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godot_botw_start/.godot/editor/torch.tscn-folding-3107137366b1a9531d30d1fdf22f0b5a.cfg
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2025-11-10 17:28:57 +08:00

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[folding]
node_unfolds=[NodePath("torch/GPUParticles3D"), PackedStringArray("Draw Passes", "Process Material", "process_material", "draw_pass_1")]
resource_unfolds=["res://scenes/vfx/torch.tscn::ParticleProcessMaterial_0qkva", PackedStringArray("Spawn", "Spawn/Position", "Display/Color Curves", "Accelerations/Gravity", "Display/Scale"), "res://scenes/vfx/torch.tscn::SphereMesh_eba22", PackedStringArray()]
nodes_folded=[]