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godot_botw_start/.godot/editor/godette_skin.tscn-folding-bd4367c590b5b72486e4dc3142a4ce17.cfg
T
2025-11-10 17:28:57 +08:00

6 lines
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[folding]
node_unfolds=[NodePath("Rig"), PackedStringArray("Transform"), NodePath("Rig/Skeleton3D/Godette_ArmLeft"), PackedStringArray("Geometry"), NodePath("Rig/Skeleton3D/Godette_ArmRight"), PackedStringArray("Geometry"), NodePath("Rig/Skeleton3D/Godette_Body"), PackedStringArray("surface_material_override", "Geometry"), NodePath("Rig/Skeleton3D/Godette_Head"), PackedStringArray("Geometry"), NodePath("Rig/Skeleton3D/Godette_LegLeft"), PackedStringArray("Geometry"), NodePath("Rig/Skeleton3D/Godette_LegRight"), PackedStringArray("Geometry", "material_overlay"), NodePath("AnimationTree"), PackedStringArray("parameters", "parameters/AttackOneShot", "parameters/ShieldBlend")]
resource_unfolds=["res://graphics/characters/godette/godette.glb::ArrayMesh_oijhb", PackedStringArray(), "res://graphics/characters/godette/godette.glb::Skin_wrytm", PackedStringArray(), "res://graphics/characters/godette/godette.glb::ArrayMesh_k8rpu", PackedStringArray(), "res://graphics/characters/godette/godette.glb::ArrayMesh_ipf0h", PackedStringArray(), "res://graphics/characters/godette/godette.glb::ArrayMesh_jnsi2", PackedStringArray(), "res://scenes/entities/player/godette_skin.tscn::StandardMaterial3D_sk5y8", PackedStringArray("UV1"), "res://graphics/characters/godette/godette.glb::ArrayMesh_301be", PackedStringArray(), "res://graphics/characters/godette/godette.glb::ArrayMesh_popic", PackedStringArray(), "res://scenes/entities/player/godette_skin.tscn::AnimationNodeBlendTree_hc266", PackedStringArray()]
nodes_folded=[]