96 lines
6.0 KiB
Plaintext
96 lines
6.0 KiB
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://dfp1cuy14cj5p"]
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[ext_resource type="PackedScene" uid="uid://bctcp65yp8t3f" path="res://graphics/characters/godette/godette.glb" id="1_fedqu"]
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[node name="godette" instance=ExtResource("1_fedqu")]
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[node name="Skeleton3D" parent="Rig" index="0"]
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bones/1/position = Vector3(0, 0.36806417, 0)
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bones/1/rotation = Quaternion(-1.11122625e-10, 0.043157753, 2.5724098e-09, 0.9990683)
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bones/1/scale = Vector3(0.99999994, 1, 0.99999994)
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bones/2/rotation = Quaternion(-6.938893e-18, 7.105427e-15, 4.9303798e-32, 1)
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bones/2/scale = Vector3(1.0000001, 1, 1.0000001)
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bones/3/rotation = Quaternion(8.271806e-25, 3.7252903e-09, -2.75506e-40, 1)
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bones/3/scale = Vector3(1, 0.9999999, 1)
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bones/4/position = Vector3(0.21200736, 0.13413203, 7.9299625e-08)
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bones/4/rotation = Quaternion(-0.55059403, -0.05685804, -0.64008653, 0.5328253)
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bones/4/scale = Vector3(0.9999991, 0.9999986, 0.9999996)
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bones/5/rotation = Quaternion(4.5581086e-08, -3.2501575e-08, -0.51263374, 0.8586075)
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bones/5/scale = Vector3(1.0000006, 0.99999946, 1)
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bones/6/rotation = Quaternion(1.44633185e-08, 1.2667185e-08, 0.026658092, 0.99964464)
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bones/6/scale = Vector3(0.99999994, 1, 1)
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bones/7/rotation = Quaternion(-0.32061428, -0.33890042, 0.14806904, 0.87202555)
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bones/7/scale = Vector3(0.9999998, 0.99999976, 1.0000004)
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bones/8/position = Vector3(8.348433e-10, 0.096125185, -0.057500035)
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bones/8/rotation = Quaternion(0.0012039485, 0.0012039482, -0.70267296, 0.7115109)
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bones/8/scale = Vector3(1, 1.0000001, 1.0000001)
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bones/9/position = Vector3(-0.21200737, 0.13413203, 8.6813984e-08)
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bones/9/rotation = Quaternion(-0.6093574, 0.077397466, 0.6154345, 0.49389622)
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bones/9/scale = Vector3(0.99999905, 0.9999985, 0.9999996)
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bones/10/rotation = Quaternion(5.4229922e-08, 5.845856e-08, 0.53512496, 0.8447729)
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bones/10/scale = Vector3(1.0000008, 0.9999997, 0.9999999)
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bones/11/rotation = Quaternion(-4.946142e-10, -1.4597426e-08, -0.026658095, 0.99964464)
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bones/11/scale = Vector3(1.0000001, 1, 1)
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bones/12/rotation = Quaternion(-0.31973833, 0.31489155, -0.23025647, 0.8634772)
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bones/12/scale = Vector3(0.9999998, 0.9999999, 1.0000002)
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bones/13/position = Vector3(-1.5735983e-08, 0.096125126, -0.057499975)
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bones/13/rotation = Quaternion(0.003717572, 0.0043787514, 0.7032315, 0.7109377)
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bones/13/scale = Vector3(1, 1.0000001, 1.0000001)
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bones/14/rotation = Quaternion(-5.8060785e-11, -0.031341746, -1.880125e-09, 0.99950874)
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bones/14/scale = Vector3(1, 0.99999994, 1)
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bones/15/position = Vector3(0.17094508, 0.1135872, 1.5994091e-08)
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bones/15/rotation = Quaternion(0.9893496, 0.08381841, 0.0788919, 0.08909483)
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bones/15/scale = Vector3(0.99999994, 0.9999997, 1.0000008)
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bones/16/rotation = Quaternion(0.4004246, 5.7162595e-08, -2.7202873e-07, 0.9163297)
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bones/16/scale = Vector3(1.0000004, 0.9999999, 0.99999994)
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bones/17/rotation = Quaternion(-0.6243519, -0.20048644, 0.07775025, 0.7509627)
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bones/17/scale = Vector3(0.99999964, 1.0000006, 0.99999946)
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bones/18/rotation = Quaternion(-2.2432162e-06, 0.92015594, -0.39155215, 5.9089143e-07)
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bones/18/scale = Vector3(0.99999994, 0.99999774, 1.0000024)
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bones/19/position = Vector3(-0.17094508, 0.11358732, 1.5575491e-08)
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bones/19/rotation = Quaternion(0.9911618, -0.033515707, 0.029745417, 0.12486052)
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bones/19/scale = Vector3(0.9999999, 0.99999976, 1.0000008)
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bones/20/rotation = Quaternion(0.44400105, -5.888543e-08, 3.1203066e-07, 0.89602625)
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bones/20/scale = Vector3(0.99999994, 0.99999976, 0.99999994)
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bones/21/rotation = Quaternion(-0.65014625, 0.11237189, -0.023841547, 0.7510752)
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bones/21/scale = Vector3(0.99999976, 1.0000006, 0.9999992)
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bones/22/rotation = Quaternion(-8.934892e-05, 0.9202217, -0.3913977, 2.0290998e-05)
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bones/22/scale = Vector3(1.0000002, 0.9999979, 1.0000024)
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bones/23/rotation = Quaternion(0.7071068, -2.2930234e-07, -4.6055177e-08, 0.7071068)
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bones/24/position = Vector3(0.20218208, 0.025990263, 0.20518117)
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bones/24/rotation = Quaternion(-0.7071068, -7.052851e-08, -7.0528486e-08, 0.7071068)
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bones/25/rotation = Quaternion(9.6579225e-09, 1.7795515e-09, 0.98571914, -0.1683977)
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bones/26/position = Vector3(-2.6049378e-08, 0.21343614, -5.171498e-09)
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bones/26/rotation = Quaternion(-1.01273386e-07, 0.39108434, 0.92035484, -3.3509142e-08)
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bones/26/scale = Vector3(1, 0.99999994, 0.9999999)
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bones/27/position = Vector3(8.589883e-09, 0.16565004, -2.4096343e-09)
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bones/27/rotation = Quaternion(-0.39108434, -6.885001e-08, -6.5628775e-08, 0.92035484)
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bones/27/scale = Vector3(1, 0.99999994, 1)
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bones/28/rotation = Quaternion(1, -2.3313602e-09, 1.9977652e-07, -1.3421108e-15)
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bones/28/scale = Vector3(1, 1.0000001, 0.99999994)
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bones/29/rotation = Quaternion(4.1633502e-17, -6.740975e-17, -1.9466928e-08, 1)
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bones/30/rotation = Quaternion(0.7071068, -3.8238497e-08, 1.4500867e-07, 0.7071068)
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bones/31/rotation = Quaternion(-0.7071068, -7.0528515e-08, -7.05285e-08, 0.7071068)
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bones/32/rotation = Quaternion(-5.8358944e-09, 6.4383693e-10, 0.9948094, 0.10175614)
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bones/33/position = Vector3(-1.1148221e-08, 0.21343614, -2.509419e-15)
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bones/33/rotation = Quaternion(-1.05795486e-07, 0.39108434, 0.92035484, -2.5864253e-08)
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bones/33/scale = Vector3(1.0000001, 1, 0.9999999)
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bones/34/position = Vector3(-6.3112737e-09, 0.16565004, 2.7069604e-09)
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bones/34/rotation = Quaternion(-0.39108434, -6.739311e-08, -6.220015e-08, 0.92035484)
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bones/34/scale = Vector3(1.0000001, 1, 1)
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bones/35/rotation = Quaternion(1, 3.7652548e-09, 1.9487908e-07, 7.4505815e-09)
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bones/35/scale = Vector3(0.99999994, 1, 0.99999994)
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bones/36/rotation = Quaternion(1.00614094e-16, -6.740982e-17, -1.5741623e-08, 1)
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bones/36/scale = Vector3(1.0000001, 1, 1)
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bones/37/rotation = Quaternion(-0.7071068, -7.279511e-08, -7.279509e-08, 0.7071068)
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bones/38/position = Vector3(0.52084064, 0.77183884, -0.057637356)
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bones/38/rotation = Quaternion(0.7946267, -1.1175871e-07, 0.6070983, -5.9604645e-08)
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bones/39/rotation = Quaternion(-0.7071068, -7.279511e-08, -7.279509e-08, 0.7071068)
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bones/40/position = Vector3(-0.5108437, 0.7718388, 0.059736915)
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bones/40/rotation = Quaternion(-0.7582528, -1.527369e-07, 0.65196073, -1.1175871e-08)
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bones/40/scale = Vector3(1, 1.0000001, 1)
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "Idle"
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movie_quit_on_finish = true
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