[3]))continue;let f=n[u],m=i[u];f[0]>0&&r.includes(m[0])||f[1]>0&&r.includes(m[1])||f[2]>0&&r.includes(m[2])||f[3]>0&&r.includes(m[3])||(e[o++]=l,e[o++]=a,e[o++]=u)}return o}_createErasedMesh(e,n){let i=new D.SkinnedMesh(e.geometry.clone(),e.material);i.name=`${e.name}(erase)`,i.frustumCulled=e.frustumCulled,i.layers.set(this._firstPersonOnlyLayer);let r=i.geometry,o=r.getAttribute("skinIndex"),s=o instanceof D.GLBufferAttribute?[]:o.array,l=[];for(let m=0;m<s.length;m+=4)l.push([s[m],s[m+1],s[m+2],s[m+3]]);let a=r.getAttribute("skinWeight"),u=a instanceof D.GLBufferAttribute?[]:a.array,d=[];for(let m=0;m<u.length;m+=4)d.push([u[m],u[m+1],u[m+2],u[m+3]]);let h=r.getIndex();if(!h)throw new Error("The geometry doesn't have an index buffer");let c=Array.from(h.array),p=this._excludeTriangles(c,d,l,n),f=[];for(let m=0;m<p;m++)f[m]=c[m];return r.setIndex(f),e.onBeforeRender&&(i.onBeforeRender=e.onBeforeRender),i.bind(new D.Skeleton(e.skeleton.bones,e.skeleton.boneInverses),new D.Matrix4),i}_createHeadlessModelForSkinnedMesh(e,n){let i=[];if(n.skeleton.bones.forEach((o,s)=>{this._isEraseTarget(o)&&i.push(s)}),!i.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(n,i);e.add(r)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{let n=new D.Group;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(i=>i.type==="SkinnedMesh").forEach(i=>{let r=i;this._createHeadlessModelForSkinnedMesh(n,r)})}else if(e.type==="SkinnedMesh"){let n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};ct.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;ct.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var En=ct,_r=new Set(["1.0","1.0-beta"]),pt=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return T(this,null,function*(){let e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return T(this,null,function*(){if(e==null)return null;let n=yield this._v1Import(t,e);if(n)return n;let i=yield this._v0Import(t,e);return i||null})}_v1Import(t,e){return T(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let s=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!s)return null;let l=s.specVersion;if(!_r.has(l))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let a=s.firstPerson,u=[],d=yield fn(t);return Array.from(d.entries()).forEach(([h,c])=>{var p,f;let m=(p=a==null?void 0:a.meshAnnotations)==null?void 0:p.find(g=>g.node===h);u.push({meshes:c,type:(f=m==null?void 0:m.type)!=null?f:"auto"})}),new En(e,u)})}_v0Import(t,e){return T(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.firstPerson;if(!o)return null;let s=[],l=yield fn(t);return Array.from(l.entries()).forEach(([a,u])=>{let d=i.nodes[a],h=o.meshAnnotations?o.meshAnnotations.find(c=>c.mesh===d.mesh):void 0;s.push({meshes:u,type:this._convertV0FlagToV1Type(h==null?void 0:h.firstPersonFlag)})}),new En(e,s)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},cs={Auto:"auto",Both:"both",ThirdPersonOnly:"thirdPersonOnly",FirstPersonOnly:"firstPersonOnly"},Mn=new Q.Vector3,Rn=new Q.Vector3,vr=new Q.Quaternion,Tn=class extends Q.Group{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{let n=new Q.AxesHelper(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(Mn,vr,Rn);let i=Mn.set(.1,.1,.1).divide(Rn);n.matrix.copy(e.node.matrixWorld).scale(i)}),super.updateMatrixWorld(t)}},tt=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],ps={Hips:"hips",Spine:"spine",Chest:"chest",UpperChest:"upperChest",Neck:"neck",Head:"head",LeftEye:"leftEye",RightEye:"rightEye",Jaw:"jaw",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",LeftToes:"leftToes",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",RightToes:"rightToes",LeftShoulder:"leftShoulder",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightShoulder:"rightShoulder",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand",LeftThumbMetacarpal:"leftThumbMetacarpal",LeftThumbProximal:"leftThumbProximal",LeftThumbDistal:"leftThumbDistal",LeftIndexProximal:"leftIndexProximal",LeftIndexIntermediate:"leftIndexIntermediate",LeftIndexDistal:"leftIndexDistal",LeftMiddleProximal:"leftMiddleProximal",LeftMiddleIntermediate:"leftMiddleIntermediate",LeftMiddleDistal:"leftMiddleDistal",LeftRingProximal:"leftRingProximal",LeftRingIntermediate:"leftRingIntermediate",LeftRingDistal:"leftRingDistal",LeftLittleProximal:"leftLittleProximal",LeftLittleIntermediate:"leftLittleIntermediate",LeftLittleDistal:"leftLittleDistal",RightThumbMetacarpal:"rightThumbMetacarpal",RightThumbProximal:"rightThumbProximal",RightThumbDistal:"rightThumbDistal",RightIndexProximal:"rightIndexProximal",RightIndexIntermediate:"rightIndexIntermediate",RightIndexDistal:"rightIndexDistal",RightMiddleProximal:"rightMiddleProximal",RightMiddleIntermediate:"rightMiddleIntermediate",RightMiddleDistal:"rightMiddleDistal",RightRingProximal:"rightRingProximal",RightRingIntermediate:"rightRingIntermediate",RightRingDistal:"rightRingDistal",RightLittleProximal:"rightLittleProximal",RightLittleIntermediate:"rightLittleIntermediate",RightLittleDistal:"rightLittleDistal"},Er={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function jn(t){return t.invert?t.invert():t.inverse(),t}var se=new ze.Vector3,ae=new ze.Quaternion,st=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);i&&(se.copy(i.position),ae.copy(i.quaternion),t[n]={position:se.toArray(),rotation:ae.toArray()})}),t}getPose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);if(!i)return;se.set(0,0,0),ae.identity();let r=this.restPose[n];r!=null&&r.position&&se.fromArray(r.position).negate(),r!=null&&r.rotation&&jn(ae.fromArray(r.rotation)),se.add(i.position),ae.premultiply(i.quaternion),t[n]={position:se.toArray(),rotation:ae.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{let i=e,r=this.getBoneNode(i);if(!r)return;let o=this.restPose[i];o&&(n!=null&&n.position&&(r.position.fromArray(n.position),o.position&&r.position.add(se.fromArray(o.position))),n!=null&&n.rotation&&(r.quaternion.fromArray(n.rotation),o.rotation&&r.quaternion.multiply(ae.fromArray(o.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{let n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},nt=new F.Vector3,Mr=new F.Quaternion,Rr=new F.Vector3,xn=class Xn extends st{static _setupTransforms(e){let n=new F.Object3D;n.name="VRMHumanoidRig";let i={},r={},o={},s={};tt.forEach(a=>{var u;let d=e.getBoneNode(a);if(d){let h=new F.Vector3,c=new F.Quaternion;d.updateWorldMatrix(!0,!1),d.matrixWorld.decompose(h,c,nt),i[a]=h,r[a]=c,o[a]=d.quaternion.clone();let p=new F.Quaternion;(u=d.parent)==null||u.matrixWorld.decompose(nt,p,nt),s[a]=p}});let l={};return tt.forEach(a=>{var u;let d=e.getBoneNode(a);if(d){let h=i[a],c=a,p;for(;p==null&&(c=Er[c],c!=null);)p=i[c];let f=new F.Object3D;f.name="Normalized_"+d.name,(c?(u=l[c])==null?void 0:u.node:n).add(f),f.position.copy(h),p&&f.position.sub(p),l[a]={node:f}}}),{rigBones:l,root:n,parentWorldRotations:s,boneRotations:o}}constructor(e){let{rigBones:n,root:i,parentWorldRotations:r,boneRotations:o}=Xn._setupTransforms(e);super(n),this.original=e,this.root=i,this._parentWorldRotations=r,this._boneRotations=o}update(){tt.forEach(e=>{let n=this.original.getBoneNode(e);if(n!=null){let i=this.getBoneNode(e),r=this._parentWorldRotations[e],o=Mr.copy(r).invert(),s=this._boneRotations[e];if(n.quaternion.copy(i.quaternion).multiply(r).premultiply(o).multiply(s),e==="hips"){let l=i.getWorldPosition(Rr);n.parent.updateWorldMatrix(!0,!1);let a=n.parent.matrixWorld,u=l.applyMatrix4(a.invert());n.position.copy(u)}}})}},yn=class Qn{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var i;this.autoUpdateHumanBones=(i=n==null?void 0:n.autoUpdateHumanBones)!=null?i:!0,this._rawHumanBones=new st(e),this._normalizedHumanBones=new xn(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new st(e.humanBones),this._normalizedHumanBones=new xn(this._rawHumanBones),this}clone(){return new Qn(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},Tr={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},xr=new Set(["1.0","1.0-beta"]),wn={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},ft=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return T(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return T(this,null,function*(){let e=yield this._v1Import(t);if(e)return e;let n=yield this._v0Import(t);return n||null})}_v1Import(t){return T(this,null,function*(){var e,n;let i=this.parser.json;if(!(((e=i.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let o=(n=i.extensions)==null?void 0:n.VRMC_vrm;if(!o)return null;let s=o.specVersion;if(!xr.has(s))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${s}"`),null;let l=o.humanoid;if(!l)return null;let a=l.humanBones.leftThumbIntermediate!=null||l.humanBones.rightThumbIntermediate!=null,u={};l.humanBones!=null&&(yield Promise.all(Object.entries(l.humanBones).map(h=>T(this,[h],function*([c,p]){let f=c,m=p.node;if(a){let _=wn[f];_!=null&&(f=_)}let g=yield this.parser.getDependency("node",m);if(g==null){console.warn(`A glTF node bound to the humanoid bone ${f} (index = ${m}) does not exist`);return}u[f]={node:g}}))));let d=new yn(this._ensureRequiredBonesExist(u),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){let h=new Tn(d);this.helperRoot.add(h),h.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return T(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.humanoid;if(!r)return null;let o={};r.humanBones!=null&&(yield Promise.all(r.humanBones.map(l=>T(this,null,function*(){let a=l.bone,u=l.node;if(a==null||u==null)return;let d=yield this.parser.getDependency("node",u);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${a} (index = ${u}) does not exist`);return}let h=wn[a],c=h!=null?h:a;if(o[c]!=null){console.warn(`Multiple bone entries for ${c} detected (index = ${u}), ignoring duplicated entries.`);return}o[c]={node:d}}))));let s=new yn(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let l=new Tn(s);this.helperRoot.add(l),l.renderOrder=this.helperRoot.renderOrder}return s})}_ensureRequiredBonesExist(t){let e=Object.values(Tr).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},Sn=class extends Pe.BufferGeometry{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new Pe.BufferAttribute(new Float32Array(195),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Pe.BufferAttribute(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){let e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},yr=class extends J.BufferGeometry{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new J.Vector3,this._currentTail=new J.Vector3,this._attrPos=new J.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new J.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Fe=new A.Quaternion,An=new A.Quaternion,Se=new A.Vector3,Pn=new A.Vector3,bn=Math.sqrt(2)/2,wr=new A.Quaternion(0,0,-bn,bn),Sr=new A.Vector3(0,1,0),Ar=class extends A.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{let e=new Sn;e.radius=.5;let n=new A.MeshBasicMaterial({color:65280,transparent:!0,opacity:.5,side:A.DoubleSide,depthTest:!1,depthWrite:!1});this._meshPitch=new A.Mesh(e,n),this.add(this._meshPitch)}{let e=new Sn;e.radius=.5;let n=new A.MeshBasicMaterial({color:16711680,transparent:!0,opacity:.5,side:A.DoubleSide,depthTest:!1,depthWrite:!1});this._meshYaw=new A.Mesh(e,n),this.add(this._meshYaw)}{let e=new yr;e.radius=.1;let n=new A.LineBasicMaterial({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new A.LineSegments(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){let e=A.MathUtils.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();let n=A.MathUtils.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(Se),this.vrmLookAt.getLookAtWorldQuaternion(Fe),Fe.multiply(this.vrmLookAt.getFaceFrontQuaternion(An)),this._meshYaw.position.copy(Se),this._meshYaw.quaternion.copy(Fe),this._meshPitch.position.copy(Se),this._meshPitch.quaternion.copy(Fe),this._meshPitch.quaternion.multiply(An.setFromAxisAngle(Sr,e)),this._meshPitch.quaternion.multiply(wr);let{target:i,autoUpdate:r}=this.vrmLookAt;i!=null&&r&&(i.getWorldPosition(Pn).sub(Se),this._lineTarget.geometry.tail.copy(Pn),this._lineTarget.geometry.update(),this._lineTarget.position.copy(Se)),super.updateMatrixWorld(t)}},Pr=new mt.Vector3,br=new mt.Vector3;function at(t,e){return t.matrixWorld.decompose(Pr,e,br),e}function We(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function Hn(t){let e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var Ln=new I.Vector3(0,0,1),Hr=new I.Vector3,Lr=new I.Vector3,Ir=new I.Vector3,Vr=new I.Quaternion,it=new I.Quaternion,In=new I.Quaternion,Cr=new I.Quaternion,rt=new I.Euler,Yn=class qn{constructor(e,n){this.offsetFromHeadBone=new I.Vector3,this.autoUpdate=!0,this.faceFront=new I.Vector3(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new I.Quaternion)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new I.Euler)}getEuler(e){return e.set(I.MathUtils.DEG2RAD*this._pitch,I.MathUtils.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new qn(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){let n=this.humanoid.getRawBoneNode("head");return at(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(Ln)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[n,i]=We(this.faceFront);return rt.set(0,.5*Math.PI+n,i,"YZX"),e.setFromEuler(rt).premultiply(Cr.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(it),this.getFaceFrontQuaternion(In),e.copy(Ln).applyQuaternion(it).applyQuaternion(In).applyEuler(this.getEuler(rt))}lookAt(e){let n=Vr.copy(this._restHeadWorldQuaternion).multiply(jn(this.getLookAtWorldQuaternion(it))),i=this.getLookAtWorldPosition(Lr),r=Ir.copy(e).sub(i).applyQuaternion(n).normalize(),[o,s]=We(this.faceFront),[l,a]=We(r),u=Hn(l-o),d=Hn(s-a);this._yaw=I.MathUtils.RAD2DEG*u,this._pitch=I.MathUtils.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Hr)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};Yn.EULER_ORDER="YXZ";var Or=Yn,Ur=new H.Vector3(0,0,1),W=new H.Quaternion,pe=new H.Quaternion,B=new H.Euler(0,0,0,"YXZ"),Ge=class{constructor(t,e,n,i,r){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r,this.faceFront=new H.Vector3(0,0,1),this._restQuatLeftEye=new H.Quaternion,this._restQuatRightEye=new H.Quaternion,this._restLeftEyeParentWorldQuat=new H.Quaternion,this._restRightEyeParentWorldQuat=new H.Quaternion;let o=this.humanoid.getRawBoneNode("leftEye"),s=this.humanoid.getRawBoneNode("rightEye");o&&(this._restQuatLeftEye.copy(o.quaternion),at(o.parent,this._restLeftEyeParentWorldQuat)),s&&(this._restQuatRightEye.copy(s.quaternion),at(s.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){let n=this.humanoid.getRawBoneNode("leftEye"),i=this.humanoid.getRawBoneNode("rightEye"),r=this.humanoid.getNormalizedBoneNode("leftEye"),o=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?B.x=-H.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):B.x=H.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?B.y=-H.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(-t):B.y=H.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(t),W.setFromEuler(B),this._getWorldFaceFrontQuat(pe),r.quaternion.copy(pe).multiply(W).multiply(pe.invert()),W.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(r.quaternion).multiply(W).premultiply(W.invert()).multiply(this._restQuatLeftEye)),i&&(e<0?B.x=-H.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):B.x=H.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?B.y=-H.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):B.y=H.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(t),W.setFromEuler(B),this._getWorldFaceFrontQuat(pe),o.quaternion.copy(pe).multiply(W).multiply(pe.invert()),W.copy(this._restRightEyeParentWorldQuat),i.quaternion.copy(o.quaternion).multiply(W).premultiply(W.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=H.MathUtils.RAD2DEG*t.y,n=H.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(Ur)<.01)return t.identity();let[e,n]=We(this.faceFront);return B.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(B)}};Ge.type="bone";var ut=class{constructor(t,e,n,i,r){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=lt.MathUtils.RAD2DEG*t.y,n=lt.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}};ut.type="expression";var Vn=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*Un(t/this.inputMaxValue)}},Br=new Set(["1.0","1.0-beta"]),ke=.01,gt=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return T(this,null,function*(){let e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");let n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return T(this,null,function*(){if(e==null||n==null)return null;let i=yield this._v1Import(t,e,n);if(i)return i;let r=yield this._v0Import(t,e,n);return r||null})}_v1Import(t,e,n){return T(this,null,function*(){var i,r,o;let s=this.parser.json;if(!(((i=s.extensionsUsed)==null?void 0:i.indexOf("VRMC_vrm"))!==-1))return null;let a=(r=s.extensions)==null?void 0:r.VRMC_vrm;if(!a)return null;let u=a.specVersion;if(!Br.has(u))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${u}"`),null;let d=a.lookAt;if(!d)return null;let h=d.type==="expression"?1:10,c=this._v1ImportRangeMap(d.rangeMapHorizontalInner,h),p=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,h),f=this._v1ImportRangeMap(d.rangeMapVerticalDown,h),m=this._v1ImportRangeMap(d.rangeMapVerticalUp,h),g;d.type==="expression"?g=new ut(n,c,p,f,m):g=new Ge(e,c,p,f,m);let _=this._importLookAt(e,g);return _.offsetFromHeadBone.fromArray((o=d.offsetFromHeadBone)!=null?o:[0,.06,0]),_})}_v1ImportRangeMap(t,e){var n,i;let r=(n=t==null?void 0:t.inputMaxValue)!=null?n:90,o=(i=t==null?void 0:t.outputScale)!=null?i:e;return r<ke&&(console.warn("VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!"),r=ke),new Vn(r,o)}_v0Import(t,e,n){return T(this,null,function*(){var i,r,o,s;let a=(i=this.parser.json.extensions)==null?void 0:i.VRM;if(!a)return null;let u=a.firstPerson;if(!u)return null;let d=u.lookAtTypeName==="BlendShape"?1:10,h=this._v0ImportDegreeMap(u.lookAtHorizontalInner,d),c=this._v0ImportDegreeMap(u.lookAtHorizontalOuter,d),p=this._v0ImportDegreeMap(u.lookAtVerticalDown,d),f=this._v0ImportDegreeMap(u.lookAtVerticalUp,d),m;u.lookAtTypeName==="BlendShape"?m=new ut(n,h,c,p,f):m=new Ge(e,h,c,p,f);let g=this._importLookAt(e,m);return u.firstPersonBoneOffset?g.offsetFromHeadBone.set((r=u.firstPersonBoneOffset.x)!=null?r:0,(o=u.firstPersonBoneOffset.y)!=null?o:.06,-((s=u.firstPersonBoneOffset.z)!=null?s:0)):g.offsetFromHeadBone.set(0,.06,0),g.faceFront.set(0,0,-1),m instanceof Ge&&m.faceFront.set(0,0,-1),g})}_v0ImportDegreeMap(t,e){var n,i;let r=t==null?void 0:t.curve;JSON.stringify(r)!=="[0,0,0,1,1,1,1,0]"&&console.warn("Curves of LookAtDegreeMap defined in VRM 0.0 are not supported");let o=(n=t==null?void 0:t.xRange)!=null?n:90,s=(i=t==null?void 0:t.yRange)!=null?i:e;return o<ke&&(console.warn("VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!"),o=ke),new Vn(o,s)}_importLookAt(t,e){let n=new Or(t,e);if(this.helperRoot){let i=new Ar(n);this.helperRoot.add(i),i.renderOrder=this.helperRoot.renderOrder}return n}},fs={Bone:"bone",Expression:"expression"};function Nr(t,e){return typeof t!="string"||t===""?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}var Dr=new Set(["1.0","1.0-beta"]),_t=class{get name(){return"VRMMetaLoaderPlugin"}constructor(t,e){var n,i,r;this.parser=t,this.needThumbnailImage=(n=e==null?void 0:e.needThumbnailImage)!=null?n:!1,this.acceptLicenseUrls=(i=e==null?void 0:e.acceptLicenseUrls)!=null?i:["https://vrm.dev/licenses/1.0/"],this.acceptV0Meta=(r=e==null?void 0:e.acceptV0Meta)!=null?r:!0}afterRoot(t){return T(this,null,function*(){t.userData.vrmMeta=yield this._import(t)})}_import(t){return T(this,null,function*(){let e=yield this._v1Import(t);if(e!=null)return e;let n=yield this._v0Import(t);return n!=null?n:null})}_v1Import(t){return T(this,null,function*(){var e,n,i;let r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let s=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(s==null)return null;let l=s.specVersion;if(!Dr.has(l))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let a=s.meta;if(!a)return null;let u=a.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(u))throw new Error(`VRMMetaLoaderPlugin: The license url "${u}" is not accepted`);let h;return this.needThumbnailImage&&a.thumbnailImage!=null&&(h=(i=yield this._extractGLTFImage(a.thumbnailImage))!=null?i:void 0),{metaVersion:"1",name:a.name,version:a.version,authors:a.authors,copyrightInformation:a.copyrightInformation,contactInformation:a.contactInformation,references:a.references,thirdPartyLicenses:a.thirdPartyLicenses,thumbnailImage:h,licenseUrl:a.licenseUrl,avatarPermission:a.avatarPermission,allowExcessivelyViolentUsage:a.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:a.allowExcessivelySexualUsage,commercialUsage:a.commercialUsage,allowPoliticalOrReligiousUsage:a.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:a.allowAntisocialOrHateUsage,creditNotation:a.creditNotation,allowRedistribution:a.allowRedistribution,modification:a.modification,otherLicenseUrl:a.otherLicenseUrl}})}_v0Import(t){return T(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.meta;if(!r)return null;if(!this.acceptV0Meta)throw new Error("VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false");let o;return this.needThumbnailImage&&r.texture!=null&&r.texture!==-1&&(o=yield this.parser.getDependency("texture",r.texture)),{metaVersion:"0",allowedUserName:r.allowedUserName,author:r.author,commercialUssageName:r.commercialUssageName,contactInformation:r.contactInformation,licenseName:r.licenseName,otherLicenseUrl:r.otherLicenseUrl,otherPermissionUrl:r.otherPermissionUrl,reference:r.reference,sexualUssageName:r.sexualUssageName,texture:o!=null?o:void 0,title:r.title,version:r.version,violentUssageName:r.violentUssageName}})}_extractGLTFImage(t){return T(this,null,function*(){var e;let i=(e=this.parser.json.images)==null?void 0:e[t];if(i==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image doesn't exist`),null;let r=i.uri;if(i.bufferView!=null){let s=yield this.parser.getDependency("bufferView",i.bufferView),l=new Blob([s],{type:i.mimeType});r=URL.createObjectURL(l)}return r==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Zn.ImageLoader().loadAsync(Nr(r,this.parser.options.path)).catch(s=>(console.error(s),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},vt=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},ms=class{get name(){return"VRMC_vrm"}constructor(t,e){var n,i,r,o,s;this.parser=t;let l=e==null?void 0:e.helperRoot,a=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new ht(t),this.firstPersonPlugin=(i=e==null?void 0:e.firstPersonPlugin)!=null?i:new pt(t),this.humanoidPlugin=(r=e==null?void 0:e.humanoidPlugin)!=null?r:new ft(t,{helperRoot:l,autoUpdateHumanBones:a}),this.lookAtPlugin=(o=e==null?void 0:e.lookAtPlugin)!=null?o:new gt(t,{helperRoot:l}),this.metaPlugin=(s=e==null?void 0:e.metaPlugin)!=null?s:new _t(t)}afterRoot(t){return T(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t);let e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){let i=new vt({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e});t.userData.vrmCore=i}})}};var be=class extends vt{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(n=>{n.update&&n.update(e)})}};import*as Xe from"three";import*as ti from"three";import*as ni from"three";import*as x from"three";import*as ii from"three";var Fr=Object.defineProperty,$n=Object.getOwnPropertySymbols,kr=Object.prototype.hasOwnProperty,Wr=Object.prototype.propertyIsEnumerable,Jn=(t,e,n)=>e in t?Fr(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,Kn=(t,e)=>{for(var n in e||(e={}))kr.call(e,n)&&Jn(t,n,e[n]);if($n)for(var n of $n(e))Wr.call(e,n)&&Jn(t,n,e[n]);return t},le=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),Gr={"":3e3,srgb:3001};function zr(t,e){parseInt(ni.REVISION,10)>=152?t.colorSpace=e:t.encoding=Gr[e]}var jr=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){if(e!=null){let i=new ti.Color().fromArray(e);n&&i.convertSRGBToLinear(),this._materialParams[t]=i}}assignTexture(t,e,n){return le(this,null,function*(){let i=le(this,null,function*(){e!=null&&(yield this._parser.assignTexture(this._materialParams,t,e),n&&zr(this._materialParams[t],"srgb"))});return this._pendings.push(i),i})}assignTextureByIndex(t,e,n){return le(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},Xr=`// #define PHONG
varying vec3 vViewPosition;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
// #include <uv_pars_vertex>
#ifdef MTOON_USE_UV
varying vec2 vUv;
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION < 151
uniform mat3 uvTransform;
#endif
#endif
// #include <uv2_pars_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
attribute vec2 uv2;
varying vec2 vUv2;
uniform mat3 uv2Transform;
#endif
#endif
// #include <displacementmap_pars_vertex>
// #include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
uniform sampler2D outlineWidthMultiplyTexture;
uniform mat3 outlineWidthMultiplyTextureUvTransform;
#endif
uniform float outlineWidthFactor;
void main() {
// #include <uv_vertex>
#ifdef MTOON_USE_UV
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION >= 151
vUv = uv;
#else
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#endif
// #include <uv2_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
#endif
#endif
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
// we need this to compute the outline properly
objectNormal = normalize( objectNormal );
#include <defaultnormal_vertex>
#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
vNormal = normalize( transformedNormal );
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
// #include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#ifdef OUTLINE
float worldNormalLength = length( transformedNormal );
vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal;
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy;
float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g;
outlineOffset *= outlineTex;
#endif
#ifdef OUTLINE_WIDTH_SCREEN
outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y;
#endif
gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 );
gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic
#endif
#include <worldpos_vertex>
// #include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Qr=`// #define PHONG
uniform vec3 litFactor;
uniform float opacity;
uniform vec3 shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
uniform sampler2D shadeMultiplyTexture;
uniform mat3 shadeMultiplyTextureUvTransform;
#endif
uniform float shadingShiftFactor;
uniform float shadingToonyFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
uniform sampler2D shadingShiftTexture;
uniform mat3 shadingShiftTextureUvTransform;
uniform float shadingShiftTextureScale;
#endif
uniform float giEqualizationFactor;
uniform vec3 parametricRimColorFactor;
#ifdef USE_RIMMULTIPLYTEXTURE
uniform sampler2D rimMultiplyTexture;
uniform mat3 rimMultiplyTextureUvTransform;
#endif
uniform float rimLightingMixFactor;
uniform float parametricRimFresnelPowerFactor;
uniform float parametricRimLiftFactor;
#ifdef USE_MATCAPTEXTURE
uniform vec3 matcapFactor;
uniform sampler2D matcapTexture;
uniform mat3 matcapTextureUvTransform;
#endif
uniform vec3 emissive;
uniform float emissiveIntensity;
uniform vec3 outlineColorFactor;
uniform float outlineLightingMixFactor;
#ifdef USE_UVANIMATIONMASKTEXTURE
uniform sampler2D uvAnimationMaskTexture;
uniform mat3 uvAnimationMaskTextureUvTransform;
#endif
uniform float uvAnimationScrollXOffset;
uniform float uvAnimationScrollYOffset;
uniform float uvAnimationRotationPhase;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
// #include <uv_pars_fragment>
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
varying vec2 vUv;
#endif
// #include <uv2_pars_fragment>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
varying vec2 vUv2;
#endif
#endif
#include <map_pars_fragment>
#ifdef USE_MAP
uniform mat3 mapUvTransform;
#endif
// #include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
// #include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapUvTransform;
#endif
// #include <envmap_common_pars_fragment>
// #include <envmap_pars_fragment>
// #include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
// #include <bsdfs>
// COMPAT: pre-r151 doesn't have BRDF_Lambert in <common>
#if THREE_VRM_THREE_REVISION < 151
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
#endif
#include <lights_pars_begin>
#include <normal_pars_fragment>
// #include <lights_phong_pars_fragment>
varying vec3 vViewPosition;
struct MToonMaterial {
vec3 diffuseColor;
vec3 shadeColor;
float shadingShift;
};
float linearstep( float a, float b, float t ) {
return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 );
}
/**
* Convert NdotL into toon shading factor using shadingShift and shadingToony
*/
float getShading(
const in float dotNL,
const in float shadow,
const in float shadingShift
) {
float shading = dotNL;
shading = shading + shadingShift;
shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading );
shading *= shadow;
return shading;
}
/**
* Mix diffuseColor and shadeColor using shading factor and light color
*/
vec3 getDiffuse(
const in MToonMaterial material,
const in float shading,
in vec3 lightColor
) {
#ifdef DEBUG_LITSHADERATE
return vec3( BRDF_Lambert( shading * lightColor ) );
#endif
vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) );
// The "comment out if you want to PBR absolutely" line
#ifdef V0_COMPAT_SHADE
col = min( col, material.diffuseColor );
#endif
return col;
}
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#else
void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#endif
#define RE_Direct RE_Direct_MToon
#define RE_IndirectDiffuse RE_IndirectDiffuse_MToon
#define Material_LightProbeLOD( material ) (0)
#include <shadowmap_pars_fragment>
// #include <bumpmap_pars_fragment>
// #include <normalmap_pars_fragment>
#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform mat3 normalMapUvTransform;
uniform vec2 normalScale;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
uniform mat3 normalMatrix;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) )
// Per-Pixel Tangent Space Normal Mapping
// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
// three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls
// Temporary compat against shader change @ Three.js r126, r151
#if THREE_VRM_THREE_REVISION >= 151
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#else
vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = normalize( surf_norm );
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
// three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0
// TODO: Is this still required? Or shall I make a PR about it?
if ( length( T ) == 0.0 || length( B ) == 0.0 ) {
return surf_norm;
}
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
}
#endif
#endif
// #include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
// == post correction ==========================================================
void postCorrection() {
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
// == main procedure ===========================================================
void main() {
#include <clipping_planes_fragment>
vec2 uv = vec2(0.5, 0.5);
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
uv = vUv;
float uvAnimMask = 1.0;
#ifdef USE_UVANIMATIONMASKTEXTURE
vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy;
uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b;
#endif
float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask );
float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask );
uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5;
uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask;
#endif
#ifdef DEBUG_UV
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
gl_FragColor = vec4( uv, 0.0, 1.0 );
#endif
return;
#endif
vec4 diffuseColor = vec4( litFactor, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive * emissiveIntensity;
#include <logdepthbuf_fragment>
// #include <map_fragment>
#ifdef USE_MAP
vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy;
vec4 sampledDiffuseColor = texture2D( map, mapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
#endif
diffuseColor *= sampledDiffuseColor;
#endif
// #include <color_fragment>
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
diffuseColor.rgb *= vColor;
#endif
// #include <alphamap_fragment>
#include <alphatest_fragment>
// #include <specularmap_fragment>
// #include <normal_fragment_begin>
float faceDirection = gl_FrontFacing ? 1.0 : -1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#ifdef USE_NORMALMAP
vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP_TANGENTSPACE
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
// non perturbed normal for clearcoat among others
vec3 nonPerturbedNormal = normal;
#ifdef OUTLINE
normal *= -1.0;
#endif
// #include <normal_fragment_maps>
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP )
vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
// COMPAT: pre-r151
#if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT )
normal = normalize( tbn * mapN );
#else
normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection );
#endif
#endif
// #include <emissivemap_fragment>
#ifdef USE_EMISSIVEMAP
vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy;
totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb;
#endif
#ifdef DEBUG_NORMAL
gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 );
return;
#endif
// -- MToon: lighting --------------------------------------------------------
// accumulation
// #include <lights_phong_fragment>
MToonMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.shadeColor = shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb;
#endif
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
material.shadeColor.rgb *= vColor;
#endif
material.shadingShift = shadingShiftFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale;
#endif
// #include <lights_fragment_begin>
// MToon Specific changes:
// Since we want to take shadows into account of shading instead of irradiance,
// we had to modify the codes that multiplies the results of shadowmap into color of direct lights.
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal;
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#else
GeometricContext geometry;
geometry.position = - vViewPosition;
geometry.normal = normal;
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
#ifdef USE_CLEARCOAT
geometry.clearcoatNormal = clearcoatNormal;
#endif
#endif
IncidentLight directLight;
// since these variables will be used in unrolled loop, we have to define in prior
float shadow;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getPointLightInfo( pointLight, geometryPosition, directLight );
#else
getPointLightInfo( pointLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
// COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS, r144+ uses NUM_SPOT_LIGHT_COORDS
#if THREE_VRM_THREE_REVISION >= 144
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_COORDS > 0
SpotLightShadow spotLightShadow;
#endif
#elif defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getSpotLightInfo( spotLight, geometryPosition, directLight );
#else
getSpotLightInfo( spotLight, geometry, directLight );
#endif
shadow = 1.0;
// COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS and vSpotShadowCoord, r144+ uses NUM_SPOT_LIGHT_COORDS and vSpotLightCoord
// COMPAT: pre-r166 does not have shadowIntensity, r166+ has shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
spotLightShadow = spotLightShadows[ i ];
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
#elif THREE_VRM_THREE_REVISION >= 144
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
spotLightShadow = spotLightShadows[ i ];
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
#elif defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getDirectionalLightInfo( directionalLight, directLight );
#else
getDirectionalLightInfo( directionalLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
// #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
// RectAreaLight rectAreaLight;
// #pragma unroll_loop_start
// for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
// rectAreaLight = rectAreaLights[ i ];
// RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
// }
// #pragma unroll_loop_end
// #endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
// COMPAT: pre-r156 uses a struct GeometricContext
// COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES
#if THREE_VRM_THREE_REVISION >= 157
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#else
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
#else
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
#endif
}
#pragma unroll_loop_end
#endif
#endif
// #if defined( RE_IndirectSpecular )
// vec3 radiance = vec3( 0.0 );
// vec3 clearcoatRadiance = vec3( 0.0 );
// #endif
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
#ifdef DEBUG_LITSHADERATE
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
return;
#endif
// -- MToon: rim lighting -----------------------------------------
vec3 viewDir = normalize( vViewPosition );
#ifndef PHYSICALLY_CORRECT_LIGHTS
reflectedLight.directSpecular /= PI;
#endif
vec3 rimMix = mix( vec3( 1.0 ), reflectedLight.directSpecular, rimLightingMixFactor );
vec3 rim = parametricRimColorFactor * pow( saturate( 1.0 - dot( viewDir, normal ) + parametricRimLiftFactor ), parametricRimFresnelPowerFactor );
#ifdef USE_MATCAPTEXTURE
{
vec3 x = normalize( vec3( viewDir.z, 0.0, -viewDir.x ) );
vec3 y = cross( viewDir, x ); // guaranteed to be normalized
vec2 sphereUv = 0.5 + 0.5 * vec2( dot( x, normal ), -dot( y, normal ) );
sphereUv = ( matcapTextureUvTransform * vec3( sphereUv, 1 ) ).xy;
vec3 matcap = texture2D( matcapTexture, sphereUv ).rgb;
rim += matcapFactor * matcap;
}
#endif
#ifdef USE_RIMMULTIPLYTEXTURE
vec2 rimMultiplyTextureUv = ( rimMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
rim *= texture2D( rimMultiplyTexture, rimMultiplyTextureUv ).rgb;
#endif
col += rimMix * rim;
// -- MToon: Emission --------------------------------------------------------
col += totalEmissiveRadiance;
// #include <envmap_fragment>
// -- Almost done! -----------------------------------------------------------
#if defined( OUTLINE )
col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor );
#endif
#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
}
`,Yr={None:"none",Normal:"normal",LitShadeRate:"litShadeRate",UV:"uv"},ei={None:"none",WorldCoordinates:"worldCoordinates",ScreenCoordinates:"screenCoordinates"},qr={3e3:"",3001:"srgb"};function Et(t){return parseInt(ii.REVISION,10)>=152?t.colorSpace:qr[t.encoding]}var Zr=class extends x.ShaderMaterial{constructor(t={}){var e;super({vertexShader:Xr,fragmentShader:Qr}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=x.TangentSpaceNormalMap,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=Yr.None,this._outlineWidthMode=ei.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=x.UniformsUtils.merge([x.UniformsLib.common,x.UniformsLib.normalmap,x.UniformsLib.emissivemap,x.UniformsLib.fog,x.UniformsLib.lights,{litFactor:{value:new x.Color(1,1,1)},mapUvTransform:{value:new x.Matrix3},colorAlpha:{value:1},normalMapUvTransform:{value:new x.Matrix3},shadeColorFactor:{value:new x.Color(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new x.Matrix3},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new x.Matrix3},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new x.Color(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new x.Matrix3},parametricRimColorFactor:{value:new x.Color(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new x.Matrix3},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new x.Color(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new x.Matrix3},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new x.Matrix3},outlineWidthFactor:{value:0},outlineColorFactor:{value:new x.Color(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new x.Matrix3},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,i])=>`${n}:${i}`),this.matcapTexture?`matcapTextureColorSpace:${Et(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${Et(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${Et(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{let i=parseInt(x.REVISION,10),r=Object.entries(Kn(Kn({},this._generateDefines()),this.defines)).filter(([o,s])=>!!s).map(([o,s])=>`#define ${o} ${s}`).join(`
`)+`
`;n.vertexShader=r+n.vertexShader,n.fragmentShader=r+n.fragmentShader,i<154&&(n.fragmentShader=n.fragmentShader.replace("#include <colorspace_fragment>","#include <encodings_fragment>"))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let t=parseInt(x.REVISION,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===ei.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},$r=new Set(["1.0","1.0-beta"]),ri=class je{get name(){return je.EXTENSION_NAME}constructor(e,n={}){var i,r,o,s;this.parser=e,this.materialType=(i=n.materialType)!=null?i:Zr,this.renderOrderOffset=(r=n.renderOrderOffset)!=null?r:0,this.v0CompatShade=(o=n.v0CompatShade)!=null?o:!1,this.debugMode=(s=n.debugMode)!=null?s:"none",this._mToonMaterialSet=new Set}beforeRoot(){return le(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return le(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){let i=this._getMToonExtension(e);return i?this._extendMaterialParams(i,n):null}loadMesh(e){return le(this,null,function*(){var n;let i=this.parser,o=(n=i.json.meshes)==null?void 0:n[e];if(o==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let s=o.primitives,l=yield i.loadMesh(e);if(s.length===1){let a=l,u=s[0].material;u!=null&&this._setupPrimitive(a,u)}else{let a=l;for(let u=0;u<s.length;u++){let d=a.children[u],h=s[u].material;h!=null&&this._setupPrimitive(d,h)}}return l})}_removeUnlitExtensionIfMToonExists(){let i=this.parser.json.materials;i==null||i.map((r,o)=>{var s;this._getMToonExtension(o)&&((s=r.extensions)!=null&&s.KHR_materials_unlit)&&delete r.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,i;let s=(n=this.parser.json.materials)==null?void 0:n[e];if(s==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=s.extensions)==null?void 0:i[je.EXTENSION_NAME];if(l==null)return;let a=l.specVersion;if(!$r.has(a)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${je.EXTENSION_NAME} specVersion "${a}"`);return}return l}_extendMaterialParams(e,n){return le(this,null,function*(){var i;delete n.metalness,delete n.roughness;let r=new jr(this.parser,n);r.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),r.assignColor("shadeColorFactor",e.shadeColorFactor),r.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),r.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),r.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),r.assignPrimitive("shadingShiftTextureScale",(i=e.shadingShiftTexture)==null?void 0:i.scale),r.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),r.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),r.assignColor("matcapFactor",e.matcapFactor),r.assignTexture("matcapTexture",e.matcapTexture,!0),r.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),r.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),r.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),r.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),r.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),r.assignPrimitive("outlineWidthMode",e.outlineWidthMode),r.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),r.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),r.assignColor("outlineColorFactor",e.outlineColorFactor),r.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),r.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),r.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),r.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),r.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),r.assignPrimitive("v0CompatShade",this.v0CompatShade),r.assignPrimitive("debugMode",this.debugMode),yield r.pending})}_setupPrimitive(e,n){let i=this._getMToonExtension(n);if(i){let r=this._parseRenderOrder(i);e.renderOrder=r+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){let n=e.material;if(!(n instanceof Xe.Material)||!this._shouldGenerateOutline(n))return;e.material=[n];let i=n.clone();i.name+=" (Outline)",i.isOutline=!0,i.side=Xe.BackSide,e.material.push(i);let r=e.geometry,o=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,o,0),r.addGroup(0,o,1)}_addToMaterialSet(e){let n=e.material,i=new Set;Array.isArray(n)?n.forEach(r=>i.add(r)):i.add(n);for(let r of i)this._mToonMaterialSet.add(r)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};ri.EXTENSION_NAME="VRMC_materials_mtoon";var oi=ri;var Jr=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),si=class Mt{get name(){return Mt.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Jr(this,null,function*(){let i=this._getHDREmissiveMultiplierExtension(e);if(i==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");let r=i.emissiveMultiplier;n.emissiveIntensity=r})}_getHDREmissiveMultiplierExtension(e){var n,i;let s=(n=this.parser.json.materials)==null?void 0:n[e];if(s==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=s.extensions)==null?void 0:i[Mt.EXTENSION_NAME];if(l!=null)return l}};si.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var ai=si;import*as hi from"three";var Kr=Object.defineProperty,eo=Object.defineProperties,to=Object.getOwnPropertyDescriptors,li=Object.getOwnPropertySymbols,no=Object.prototype.hasOwnProperty,io=Object.prototype.propertyIsEnumerable,ui=(t,e,n)=>e in t?Kr(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,G=(t,e)=>{for(var n in e||(e={}))no.call(e,n)&&ui(t,n,e[n]);if(li)for(var n of li(e))io.call(e,n)&&ui(t,n,e[n]);return t},di=(t,e)=>eo(t,to(e)),ro=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())});function me(t){return Math.pow(t,2.2)}var ci=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return ro(this,null,function*(){var t;let e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,i=n==null?void 0:n.materialProperties;i&&(this._populateRenderQueueMap(i),i.forEach((r,o)=>{var s,l;let a=(s=e.materials)==null?void 0:s[o];if(a==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${o}] of glTF but the material doesn't exist`);return}if(r.shader==="VRM/MToon"){let u=this._parseV0MToonProperties(r,a);e.materials[o]=u}else if((l=r.shader)!=null&&l.startsWith("VRM/Unlit")){let u=this._parseV0UnlitProperties(r,a);e.materials[o]=u}else r.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${r.shader}`)}))})}_parseV0MToonProperties(t,e){var n,i,r,o,s,l,a,u,d,h,c,p,f,m,g,_,y,R,M,v,E,w,S,L,P,b,V,Z,Re,Te,X,k,ce,xe,O,Ct,Ot,Ut,Bt,Nt,Dt,Ft,kt,Wt,Gt,zt,jt,Xt,Qt,Yt,qt,Zt,$t,Jt,Kt;let en=(i=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?i:!1,Ni=((r=t.floatProperties)==null?void 0:r._ZWrite)===1&&en,Di=this._v0ParseRenderQueue(t),tn=(s=(o=t.keywordMap)==null?void 0:o._ALPHATEST_ON)!=null?s:!1,Fi=en?"BLEND":tn?"MASK":"OPAQUE",ki=tn?(a=(l=t.floatProperties)==null?void 0:l._Cutoff)!=null?a:.5:void 0,Wi=((d=(u=t.floatProperties)==null?void 0:u._CullMode)!=null?d:2)===0,oe=this._portTextureTransform(t),Gi=((c=(h=t.vectorProperties)==null?void 0:h._Color)!=null?c:[1,1,1,1]).map((hn,pr)=>pr===3?hn:me(hn)),nn=(p=t.textureProperties)==null?void 0:p._MainTex,zi=nn!=null?{index:nn,extensions:G({},oe)}:void 0,ji=(m=(f=t.floatProperties)==null?void 0:f._BumpScale)!=null?m:1,rn=(g=t.textureProperties)==null?void 0:g._BumpMap,Xi=rn!=null?{index:rn,scale:ji,extensions:G({},oe)}:void 0,Qi=((y=(_=t.vectorProperties)==null?void 0:_._EmissionColor)!=null?y:[0,0,0,1]).map(me),on=(R=t.textureProperties)==null?void 0:R._EmissionMap,Yi=on!=null?{index:on,extensions:G({},oe)}:void 0,qi=((v=(M=t.vectorProperties)==null?void 0:M._ShadeColor)!=null?v:[.97,.81,.86,1]).map(me),sn=(E=t.textureProperties)==null?void 0:E._ShadeTexture,Zi=sn!=null?{index:sn,extensions:G({},oe)}:void 0,Be=(S=(w=t.floatProperties)==null?void 0:w._ShadeShift)!=null?S:0,Ne=(P=(L=t.floatProperties)==null?void 0:L._ShadeToony)!=null?P:.9;Ne=hi.MathUtils.lerp(Ne,1,.5+.5*Be),Be=-Be-(1-Ne);let an=(V=(b=t.floatProperties)==null?void 0:b._IndirectLightIntensity)!=null?V:.1,$i=an?1-an:void 0,Ke=(Z=t.textureProperties)==null?void 0:Z._SphereAdd,Ji=Ke!=null?[1,1,1]:void 0,Ki=Ke!=null?{index:Ke}:void 0,er=(Te=(Re=t.floatProperties)==null?void 0:Re._RimLightingMix)!=null?Te:0,ln=(X=t.textureProperties)==null?void 0:X._RimTexture,tr=ln!=null?{index:ln,extensions:G({},oe)}:void 0,nr=((ce=(k=t.vectorProperties)==null?void 0:k._RimColor)!=null?ce:[0,0,0,1]).map(me),ir=(O=(xe=t.floatProperties)==null?void 0:xe._RimFresnelPower)!=null?O:1,rr=(Ot=(Ct=t.floatProperties)==null?void 0:Ct._RimLift)!=null?Ot:0,or=["none","worldCoordinates","screenCoordinates"][(Bt=(Ut=t.floatProperties)==null?void 0:Ut._OutlineWidthMode)!=null?Bt:0],et=(Dt=(Nt=t.floatProperties)==null?void 0:Nt._OutlineWidth)!=null?Dt:0;et=.01*et;let un=(Ft=t.textureProperties)==null?void 0:Ft._OutlineWidthTexture,sr=un!=null?{index:un,extensions:G({},oe)}:void 0,ar=((Wt=(kt=t.vectorProperties)==null?void 0:kt._OutlineColor)!=null?Wt:[0,0,0]).map(me),lr=((zt=(Gt=t.floatProperties)==null?void 0:Gt._OutlineColorMode)!=null?zt:0)===1?(Xt=(jt=t.floatProperties)==null?void 0:jt._OutlineLightingMix)!=null?Xt:1:0,dn=(Qt=t.textureProperties)==null?void 0:Qt._UvAnimMaskTexture,ur=dn!=null?{index:dn,extensions:G({},oe)}:void 0,dr=(qt=(Yt=t.floatProperties)==null?void 0:Yt._UvAnimScrollX)!=null?qt:0,De=($t=(Zt=t.floatProperties)==null?void 0:Zt._UvAnimScrollY)!=null?$t:0;De!=null&&(De=-De);let hr=(Kt=(Jt=t.floatProperties)==null?void 0:Jt._UvAnimRotation)!=null?Kt:0,cr={specVersion:"1.0",transparentWithZWrite:Ni,renderQueueOffsetNumber:Di,shadeColorFactor:qi,shadeMultiplyTexture:Zi,shadingShiftFactor:Be,shadingToonyFactor:Ne,giEqualizationFactor:$i,matcapFactor:Ji,matcapTexture:Ki,rimLightingMixFactor:er,rimMultiplyTexture:tr,parametricRimColorFactor:nr,parametricRimFresnelPowerFactor:ir,parametricRimLiftFactor:rr,outlineWidthMode:or,outlineWidthFactor:et,outlineWidthMultiplyTexture:sr,outlineColorFactor:ar,outlineLightingMixFactor:lr,uvAnimationMaskTexture:ur,uvAnimationScrollXSpeedFactor:dr,uvAnimationScrollYSpeedFactor:De,uvAnimationRotationSpeedFactor:hr};return di(G({},e),{pbrMetallicRoughness:{baseColorFactor:Gi,baseColorTexture:zi},normalTexture:Xi,emissiveTexture:Yi,emissiveFactor:Qi,alphaMode:Fi,alphaCutoff:ki,doubleSided:Wi,extensions:{VRMC_materials_mtoon:cr}})}_parseV0UnlitProperties(t,e){var n,i,r,o,s;let l=t.shader==="VRM/UnlitTransparentZWrite",a=t.shader==="VRM/UnlitTransparent"||l,u=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",h=a?"BLEND":d?"MASK":"OPAQUE",c=d?(i=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?i:.5:void 0,p=this._portTextureTransform(t),f=((o=(r=t.vectorProperties)==null?void 0:r._Color)!=null?o:[1,1,1,1]).map(me),m=(s=t.textureProperties)==null?void 0:s._MainTex,g=m!=null?{index:m,extensions:G({},p)}:void 0,_={specVersion:"1.0",transparentWithZWrite:l,renderQueueOffsetNumber:u,shadeColorFactor:f,shadeMultiplyTexture:g};return di(G({},e),{pbrMetallicRoughness:{baseColorFactor:f,baseColorTexture:g},alphaMode:h,alphaCutoff:c,extensions:{VRMC_materials_mtoon:_}})}_portTextureTransform(t){var e,n,i,r,o;let s=(e=t.vectorProperties)==null?void 0:e._MainTex;if(s==null)return{};let l=[(n=s==null?void 0:s[0])!=null?n:0,(i=s==null?void 0:s[1])!=null?i:0],a=[(r=s==null?void 0:s[2])!=null?r:1,(o=s==null?void 0:s[3])!=null?o:1];return l[1]=1-a[1]-l[1],{KHR_texture_transform:{offset:l,scale:a}}}_v0ParseRenderQueue(t){var e,n;let i=t.shader==="VRM/UnlitTransparentZWrite",r=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||i,o=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||i,s=0;if(r){let l=t.renderQueue;l!=null&&(o?s=this._renderQueueMapTransparentZWrite.get(l):s=this._renderQueueMapTransparent.get(l))}return s}_populateRenderQueueMap(t){let e=new Set,n=new Set;t.forEach(i=>{var r,o;let s=i.shader==="VRM/UnlitTransparentZWrite",l=((r=i.keywordMap)==null?void 0:r._ALPHABLEND_ON)!=null||i.shader==="VRM/UnlitTransparent"||s,a=((o=i.floatProperties)==null?void 0:o._ZWrite)===1||s;if(l){let u=i.renderQueue;u!=null&&(a?n.add(u):e.add(u))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((i,r)=>{let o=Math.min(Math.max(r-e.size+1,-9),0);this._renderQueueMapTransparent.set(i,o)}),Array.from(n).sort().forEach((i,r)=>{let o=Math.min(Math.max(r,0),9);this._renderQueueMapTransparentZWrite.set(i,o)})}};import*as U from"three";import*as z from"three";import*as Tt from"three";import*as Le from"three";import*as Y from"three";var pi=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),K=new U.Vector3,Rt=class extends U.Group{constructor(t){super(),this._attrPosition=new U.BufferAttribute(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(U.DynamicDrawUsage);let e=new U.BufferGeometry;e.setAttribute("position",this._attrPosition);let n=new U.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new U.Line(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){K.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,K.x,K.y,K.z),this.constraint.source&&K.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,K.x,K.y,K.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function fi(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var oo=new Tt.Vector3,so=new Tt.Vector3;function ao(t,e){return t.decompose(oo,e,so),e}function Qe(t){return t.invert?t.invert():t.inverse(),t}var xt=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},lo=new z.Vector3,uo=new z.Vector3,ho=new z.Vector3,co=new z.Quaternion,po=new z.Quaternion,fo=new z.Quaternion,mo=class extends xt{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){let t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new z.Vector3(1,0,0),this._dstRestQuat=new z.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let t=co.identity(),e=po.identity();this.destination.parent&&(ao(this.destination.parent.matrixWorld,t),Qe(e.copy(t)));let n=lo.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),i=fi(this.source.matrixWorld,uo).sub(fi(this.destination.matrixWorld,ho)).normalize(),r=fo.setFromUnitVectors(n,i).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}};function go(t,e){let n=[t],i=t.parent;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}var _o=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.setInitState())}update(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.update())}_processConstraint(t,e,n,i){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);let r=t.dependencies;for(let o of r)go(o,s=>{let l=this._objectConstraintsMap.get(s);if(l)for(let a of l)this._processConstraint(a,e,n,i)});i(t),n.add(t)}},vo=new Le.Quaternion,Eo=new Le.Quaternion,Mo=class extends xt{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new Le.Quaternion,this._invSrcRestQuat=new Le.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),Qe(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let t=vo.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=Eo.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},Ro=new Y.Vector3,To=new Y.Quaternion,xo=new Y.Quaternion,yo=class extends xt{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new Y.Vector3(1,0,0),this._dstRestQuat=new Y.Quaternion,this._invDstRestQuat=new Y.Quaternion,this._invSrcRestQuatMulDstRestQuat=new Y.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),Qe(this._invDstRestQuat.copy(this._dstRestQuat)),Qe(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let t=To.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=Ro.copy(this._v3RollAxis).applyQuaternion(t),i=xo.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}},wo=new Set(["1.0","1.0-beta"]),mi=class He{get name(){return He.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return pi(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return pi(this,null,function*(){var n;let i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf(He.EXTENSION_NAME))!==-1))return null;let o=new _o,s=yield this.parser.getDependencies("node");return s.forEach((l,a)=>{var u;let d=i.nodes[a],h=(u=d==null?void 0:d.extensions)==null?void 0:u[He.EXTENSION_NAME];if(h==null)return;let c=h.specVersion;if(!wo.has(c)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${He.EXTENSION_NAME} specVersion "${c}"`);return}let p=h.constraint;if(p.roll!=null){let f=this._importRollConstraint(l,s,p.roll);o.addConstraint(f)}else if(p.aim!=null){let f=this._importAimConstraint(l,s,p.aim);o.addConstraint(f)}else if(p.rotation!=null){let f=this._importRotationConstraint(l,s,p.rotation);o.addConstraint(f)}}),e.scene.updateMatrixWorld(),o.setInitState(),o})}_importRollConstraint(e,n,i){let{source:r,rollAxis:o,weight:s}=i,l=n[r],a=new yo(e,l);if(o!=null&&(a.rollAxis=o),s!=null&&(a.weight=s),this.helperRoot){let u=new Rt(a);this.helperRoot.add(u)}return a}_importAimConstraint(e,n,i){let{source:r,aimAxis:o,weight:s}=i,l=n[r],a=new mo(e,l);if(o!=null&&(a.aimAxis=o),s!=null&&(a.weight=s),this.helperRoot){let u=new Rt(a);this.helperRoot.add(u)}return a}_importRotationConstraint(e,n,i){let{source:r,weight:o}=i,s=n[r],l=new Mo(e,s);if(o!=null&&(l.weight=o),this.helperRoot){let a=new Rt(l);this.helperRoot.add(a)}return l}};mi.EXTENSION_NAME="VRMC_node_constraint";var gi=mi;import*as te from"three";import*as Oe from"three";import*as ve from"three";import*as Lt from"three";import*as q from"three";import*as ee from"three";import*as de from"three";import*as ne from"three";import*as he from"three";import*as qe from"three";import*as C from"three";import*as xi from"three";import*as yi from"three";import*as N from"three";var Ye=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),Ht=class{},yt=new Oe.Vector3,ue=new Oe.Vector3,Mi=class extends Ht{get type(){return"capsule"}constructor(t){var e,n,i,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Oe.Vector3(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new Oe.Vector3(0,0,0),this.radius=(i=t==null?void 0:t.radius)!=null?i:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,i){yt.setFromMatrixPosition(t),ue.subVectors(this.tail,this.offset).applyMatrix4(t),ue.sub(yt);let r=ue.lengthSq();i.copy(e).sub(yt);let o=ue.dot(i);o<=0||(r<=o||ue.multiplyScalar(o/r),i.sub(ue));let s=i.length(),l=this.inside?this.radius-n-s:s-n-this.radius;return l<0&&(i.multiplyScalar(1/s),this.inside&&i.negate()),l}},wt=new ve.Vector3,_i=new ve.Matrix3,Ri=class extends Ht{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new ve.Vector3(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new ve.Vector3(0,0,1)}calculateCollision(t,e,n,i){i.setFromMatrixPosition(t),i.negate().add(e),_i.getNormalMatrix(t),wt.copy(this.normal).applyNormalMatrix(_i).normalize();let r=i.dot(wt)-n;return i.copy(wt),r}},So=new Lt.Vector3,Ti=class extends Ht{get type(){return"sphere"}constructor(t){var e,n,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Lt.Vector3(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,i){i.subVectors(e,So.setFromMatrixPosition(t));let r=i.length(),o=this.inside?this.radius-n-r:r-n-this.radius;return o<0&&(i.multiplyScalar(1/r),this.inside&&i.negate()),o}},j=new q.Vector3,Ao=class extends q.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new q.Vector3,this._currentTail=new q.Vector3,this._shape=t,this._attrPos=new q.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new q.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);let n=j.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){j.copy(this._currentTail).sub(this._currentOffset);let t=j.length()/this._currentRadius;for(let i=0;i<=16;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(i,-Math.sin(r),-Math.cos(r),0),this._attrPos.setXYZ(17+i,t+Math.sin(r),Math.cos(r),0),this._attrPos.setXYZ(34+i,-Math.sin(r),0,-Math.cos(r)),this._attrPos.setXYZ(51+i,t+Math.sin(r),0,Math.cos(r))}for(let i=0;i<32;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(68+i,0,Math.sin(r),Math.cos(r)),this._attrPos.setXYZ(100+i,t,Math.sin(r),Math.cos(r))}let e=Math.atan2(j.y,Math.sqrt(j.x*j.x+j.z*j.z)),n=-Math.atan2(j.z,j.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){let e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},Po=class extends ee.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentOffset=new ee.Vector3,this._currentNormal=new ee.Vector3,this._shape=t,this._attrPos=new ee.BufferAttribute(new Float32Array(18),3),this.setAttribute("position",this._attrPos),this._attrIndex=new ee.BufferAttribute(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},bo=class extends de.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new de.Vector3,this._shape=t,this._attrPos=new de.BufferAttribute(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new de.BufferAttribute(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},Ho=new te.Vector3,St=class extends te.Group{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof Ti)this._geometry=new bo(this.collider.shape);else if(this.collider.shape instanceof Mi)this._geometry=new Ao(this.collider.shape);else if(this.collider.shape instanceof Ri)this._geometry=new Po(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");let e=new te.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new te.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Ho.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},Lo=class extends he.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new he.Vector3,this._springBone=t,this._attrPos=new he.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new he.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Io=new ne.Vector3,Vo=class extends ne.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new Lo(this.springBone);let e=new ne.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new ne.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Io.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},At=class extends qe.Object3D{constructor(t){super(),this.colliderMatrix=new qe.Matrix4,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),Co(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function Co(t,e,n){let i=e.elements;t.copy(e),n&&(t.elements[12]=i[0]*n.x+i[4]*n.y+i[8]*n.z+i[12],t.elements[13]=i[1]*n.x+i[5]*n.y+i[9]*n.z+i[13],t.elements[14]=i[2]*n.x+i[6]*n.y+i[10]*n.z+i[14])}var Oo=new yi.Matrix4;function Uo(t){return t.invert?t.invert():t.getInverse(Oo.copy(t)),t}var Bo=class{constructor(t){this._inverseCache=new xi.Matrix4,this._shouldUpdateInverse=!0,this.matrix=t;let e={set:(n,i,r)=>(this._shouldUpdateInverse=!0,n[i]=r,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(Uo(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},Pt=new C.Matrix4,ge=new C.Vector3,Ie=new C.Vector3,Ve=new C.Vector3,Ce=new C.Vector3,No=new C.Matrix4,Do=class{constructor(t,e,n={},i=[]){this._currentTail=new C.Vector3,this._prevTail=new C.Vector3,this._boneAxis=new C.Vector3,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new C.Matrix4,this._initialLocalRotation=new C.Quaternion,this._initialLocalChildPosition=new C.Vector3;var r,o,s,l,a,u;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(r=n.hitRadius)!=null?r:0,stiffness:(o=n.stiffness)!=null?o:1,gravityPower:(s=n.gravityPower)!=null?s:0,gravityDir:(a=(l=n.gravityDir)==null?void 0:l.clone())!=null?a:new C.Vector3(0,-1,0),dragForce:(u=n.dragForce)!=null?u:.4},this.colliderGroups=i}get dependencies(){let t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n<this.colliderGroups.length;n++)for(let i=0;i<this.colliderGroups[n].colliders.length;i++)t.add(this.colliderGroups[n].colliders[i]);return t}get center(){return this._center}set center(t){var e;(e=this._center)!=null&&e.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new Bo(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:Pt}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail)}update(t){if(t<=0)return;this._calcWorldSpaceBoneLength();let e=Ie.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);Ce.copy(this._currentTail).add(ge.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(e,this.settings.stiffness*t).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*t),Ve.setFromMatrixPosition(this.bone.matrixWorld),Ce.sub(Ve).normalize().multiplyScalar(this._worldSpaceBoneLength).add(Ve),this._collision(Ce),this._prevTail.copy(this._currentTail),this._currentTail.copy(Ce).applyMatrix4(this._getMatrixWorldToCenter());let n=No.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,ge.copy(Ce).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){for(let e=0;e<this.colliderGroups.length;e++)for(let n=0;n<this.colliderGroups[e].colliders.length;n++){let i=this.colliderGroups[e].colliders[n],r=i.shape.calculateCollision(i.colliderMatrix,t,this.settings.hitRadius,ge);if(r<0){t.addScaledVector(ge,-r),t.sub(Ve);let o=t.length();t.multiplyScalar(this._worldSpaceBoneLength/o).add(Ve)}}}_calcWorldSpaceBoneLength(){ge.setFromMatrixPosition(this.bone.matrixWorld),this.child?Ie.setFromMatrixPosition(this.child.matrixWorld):(Ie.copy(this._initialLocalChildPosition),Ie.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=ge.sub(Ie).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:Pt}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:Pt}};function Fo(t,e){let n=[],i=t;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}function bt(t,e){t.children.forEach(n=>{e(n)||bt(n,e)})}function ko(t){var e;let n=new Map;for(let i of t){let r=i;do{let o=((e=n.get(r))!=null?e:0)+1;if(o===t.size)return r;n.set(r,o),r=r.parent}while(r!==null)}return null}var vi=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){let t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){let t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.setInitState()}}reset(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.reset()}}update(t){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let e=0;e<this._sortedJoints.length;e++){let n=this._sortedJoints[e];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(t),bt(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let t=[],e=new Set,n=new Set,i=new Set;for(let o of this._joints)this._insertJointSort(o,e,n,t,i);this._sortedJoints=t;let r=ko(i);this._ancestors=[],r&&(this._ancestors.push(r),bt(r,o=>{var s,l;return((l=(s=this._objectSpringBonesMap.get(o))==null?void 0:s.size)!=null?l:0)>0?!0:(this._ancestors.push(o),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,i,r){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);let o=t.dependencies;for(let s of o){let l=!1,a=null;Fo(s,u=>{let d=this._objectSpringBonesMap.get(u);if(d)for(let h of d)l=!0,this._insertJointSort(h,e,n,i,r);else l||(a=u)}),a&&r.add(a)}i.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},Ei="VRMC_springBone_extended_collider",Wo=new Set(["1.0","1.0-beta"]),Go=new Set(["1.0"]),wi=class _e{get name(){return _e.EXTENSION_NAME}constructor(e,n){var i;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(i=n==null?void 0:n.useExtendedColliders)!=null?i:!0}afterRoot(e){return Ye(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return Ye(this,null,function*(){let n=yield this._v1Import(e);if(n!=null)return n;let i=yield this._v0Import(e);return i!=null?i:null})}_v1Import(e){return Ye(this,null,function*(){var n,i,r,o,s;let l=e.parser.json;if(!(((n=l.extensionsUsed)==null?void 0:n.indexOf(_e.EXTENSION_NAME))!==-1))return null;let u=new vi,d=yield e.parser.getDependencies("node"),h=(i=l.extensions)==null?void 0:i[_e.EXTENSION_NAME];if(!h)return null;let c=h.specVersion;if(!Wo.has(c))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${_e.EXTENSION_NAME} specVersion "${c}"`),null;let p=(r=h.colliders)==null?void 0:r.map((m,g)=>{var _,y,R,M,v,E,w,S,L,P,b,V,Z,Re,Te;let X=d[m.node];if(X==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${g} attempted to use the node #${m.node} but not found`),null;let k=m.shape,ce=(_=m.extensions)==null?void 0:_[Ei];if(this.useExtendedColliders&&ce!=null){let xe=ce.specVersion;if(!Go.has(xe))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Ei} specVersion "${xe}". Fallbacking to the ${_e.EXTENSION_NAME} definition`);else{let O=ce.shape;if(O.sphere)return this._importSphereCollider(X,{offset:new N.Vector3().fromArray((y=O.sphere.offset)!=null?y:[0,0,0]),radius:(R=O.sphere.radius)!=null?R:0,inside:(M=O.sphere.inside)!=null?M:!1});if(O.capsule)return this._importCapsuleCollider(X,{offset:new N.Vector3().fromArray((v=O.capsule.offset)!=null?v:[0,0,0]),radius:(E=O.capsule.radius)!=null?E:0,tail:new N.Vector3().fromArray((w=O.capsule.tail)!=null?w:[0,0,0]),inside:(S=O.capsule.inside)!=null?S:!1});if(O.plane)return this._importPlaneCollider(X,{offset:new N.Vector3().fromArray((L=O.plane.offset)!=null?L:[0,0,0]),normal:new N.Vector3().fromArray((P=O.plane.normal)!=null?P:[0,0,1])})}}if(k.sphere)return this._importSphereCollider(X,{offset:new N.Vector3().fromArray((b=k.sphere.offset)!=null?b:[0,0,0]),radius:(V=k.sphere.radius)!=null?V:0,inside:!1});if(k.capsule)return this._importCapsuleCollider(X,{offset:new N.Vector3().fromArray((Z=k.capsule.offset)!=null?Z:[0,0,0]),radius:(Re=k.capsule.radius)!=null?Re:0,tail:new N.Vector3().fromArray((Te=k.capsule.tail)!=null?Te:[0,0,0]),inside:!1});throw new Error(`VRMSpringBoneLoaderPlugin: The collider #${g} has no valid shape`)}),f=(o=h.colliderGroups)==null?void 0:o.map((m,g)=>{var _;return{colliders:((_=m.colliders)!=null?_:[]).flatMap(R=>{let M=p==null?void 0:p[R];return M==null?(console.warn(`VRMSpringBoneLoaderPlugin: The colliderGroup #${g} attempted to use a collider #${R} but not found`),[]):M}),name:m.name}});return(s=h.springs)==null||s.forEach((m,g)=>{var _;let y=m.joints,R=(_=m.colliderGroups)==null?void 0:_.map(E=>{let w=f==null?void 0:f[E];if(w==null)throw new Error(`VRMSpringBoneLoaderPlugin: The spring #${g} attempted to use a colliderGroup ${E} but not found`);return w}),M=m.center!=null?d[m.center]:void 0,v;y.forEach(E=>{if(v){let w=v.node,S=d[w],L=E.node,P=d[L],b={hitRadius:v.hitRadius,dragForce:v.dragForce,gravityPower:v.gravityPower,stiffness:v.stiffness,gravityDir:v.gravityDir!=null?new N.Vector3().fromArray(v.gravityDir):void 0},V=this._importJoint(S,P,b,R);M&&(V.center=M),u.addJoint(V)}v=E})}),u.setInitState(),u})}_v0Import(e){return Ye(this,null,function*(){var n,i,r;let o=e.parser.json;if(!(((n=o.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;let l=(i=o.extensions)==null?void 0:i.VRM,a=l==null?void 0:l.secondaryAnimation;if(!a)return null;let u=a==null?void 0:a.boneGroups;if(!u)return null;let d=new vi,h=yield e.parser.getDependencies("node"),c=(r=a.colliderGroups)==null?void 0:r.map(p=>{var f;let m=h[p.node];return{colliders:((f=p.colliders)!=null?f:[]).map((_,y)=>{var R,M,v;let E=new N.Vector3(0,0,0);return _.offset&&E.set((R=_.offset.x)!=null?R:0,(M=_.offset.y)!=null?M:0,_.offset.z?-_.offset.z:0),this._importSphereCollider(m,{offset:E,radius:(v=_.radius)!=null?v:0,inside:!1})})}});return u==null||u.forEach((p,f)=>{let m=p.bones;m&&m.forEach(g=>{var _,y,R,M;let v=h[g],E=new N.Vector3;p.gravityDir?E.set((_=p.gravityDir.x)!=null?_:0,(y=p.gravityDir.y)!=null?y:0,(R=p.gravityDir.z)!=null?R:0):E.set(0,-1,0);let w=p.center!=null?h[p.center]:void 0,S={hitRadius:p.hitRadius,dragForce:p.dragForce,gravityPower:p.gravityPower,stiffness:p.stiffiness,gravityDir:E},L=(M=p.colliderGroups)==null?void 0:M.map(P=>{let b=c==null?void 0:c[P];if(b==null)throw new Error(`VRMSpringBoneLoaderPlugin: The spring #${f} attempted to use a colliderGroup ${P} but not found`);return b});v.traverse(P=>{var b;let V=(b=P.children[0])!=null?b:null,Z=this._importJoint(P,V,S,L);w&&(Z.center=w),d.addJoint(Z)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,i,r){let o=new Do(e,n,i,r);if(this.jointHelperRoot){let s=new Vo(o);this.jointHelperRoot.add(s),s.renderOrder=this.jointHelperRoot.renderOrder}return o}_importSphereCollider(e,n){let i=new Ti(n),r=new At(i);if(e.add(r),this.colliderHelperRoot){let o=new St(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importCapsuleCollider(e,n){let i=new Mi(n),r=new At(i);if(e.add(r),this.colliderHelperRoot){let o=new St(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importPlaneCollider(e,n){let i=new Ri(n),r=new At(i);if(e.add(r),this.colliderHelperRoot){let o=new St(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}};wi.EXTENSION_NAME="VRMC_springBone";var Si=wi;var It=class{get name(){return"VRMLoaderPlugin"}constructor(e,n){var o,s,l,a,u,d,h,c,p,f;this.parser=e;let i=n==null?void 0:n.helperRoot,r=n==null?void 0:n.autoUpdateHumanBones;this.expressionPlugin=(o=n==null?void 0:n.expressionPlugin)!=null?o:new ht(e),this.firstPersonPlugin=(s=n==null?void 0:n.firstPersonPlugin)!=null?s:new pt(e),this.humanoidPlugin=(l=n==null?void 0:n.humanoidPlugin)!=null?l:new ft(e,{helperRoot:i,autoUpdateHumanBones:r}),this.lookAtPlugin=(a=n==null?void 0:n.lookAtPlugin)!=null?a:new gt(e,{helperRoot:i}),this.metaPlugin=(u=n==null?void 0:n.metaPlugin)!=null?u:new _t(e),this.mtoonMaterialPlugin=(d=n==null?void 0:n.mtoonMaterialPlugin)!=null?d:new oi(e),this.materialsHDREmissiveMultiplierPlugin=(h=n==null?void 0:n.materialsHDREmissiveMultiplierPlugin)!=null?h:new ai(e),this.materialsV0CompatPlugin=(c=n==null?void 0:n.materialsV0CompatPlugin)!=null?c:new ci(e),this.springBonePlugin=(p=n==null?void 0:n.springBonePlugin)!=null?p:new Si(e,{colliderHelperRoot:i,jointHelperRoot:i}),this.nodeConstraintPlugin=(f=n==null?void 0:n.nodeConstraintPlugin)!=null?f:new gi(e,{helperRoot:i})}beforeRoot(){return ye(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return ye(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){let n=this.mtoonMaterialPlugin.getMaterialType(e);return n!=null?n:null}extendMaterialParams(e,n){return ye(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,n),yield this.mtoonMaterialPlugin.extendMaterialParams(e,n)})}afterRoot(e){return ye(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let n=e.userData.vrmMeta,i=e.userData.vrmHumanoid;if(n&&i){let r=new be({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:i,lookAt:e.userData.vrmLookAt,meta:n,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};import*as Pi from"three";function zo(t){let e=new Set;return t.traverse(n=>{if(!n.isMesh)return;let i=n;e.add(i)}),e}function Ai(t,e,n){if(e.size===1){let s=e.values().next().value;if(s.weight===1)return t[s.index]}let i=new Float32Array(t[0].count*3),r=0;if(n)r=1;else for(let s of e)r+=s.weight;for(let s of e){let l=t[s.index],a=s.weight/r;for(let u=0;u<l.count;u++)i[u*3+0]+=l.getX(u)*a,i[u*3+1]+=l.getY(u)*a,i[u*3+2]+=l.getZ(u)*a}return new Pi.BufferAttribute(i,3)}function bi(t){var r;let e=zo(t.scene),n=new Map,i=(r=t.expressionManager)==null?void 0:r.expressionMap;if(i!=null)for(let[o,s]of Object.entries(i)){let l=new Set;for(let a of s.binds)if(a instanceof Ae){if(a.weight!==0)for(let u of a.primitives){let d=n.get(u);d==null&&(d=new Map,n.set(u,d));let h=d.get(o);h==null&&(h=new Set,d.set(o,h)),h.add(a)}l.add(a)}for(let a of l)s.deleteBind(a)}for(let o of e){let s=n.get(o);if(s==null)continue;let l=o.geometry.morphAttributes;o.geometry.morphAttributes={};let a=o.geometry.clone();o.geometry=a;let u=a.morphTargetsRelative,d=l.position!=null,h=l.normal!=null,c={},p={},f=[];if(d||h){d&&(c.position=[]),h&&(c.normal=[]);let m=0;for(let[g,_]of s)d&&(c.position[m]=Ai(l.position,_,u)),h&&(c.normal[m]=Ai(l.normal,_,u)),i==null||i[g].addBind(new Ae({index:m,weight:1,primitives:[o]})),p[g]=m,f.push(0),m++}a.morphAttributes=c,o.morphTargetDictionary=p,o.morphTargetInfluences=f}}import*as Me from"three";import*as Hi from"three";function Ee(t,e,n){if(t.getComponent)return t.getComponent(e,n);{let i=t.array[e*t.itemSize+n];return t.normalized&&(i=Hi.MathUtils.denormalize(i,t.array)),i}}import*as Li from"three";function Ze(t,e,n,i){t.setComponent?t.setComponent(e,n,i):(t.normalized&&(i=Li.MathUtils.normalize(i,t.array)),t.array[e*t.itemSize+n]=i)}function Ii(t){var d;let e=jo(t),n=new Set;for(let h of e)n.has(h.geometry)&&(h.geometry=$o(h.geometry)),n.add(h.geometry);let i=new Map;for(let h of n){let c=h.getAttribute("skinIndex"),p=(d=i.get(c))!=null?d:new Map;i.set(c,p);let f=h.getAttribute("skinWeight"),m=Xo(c,f);p.set(f,m)}let r=new Map;for(let h of e){let c=Qo(h,i);r.set(h,c)}let o=[];for(let[h,c]of r){let p=!1;for(let f of o)if(Yo(c,f.boneInverseMap)){p=!0,f.meshes.add(h);for(let[g,_]of c)f.boneInverseMap.set(g,_);break}p||o.push({boneInverseMap:c,meshes:new Set([h])})}let s=new Map,l=new Ue,a=new Ue,u=new Ue;for(let h of o){let{boneInverseMap:c,meshes:p}=h,f=Array.from(c.keys()),m=Array.from(c.values()),g=new Me.Skeleton(f,m),_=a.getOrCreate(g);for(let y of p){let R=y.geometry.getAttribute("skinIndex"),M=l.getOrCreate(R),v=y.skeleton.bones,E=v.map(L=>u.getOrCreate(L)).join(","),w=`${M};${_};${E}`,S=s.get(w);S==null&&(S=R.clone(),qo(S,v,f),s.set(w,S)),y.geometry.setAttribute("skinIndex",S)}for(let y of p)y.bind(g,new Me.Matrix4)}}function jo(t){let e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;let i=n;e.add(i)}),e}function Xo(t,e){let n=new Set;for(let i=0;i<t.count;i++)for(let r=0;r<t.itemSize;r++){let o=Ee(t,i,r);Ee(e,i,r)!==0&&n.add(o)}return n}function Qo(t,e){let n=new Map,i=t.skeleton,r=t.geometry,o=r.getAttribute("skinIndex"),s=r.getAttribute("skinWeight"),l=e.get(o),a=l==null?void 0:l.get(s);if(!a)throw new Error("Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.");for(let u of a)n.set(i.bones[u],i.boneInverses[u]);return n}function Yo(t,e){for(let[n,i]of t.entries()){let r=e.get(n);if(r!=null&&!Zo(i,r))return!1}return!0}function qo(t,e,n){let i=new Map;for(let o of e)i.set(o,i.size);let r=new Map;for(let[o,s]of n.entries()){let l=i.get(s);r.set(l,o)}for(let o=0;o<t.count;o++)for(let s=0;s<t.itemSize;s++){let l=Ee(t,o,s),a=r.get(l);Ze(t,o,s,a)}t.needsUpdate=!0}function Zo(t,e,n){if(n=n||1e-4,t.elements.length!=e.elements.length)return!1;for(let i=0,r=t.elements.length;i<r;i++)if(Math.abs(t.elements[i]-e.elements[i])>n)return!1;return!0}var Ue=class{constructor(){this._objectIndexMap=new Map;this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let n=this._objectIndexMap.get(e);return n==null&&(n=this._index,this._objectIndexMap.set(e,n),this._index++),n}};function $o(t){var n,i,r,o;let e=new Me.BufferGeometry;e.name=t.name,e.setIndex(t.index);for(let[s,l]of Object.entries(t.attributes))e.setAttribute(s,l);for(let[s,l]of Object.entries(t.morphAttributes)){let a=s;e.morphAttributes[a]=l.concat()}e.morphTargetsRelative=t.morphTargetsRelative,e.groups=[];for(let s of t.groups)e.addGroup(s.start,s.count,s.materialIndex);return e.boundingSphere=(i=(n=t.boundingSphere)==null?void 0:n.clone())!=null?i:null,e.boundingBox=(o=(r=t.boundingBox)==null?void 0:r.clone())!=null?o:null,e.drawRange.start=t.drawRange.start,e.drawRange.count=t.drawRange.count,e.userData=t.userData,e}function Vi(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){let e=t.uniforms;e&&Object.values(e).forEach(n=>{let i=n.value;i!=null&&i.isTexture&&i.dispose()})}t.dispose()}function Jo(t){let e=t.geometry;e&&e.dispose();let n=t.skeleton;n&&n.dispose();let i=t.material;i&&(Array.isArray(i)?i.forEach(r=>Vi(r)):i&&Vi(i))}function Ci(t){t.traverse(Jo)}import*as $e from"three";function Oi(t,e){var s,l;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.");let n=(s=e==null?void 0:e.experimentalSameBoneCounts)!=null?s:!1,i=[];t.traverse(a=>{a.type==="SkinnedMesh"&&i.push(a)});let r=new Map,o=0;for(let a of i){let d=a.geometry.getAttribute("skinIndex");if(r.has(d))continue;let h=new Map,c=new Map;for(let p=0;p<d.count;p++)for(let f=0;f<d.itemSize;f++){let m=Ee(d,p,f),g=h.get(m);g==null&&(g=h.size,h.set(m,g),c.set(g,m)),Ze(d,p,f,g)}d.needsUpdate=!0,r.set(d,c),o=Math.max(o,h.size)}for(let a of i){let d=a.geometry.getAttribute("skinIndex"),h=r.get(d),c=[],p=[],f=n?o:h.size;for(let g=0;g<f;g++){let _=(l=h.get(g))!=null?l:0;c.push(a.skeleton.bones[_]),p.push(a.skeleton.boneInverses[_])}let m=new $e.Skeleton(c,p);a.bind(m,new $e.Matrix4)}}import*as ie from"three";import{BufferAttribute as Vt}from"three";function Ko(t,e){let n=t.position.count,i=new Array(n),r=0,o=e.array;for(let s=0;s<o.length;s++){let l=o[s];i[l]||(i[l]=!0,r++)}return{isVertexUsed:i,vertexCount:n,verticesUsed:r}}function es(t){let e=[],n=[],i=0;for(let r=0;r<t.length;r++)if(t[r]){let o=i++;e[r]=o,n[o]=r}return{originalIndexNewIndexMap:e,newIndexOriginalIndexMap:n}}function ts(t,e){var n,i,r,o;e.name=t.name,e.morphTargetsRelative=t.morphTargetsRelative,t.groups.forEach(s=>{e.addGroup(s.start,s.count,s.materialIndex)}),e.boundingBox=(i=(n=t.boundingBox)==null?void 0:n.clone())!=null?i:null,e.boundingSphere=(o=(r=t.boundingSphere)==null?void 0:r.clone())!=null?o:null,e.setDrawRange(t.drawRange.start,t.drawRange.count),e.userData=t.userData}function ns(t,e,n){let i=e.array,r=new i.constructor(i.length);for(let o=0;o<i.length;o++){let s=i[o];r[o]=n[s]}t.setIndex(new Vt(r,e.itemSize,e.normalized))}function Je(t,e,n){let i=t.constructor,r=new i(e.length*n),o=!0;for(let s=0;s<e.length;s++){let a=e[s]*n,u=s*n;for(let d=0;d<n;d++){let h=t[a+d];r[u+d]=h,o=o&&h===0}}return[r,o]}function is(t){var i;let e=new Map,n=[];for(let[r,o]of Object.entries(t))if(o.isInterleavedBufferAttribute){let s=o,l=s.data,a=(i=e.get(l))!=null?i:[];e.set(l,a),a.push([r,s])}else{let s=o;n.push([r,s])}return[e,n]}function rs(t,e,n){let[i,r]=is(e);for(let[o,s]of i){let l=o.array,{stride:a}=o,[u,d]=Je(l,n,a),h=new ie.InterleavedBuffer(u,a);h.setUsage(o.usage);for(let[c,p]of s){let{itemSize:f,offset:m,normalized:g}=p,_=new ie.InterleavedBufferAttribute(h,f,m,g);t.setAttribute(c,_)}}for(let[o,s]of r){let l=s.array,{itemSize:a,normalized:u}=s,[d,h]=Je(l,n,a);t.setAttribute(o,new Vt(d,a,u))}}function os(t){var i;let e=new Map,n=[];for(let[r,o]of Object.entries(t)){let s=r;for(let l=0;l<o.length;l++){let a=o[l];if(a.isInterleavedBufferAttribute){let u=a,d=u.data,h=(i=e.get(d))!=null?i:[];e.set(d,h),h.push([s,l,u])}else{let u=a;n.push([s,l,u])}}}return[e,n]}function ss(t,e,n){var l,a;let i=!0,[r,o]=os(e),s={};for(let[u,d]of r){let h=u.array,{stride:c}=u,[p,f]=Je(h,n,c);i=i&&f;let m=new ie.InterleavedBuffer(p,c);m.setUsage(u.usage);for(let[g,_,y]of d){let{itemSize:R,offset:M,normalized:v}=y,E=new ie.InterleavedBufferAttribute(m,R,M,v);(l=s[g])!=null||(s[g]=[]),s[g][_]=E}}for(let[u,d,h]of o){let c=h,p=c.array,{itemSize:f,normalized:m}=c,[g,_]=Je(p,n,f);i=i&&_,(a=s[u])!=null||(s[u]=[]),s[u][d]=new Vt(g,f,m)}t.morphAttributes=i?{}:s}function Ui(t){let e=new Map;t.traverse(n=>{if(!n.isMesh)return;let i=n,r=i.geometry,o=r.index;if(o==null)return;let s=e.get(r);if(s!=null){i.geometry=s;return}let{isVertexUsed:l,vertexCount:a,verticesUsed:u}=Ko(r.attributes,o);if(u===a)return;let{originalIndexNewIndexMap:d,newIndexOriginalIndexMap:h}=es(l),c=new ie.BufferGeometry;ts(r,c),e.set(r,c),ns(c,o,d),rs(c,r.attributes,h),ss(c,r.morphAttributes,h),i.geometry=c}),Array.from(e.keys()).forEach(n=>{n.dispose()})}function Bi(t){var e;((e=t.meta)==null?void 0:e.metaVersion)==="0"&&(t.scene.rotation.y=Math.PI)}var re=class{constructor(){}};re.combineMorphs=bi,re.combineSkeletons=Ii,re.deepDispose=Ci,re.removeUnnecessaryJoints=Oi,re.removeUnnecessaryVertices=Ui,re.rotateVRM0=Bi;export{Zr as MToonMaterial,Yr as MToonMaterialDebugMode,oi as MToonMaterialLoaderPlugin,ei as MToonMaterialOutlineWidthMode,be as VRM,mo as VRMAimConstraint,vt as VRMCore,ms as VRMCoreLoaderPlugin,cn as VRMExpression,ht as VRMExpressionLoaderPlugin,mn as VRMExpressionManager,gn as VRMExpressionMaterialColorBind,we as VRMExpressionMaterialColorType,Ae as VRMExpressionMorphTargetBind,hs as VRMExpressionOverrideType,ot as VRMExpressionPresetName,vn as VRMExpressionTextureTransformBind,En as VRMFirstPerson,pt as VRMFirstPersonLoaderPlugin,cs as VRMFirstPersonMeshAnnotationType,tt as VRMHumanBoneList,ps as VRMHumanBoneName,Er as VRMHumanBoneParentMap,yn as VRMHumanoid,Tn as VRMHumanoidHelper,ft as VRMHumanoidLoaderPlugin,It as VRMLoaderPlugin,Or as VRMLookAt,Ge as VRMLookAtBoneApplier,ut as VRMLookAtExpressionApplier,Ar as VRMLookAtHelper,gt as VRMLookAtLoaderPlugin,Vn as VRMLookAtRangeMap,fs as VRMLookAtTypeName,_t as VRMMetaLoaderPlugin,xt as VRMNodeConstraint,Rt as VRMNodeConstraintHelper,gi as VRMNodeConstraintLoaderPlugin,_o as VRMNodeConstraintManager,Tr as VRMRequiredHumanBoneName,yo as VRMRollConstraint,Mo as VRMRotationConstraint,At as VRMSpringBoneCollider,St as VRMSpringBoneColliderHelper,Ht as VRMSpringBoneColliderShape,Mi as VRMSpringBoneColliderShapeCapsule,Ri as VRMSpringBoneColliderShapePlane,Ti as VRMSpringBoneColliderShapeSphere,Do as VRMSpringBoneJoint,Vo as VRMSpringBoneJointHelper,Si as VRMSpringBoneLoaderPlugin,vi as VRMSpringBoneManager,re as VRMUtils};
/*!
* @pixiv/three-vrm-core v3.5.1
* The implementation of core features of VRM, for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-core is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-mtoon v3.5.1
* MToon (toon material) module for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-materials-mtoon is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.5.1
* Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-v0compat v3.5.1
* VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-materials-v0compat is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-node-constraint v3.5.1
* Node constraint module for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-node-constraint is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-springbone v3.5.1
* Spring bone module for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-springbone is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/