[gd_scene load_steps=2 format=3 uid="uid://d0un1kf6pyp3"] [ext_resource type="PackedScene" uid="uid://dedej8i3d6n4p" path="res://model/soldier.glb" id="1_plul3"] [node name="soldier" instance=ExtResource("1_plul3")] [node name="Skeleton3D" parent="Armature" index="0"] bones/1/rotation = Quaternion(0.040263955, 0.0049365694, -0.0042689876, 0.99916774) bones/2/rotation = Quaternion(-0.0030601353, 0.013269104, -0.00077989226, 0.99990696) bones/3/rotation = Quaternion(-0.0055432175, 0.06367525, -0.0038952818, 0.9979477) bones/4/rotation = Quaternion(0.008623522, -0.05552922, 0.003964393, 0.99841195) bones/5/rotation = Quaternion(-0.00734367, 0.052630592, -0.0037087891, 0.99858016) bones/7/rotation = Quaternion(0.08098449, -0.075987026, 0.88336664, 0.45533592) bones/8/rotation = Quaternion(0.22758706, -0.42758837, 0.12162055, 0.86636066) bones/9/rotation = Quaternion(-0.14590079, -0.33690682, 0.16346544, 0.91568875) bones/10/rotation = Quaternion(0.045122765, 0.024203548, 0.007855777, 0.9986573) bones/12/rotation = Quaternion(-0.1519636, -0.046012886, 0.8738498, -0.45953932) bones/13/rotation = Quaternion(0.26279223, 0.3834905, -0.07566331, 0.88212836) bones/14/rotation = Quaternion(-0.12705678, 0.4970082, -0.26650023, 0.8159762) bones/15/rotation = Quaternion(0.04185366, -0.07688907, -0.0056080213, 0.996145) bones/17/rotation = Quaternion(0.47849312, 0.03555226, 0.87699413, 0.025727935) bones/18/rotation = Quaternion(0.008469132, 0.16495639, -0.012420472, 0.9861864) bones/18/scale = Vector3(0.9999998, 1.0000002, 0.9999996) bones/19/rotation = Quaternion(-0.40177736, -0.39942512, 0.37979433, 0.73129404) bones/20/rotation = Quaternion(-0.040802952, -0.07285334, 0.25341338, 0.96374756) bones/22/rotation = Quaternion(-0.44931903, 0.033618115, 0.89230555, -0.027804367) bones/23/rotation = Quaternion(0.00625804, -0.14091346, 0.016856497, 0.9898586) bones/24/rotation = Quaternion(-0.3645535, 0.35701892, -0.39581227, 0.7635253) bones/25/rotation = Quaternion(-0.053686373, 0.10325119, -0.27253073, 0.9550833) [node name="AnimationPlayer" parent="." index="1"] root_motion_track = NodePath("Armature/Skeleton3D:Hips") root_motion_local = true