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godot_botw_start/.godot/editor/grass_blade.tscn-folding-c0e1b434ad6005b41a154e97f692a1c0.cfg
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2025-11-10 17:28:57 +08:00

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[folding]
node_unfolds=[NodePath("."), PackedStringArray("Geometry", "material_override")]
resource_unfolds=["res://scenes/vfx/grass_blade.tscn::ShaderMaterial_0oqo7", PackedStringArray("Shader Parameters")]
nodes_folded=[]