Files
godot_botw_start/.godot/editor/editor_layout.cfg
T
2025-11-10 17:28:57 +08:00

49 lines
1.2 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_bottom=[]
dock_closed=[]
dock_split_2=-2
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=721
dock_hsplit_3=-923
dock_hsplit_4=0
dock_filesystem_h_split_offset=360
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://graphics/characters/godette/godette.glb")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://graphics/", "res://graphics/characters/", "res://graphics/characters/skeleton warrior/", "res://graphics/characters/skeleton mage/", "res://graphics/characters/godette/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray()
current_scene=""
center_split_offset=-1199
selected_default_debugger_tab_idx=1
selected_main_editor_idx=1
[ScriptEditor]
open_scripts=[]
selected_script=""
open_help=[]
script_split_offset=105
list_split_offset=0
zoom_factor=0.95
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""
text_shader_zoom_factor=1.0