[gd_scene load_steps=2 format=3 uid="uid://dd25xwgs420rh"] [ext_resource type="PackedScene" uid="uid://dedej8i3d6n4p" path="res://model/soldier.glb" id="1_siw8g"] [node name="soldier" instance=ExtResource("1_siw8g")] [node name="Skeleton3D" parent="Armature" index="0"] bones/0/position = Vector3(-0.00074629486, 8.917664e-05, -0.0006234104) bones/0/rotation = Quaternion(0.0016533057, 0.99792063, -0.04058013, 0.05004978) bones/1/rotation = Quaternion(0.0036861964, 0.03573198, 0.003986253, 0.99934673) bones/2/rotation = Quaternion(-0.010886308, 0.021907644, -0.0016736957, 0.99969935) bones/3/rotation = Quaternion(-0.013332266, 0.07223656, -0.005303761, 0.9972843) bones/4/rotation = Quaternion(0.0195224, -0.06085096, 0.0044877906, 0.99794585) bones/5/rotation = Quaternion(0.02859582, 0.015709795, 0.026901504, 0.9991055) bones/7/rotation = Quaternion(0.076874696, -0.06084531, 0.91641104, 0.38804513) bones/8/rotation = Quaternion(0.48435938, -0.30294606, 0.12865403, 0.8105973) bones/9/rotation = Quaternion(-0.13781096, -0.3327628, 0.1992464, 0.91136056) bones/10/rotation = Quaternion(0.014456381, 0.23726943, 0.06545687, 0.9691283) bones/12/rotation = Quaternion(-0.15093274, -0.03495761, 0.9011873, -0.40479478) bones/13/rotation = Quaternion(0.2706028, 0.2852224, -0.22568408, 0.89134115) bones/14/rotation = Quaternion(-0.082677886, 0.4659555, -0.42286927, 0.77280754) bones/15/rotation = Quaternion(0.017135957, -0.066118486, -0.19564562, 0.97829324) bones/17/rotation = Quaternion(0.4988455, -0.16568671, 0.8443468, -0.10382472) bones/18/rotation = Quaternion(0.09081435, 0.07948487, -0.101691425, 0.98746836) bones/18/scale = Vector3(0.9999998, 1.0000002, 0.9999996) bones/19/rotation = Quaternion(-0.43679225, -0.42332947, 0.40720138, 0.68131626) bones/20/rotation = Quaternion(-0.03917484, -0.07063077, 0.24587683, 0.9659302) bones/22/rotation = Quaternion(-0.53426903, 0.09683574, 0.8369698, -0.068271525) bones/23/rotation = Quaternion(0.13543268, -0.15141876, 0.13826834, 0.969336) bones/24/rotation = Quaternion(-0.4851862, 0.30762434, -0.53696686, 0.6177607) bones/25/rotation = Quaternion(-0.06711319, 0.13164908, -0.35016212, 0.9249599) [node name="AnimationPlayer" parent="." index="1"] root_motion_track = NodePath("Armature/Skeleton3D:Hips") root_motion_local = true