Files
godot_botw_start/.godot/editor/overworld_skin.tscn-folding-4eefe9ef4260d8e86757aa08c5d7d866.cfg
T
2025-11-10 17:28:57 +08:00

6 lines
1.0 KiB
INI

[folding]
node_unfolds=[]
resource_unfolds=["res://graphics/environment/overworld_environment.blend::ArrayMesh_xm0pw", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ConcavePolygonShape3D_y0ggk", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ArrayMesh_e2fu3", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ConcavePolygonShape3D_kaclt", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ArrayMesh_gy6qe", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ConcavePolygonShape3D_2n4jc", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ArrayMesh_2d1da", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ArrayMesh_xl7xt", PackedStringArray(), "res://graphics/environment/overworld_environment.blend::ConcavePolygonShape3D_84oll", PackedStringArray()]
nodes_folded=[NodePath("Rocks"), NodePath("Rocks2"), NodePath("Floor"), NodePath("Tunnel")]