Files
2025-11-15 21:38:00 +08:00

51 lines
972 B
C#

using Godot;
using System;
public partial class number_change : Label3D
{
private Label3D _label3D;
private int _currentNumber = 13; // 初始数字
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
// 尝试获取Label3D节点
//_label3D = GetNodeOrNull<Label3D>("Label3D");
_label3D = this;
// 初始化显示
UpdateDisplay();
}
public override void _Input(InputEvent @event)
{
// 检测回车键按下
if (@event is InputEventKey keyEvent && keyEvent.Pressed)
{
if (keyEvent.Keycode == Key.Enter || keyEvent.Keycode == Key.KpEnter)
{
// 数字增加
_currentNumber++;
// 更新显示
UpdateDisplay();
}
}
}
private void UpdateDisplay()
{
if (_label3D != null)
{
_label3D.Text = _currentNumber.ToString();
}
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}