save code
This commit is contained in:
+20
@@ -0,0 +1,20 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright 2017 Andrey Sitnik <andrey@sitnik.ru>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
let random = async bytes => crypto.getRandomValues(new Uint8Array(bytes))
|
||||
|
||||
let customAlphabet = (alphabet, defaultSize = 21) => {
|
||||
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
|
||||
// values closer to the alphabet size. The bitmask calculates the closest
|
||||
// `2^31 - 1` number, which exceeds the alphabet size.
|
||||
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
|
||||
// `Math.clz32` is not used, because it is not available in browsers.
|
||||
let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
|
||||
// Though, the bitmask solution is not perfect since the bytes exceeding
|
||||
// the alphabet size are refused. Therefore, to reliably generate the ID,
|
||||
// the random bytes redundancy has to be satisfied.
|
||||
|
||||
// Note: every hardware random generator call is performance expensive,
|
||||
// because the system call for entropy collection takes a lot of time.
|
||||
// So, to avoid additional system calls, extra bytes are requested in advance.
|
||||
|
||||
// Next, a step determines how many random bytes to generate.
|
||||
// The number of random bytes gets decided upon the ID size, mask,
|
||||
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
|
||||
// according to benchmarks).
|
||||
|
||||
// `-~f => Math.ceil(f)` if f is a float
|
||||
// `-~i => i + 1` if i is an integer
|
||||
let step = -~((1.6 * mask * defaultSize) / alphabet.length)
|
||||
|
||||
return async (size = defaultSize) => {
|
||||
let id = ''
|
||||
while (true) {
|
||||
let bytes = crypto.getRandomValues(new Uint8Array(step))
|
||||
// A compact alternative for `for (var i = 0; i < step; i++)`.
|
||||
let i = step | 0
|
||||
while (i--) {
|
||||
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
|
||||
id += alphabet[bytes[i] & mask] || ''
|
||||
if (id.length === size) return id
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let nanoid = async (size = 21) => {
|
||||
let id = ''
|
||||
let bytes = crypto.getRandomValues(new Uint8Array((size |= 0)))
|
||||
|
||||
// A compact alternative for `for (var i = 0; i < step; i++)`.
|
||||
while (size--) {
|
||||
// It is incorrect to use bytes exceeding the alphabet size.
|
||||
// The following mask reduces the random byte in the 0-255 value
|
||||
// range to the 0-63 value range. Therefore, adding hacks, such
|
||||
// as empty string fallback or magic numbers, is unneccessary because
|
||||
// the bitmask trims bytes down to the alphabet size.
|
||||
let byte = bytes[size] & 63
|
||||
if (byte < 36) {
|
||||
// `0-9a-z`
|
||||
id += byte.toString(36)
|
||||
} else if (byte < 62) {
|
||||
// `A-Z`
|
||||
id += (byte - 26).toString(36).toUpperCase()
|
||||
} else if (byte < 63) {
|
||||
id += '_'
|
||||
} else {
|
||||
id += '-'
|
||||
}
|
||||
}
|
||||
return id
|
||||
}
|
||||
|
||||
module.exports = { nanoid, customAlphabet, random }
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
let crypto = require('crypto')
|
||||
|
||||
let { urlAlphabet } = require('../url-alphabet/index.cjs')
|
||||
|
||||
// `crypto.randomFill()` is a little faster than `crypto.randomBytes()`,
|
||||
// because it is possible to use in combination with `Buffer.allocUnsafe()`.
|
||||
let random = bytes =>
|
||||
new Promise((resolve, reject) => {
|
||||
// `Buffer.allocUnsafe()` is faster because it doesn’t flush the memory.
|
||||
// Memory flushing is unnecessary since the buffer allocation itself resets
|
||||
// the memory with the new bytes.
|
||||
crypto.randomFill(Buffer.allocUnsafe(bytes), (err, buf) => {
|
||||
if (err) {
|
||||
reject(err)
|
||||
} else {
|
||||
resolve(buf)
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
let customAlphabet = (alphabet, defaultSize = 21) => {
|
||||
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
|
||||
// values closer to the alphabet size. The bitmask calculates the closest
|
||||
// `2^31 - 1` number, which exceeds the alphabet size.
|
||||
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
|
||||
let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
|
||||
// Though, the bitmask solution is not perfect since the bytes exceeding
|
||||
// the alphabet size are refused. Therefore, to reliably generate the ID,
|
||||
// the random bytes redundancy has to be satisfied.
|
||||
|
||||
// Note: every hardware random generator call is performance expensive,
|
||||
// because the system call for entropy collection takes a lot of time.
|
||||
// So, to avoid additional system calls, extra bytes are requested in advance.
|
||||
|
||||
// Next, a step determines how many random bytes to generate.
|
||||
// The number of random bytes gets decided upon the ID size, mask,
|
||||
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
|
||||
// according to benchmarks).
|
||||
let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
|
||||
|
||||
let tick = (id, size = defaultSize) =>
|
||||
random(step).then(bytes => {
|
||||
// A compact alternative for `for (var i = 0; i < step; i++)`.
|
||||
let i = step
|
||||
while (i--) {
|
||||
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
|
||||
id += alphabet[bytes[i] & mask] || ''
|
||||
if (id.length >= size) return id
|
||||
}
|
||||
return tick(id, size)
|
||||
})
|
||||
|
||||
return size => tick('', size)
|
||||
}
|
||||
|
||||
let nanoid = (size = 21) =>
|
||||
random((size |= 0)).then(bytes => {
|
||||
let id = ''
|
||||
// A compact alternative for `for (var i = 0; i < step; i++)`.
|
||||
while (size--) {
|
||||
// It is incorrect to use bytes exceeding the alphabet size.
|
||||
// The following mask reduces the random byte in the 0-255 value
|
||||
// range to the 0-63 value range. Therefore, adding hacks, such
|
||||
// as empty string fallback or magic numbers, is unneccessary because
|
||||
// the bitmask trims bytes down to the alphabet size.
|
||||
id += urlAlphabet[bytes[size] & 63]
|
||||
}
|
||||
return id
|
||||
})
|
||||
|
||||
module.exports = { nanoid, customAlphabet, random }
|
||||
+72
@@ -0,0 +1,72 @@
|
||||
// This file replaces `index.js` in bundlers like webpack or Rollup,
|
||||
// according to `browser` config in `package.json`.
|
||||
|
||||
let { urlAlphabet } = require('./url-alphabet/index.cjs')
|
||||
|
||||
let random = bytes => crypto.getRandomValues(new Uint8Array(bytes))
|
||||
|
||||
let customRandom = (alphabet, defaultSize, getRandom) => {
|
||||
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
|
||||
// values closer to the alphabet size. The bitmask calculates the closest
|
||||
// `2^31 - 1` number, which exceeds the alphabet size.
|
||||
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
|
||||
// `Math.clz32` is not used, because it is not available in browsers.
|
||||
let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
|
||||
// Though, the bitmask solution is not perfect since the bytes exceeding
|
||||
// the alphabet size are refused. Therefore, to reliably generate the ID,
|
||||
// the random bytes redundancy has to be satisfied.
|
||||
|
||||
// Note: every hardware random generator call is performance expensive,
|
||||
// because the system call for entropy collection takes a lot of time.
|
||||
// So, to avoid additional system calls, extra bytes are requested in advance.
|
||||
|
||||
// Next, a step determines how many random bytes to generate.
|
||||
// The number of random bytes gets decided upon the ID size, mask,
|
||||
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
|
||||
// according to benchmarks).
|
||||
|
||||
// `-~f => Math.ceil(f)` if f is a float
|
||||
// `-~i => i + 1` if i is an integer
|
||||
let step = -~((1.6 * mask * defaultSize) / alphabet.length)
|
||||
|
||||
return (size = defaultSize) => {
|
||||
let id = ''
|
||||
while (true) {
|
||||
let bytes = getRandom(step)
|
||||
// A compact alternative for `for (var i = 0; i < step; i++)`.
|
||||
let j = step | 0
|
||||
while (j--) {
|
||||
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
|
||||
id += alphabet[bytes[j] & mask] || ''
|
||||
if (id.length === size) return id
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let customAlphabet = (alphabet, size = 21) =>
|
||||
customRandom(alphabet, size, random)
|
||||
|
||||
let nanoid = (size = 21) =>
|
||||
crypto.getRandomValues(new Uint8Array(size)).reduce((id, byte) => {
|
||||
// It is incorrect to use bytes exceeding the alphabet size.
|
||||
// The following mask reduces the random byte in the 0-255 value
|
||||
// range to the 0-63 value range. Therefore, adding hacks, such
|
||||
// as empty string fallback or magic numbers, is unneccessary because
|
||||
// the bitmask trims bytes down to the alphabet size.
|
||||
byte &= 63
|
||||
if (byte < 36) {
|
||||
// `0-9a-z`
|
||||
id += byte.toString(36)
|
||||
} else if (byte < 62) {
|
||||
// `A-Z`
|
||||
id += (byte - 26).toString(36).toUpperCase()
|
||||
} else if (byte > 62) {
|
||||
id += '-'
|
||||
} else {
|
||||
id += '_'
|
||||
}
|
||||
return id
|
||||
}, '')
|
||||
|
||||
module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }
|
||||
+77
@@ -0,0 +1,77 @@
|
||||
let crypto = require('crypto')
|
||||
|
||||
let { urlAlphabet } = require('./url-alphabet/index.cjs')
|
||||
|
||||
// It is best to make fewer, larger requests to the crypto module to
|
||||
// avoid system call overhead. So, random numbers are generated in a
|
||||
// pool. The pool is a Buffer that is larger than the initial random
|
||||
// request size by this multiplier. The pool is enlarged if subsequent
|
||||
// requests exceed the maximum buffer size.
|
||||
const POOL_SIZE_MULTIPLIER = 128
|
||||
let pool, poolOffset
|
||||
|
||||
let fillPool = bytes => {
|
||||
if (!pool || pool.length < bytes) {
|
||||
pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)
|
||||
crypto.randomFillSync(pool)
|
||||
poolOffset = 0
|
||||
} else if (poolOffset + bytes > pool.length) {
|
||||
crypto.randomFillSync(pool)
|
||||
poolOffset = 0
|
||||
}
|
||||
poolOffset += bytes
|
||||
}
|
||||
|
||||
let random = bytes => {
|
||||
// `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution
|
||||
fillPool((bytes |= 0))
|
||||
return pool.subarray(poolOffset - bytes, poolOffset)
|
||||
}
|
||||
|
||||
let customRandom = (alphabet, defaultSize, getRandom) => {
|
||||
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
|
||||
// values closer to the alphabet size. The bitmask calculates the closest
|
||||
// `2^31 - 1` number, which exceeds the alphabet size.
|
||||
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
|
||||
let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
|
||||
// Though, the bitmask solution is not perfect since the bytes exceeding
|
||||
// the alphabet size are refused. Therefore, to reliably generate the ID,
|
||||
// the random bytes redundancy has to be satisfied.
|
||||
|
||||
// Note: every hardware random generator call is performance expensive,
|
||||
// because the system call for entropy collection takes a lot of time.
|
||||
// So, to avoid additional system calls, extra bytes are requested in advance.
|
||||
|
||||
// Next, a step determines how many random bytes to generate.
|
||||
// The number of random bytes gets decided upon the ID size, mask,
|
||||
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
|
||||
// according to benchmarks).
|
||||
let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
|
||||
|
||||
return (size = defaultSize) => {
|
||||
let id = ''
|
||||
while (true) {
|
||||
let bytes = getRandom(step)
|
||||
// A compact alternative for `for (let i = 0; i < step; i++)`.
|
||||
let i = step
|
||||
while (i--) {
|
||||
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
|
||||
id += alphabet[bytes[i] & mask] || ''
|
||||
if (id.length === size) return id
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let customAlphabet = (alphabet, size = 21) =>
|
||||
customRandom(alphabet, size, random)
|
||||
|
||||
let nanoid = (size = 21) => {
|
||||
// `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution
|
||||
fillPool((size |= 0))
|
||||
let id = ''
|
||||
// We are reading directly from the random pool to avoid creating new array
|
||||
for (let i = poolOffset - size; i < poolOffset; i++) {
|
||||
// It is incorrect to use bytes exceeding the alphabet size.
|
||||
// The following mask reduces the random byte in the 0-255 value
|
||||
// range to the 0-63 value range. Therefore
|
||||
Reference in New Issue
Block a user