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godot_botw_start/.godot/editor/overworld.tscn-folding-8708d3bad288a07a3ad74727cb5568e0.cfg
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2025-11-10 17:28:57 +08:00

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[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("WorldEnvironment"), PackedStringArray("compositor"), NodePath("Environment/castle/CastleArea"), PackedStringArray("Collision")]
resource_unfolds=["res://scenes/levels/overworld.tscn::Environment_f3bnl", PackedStringArray("Sky"), "res://scenes/levels/overworld.tscn::CameraAttributesPractical_k8aeh", PackedStringArray("Exposure"), "res://scenes/levels/overworld.tscn::Curve3D_bncnu", PackedStringArray(), "res://scenes/levels/overworld.tscn::BoxShape3D_wqgyd", PackedStringArray(), "res://scenes/vfx/water.tscn::PlaneMesh_athm3", PackedStringArray(), "res://scenes/vfx/grass_blade.tscn::ShaderMaterial_0oqo7", PackedStringArray("Shader Parameters"), "res://scenes/levels/overworld.tscn::Resource_fncl6", PackedStringArray(), "res://scenes/levels/overworld.tscn::Resource_g8bsm", PackedStringArray()]
nodes_folded=[NodePath("Entities/Path3D"), NodePath("Environment/Trees"), NodePath("Environment/Fence"), NodePath("Environment/Rocks"), NodePath("Environment/Objects"), NodePath("Environment/Structures"), NodePath("Environment/castle")]