feat(h5): apply fourth feedback and tighten local capture validation

This commit is contained in:
xsl
2026-10-12 20:16:41 +08:00
parent e53c809522
commit 92a3965b7d
33 changed files with 3758 additions and 1385 deletions
+9 -4
View File
@@ -33,7 +33,7 @@ assert(context.captureHaptic({ vibrate: p => { pattern = Array.from(p); return t
assert.deepEqual(pattern, [70, 40, 70]);
// Exercise the actual readiness state machine; only camera/pose inputs and clock
// are stubs. No detector thresholds, hold time or capture sequence are changed.
// are stubs; the fourth-round shared hold policy now requires 650ms/3 frames.
let now = 10000, buzzes = 0, captures = 0;
const state = {
missFrames: 0, MISS_FRAMES_MAX: 3, camVideo: { videoHeight: 600 }, FACE_NEAR: .30, FACE_FAR: .68,
@@ -41,19 +41,24 @@ const state = {
HeadPose: { check: () => ({ ok: true }) }, sideYawFlip: false, faceLuma: () => 100,
LUMA_DARK: 65, LUMA_BRIGHT: 235, window: {}, setMask: () => {}, setHint: () => {},
okSince: 0, readyHapticAt: 0, OK_HOLD_MS: 450, Date: { now: () => now },
holdState: null, CaptureQuality: {
evaluate: d => ({ ok: d.detection.box.height >= 100, hint: '保持不动', observation: { yaw: 0, pitch: 0, center_x: .5, center_y: .5, ratio: .5 } }),
hold: require('../js/capture-quality').hold
},
navigator: { vibrate: () => { buzzes++; return true; } }, doCapture: () => { captures++; }
};
vm.runInNewContext(extract('camera-haptic-pure') + source.slice(source.indexOf(' function onDetect(d)'), source.indexOf(' /* ─── 拍照流程')), state);
const face = { detection: { box: { height: 250 } }, landmarks: { positions: [] } };
state.onDetect(face); assert.equal(buzzes, 1); assert.equal(captures, 0);
now += 200; state.onDetect(face); assert.equal(buzzes, 1); assert.equal(captures, 0);
now += 250; state.onDetect(face); assert.equal(buzzes, 1); assert.equal(captures, 1);
now += 450; state.onDetect(face); assert.equal(buzzes, 1); assert.equal(captures, 1);
now += 100; state.onDetect({ ...face, detection: { box: { height: 20 } } });
now += 100; state.onDetect(face); assert.equal(buzzes, 1, 'jitter must not repeatedly buzz');
now += 2100; state.onDetect({ ...face, detection: { box: { height: 20 } } });
state.onDetect(face); assert.equal(buzzes, 2);
state.navigator.vibrate = () => { throw Error('blocked'); };
now += 450; state.onDetect(face); assert.equal(captures, 2, 'vibration failure must not prevent capture');
now += 300; state.onDetect(face);
now += 350; state.onDetect(face); assert.equal(captures, 2, 'vibration failure must not prevent capture');
for (const manual of [true, false]) {
let manualBuzzes = 0, scheduled = [];
const shutter = { shutterLock: false, camLive: true, capturing: false, camSeq: 1,
@@ -66,4 +71,4 @@ for (const manual of [true, false]) {
assert(shutter.shutterLock && shutter.capturing);
assert.deepEqual(scheduled, [300], 'blocked haptic must still schedule camera capture');
}
console.log('PASS: three bounded rounded contours, invalid outline fallback, no geometry mutation; haptic missing/false/exception safety, pre-capture cue, jitter throttling, unchanged 450ms auto-capture');
console.log('PASS: three bounded rounded contours; haptic safety, pre-capture cue, jitter throttling; fourth-round 650ms/3-frame hold');