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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("Godot BotW")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+24b1be401453aebc8b354a9e682871caa346f265")]
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[assembly: System.Reflection.AssemblyProductAttribute("Godot BotW")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Godot BotW")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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277aade81b4fd445f62c1893c4b31b4e6261c6e50b7a20da157e5c2268901d83
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is_global = true
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build_property.GodotDisabledSourceGenerators =
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build_property.GodotProjectDir = D:\test\godot_botw_start\
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build_property.GodotProjectDirBase64 =
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build_property.GodotSourceGenerators =
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build_property.IsGodotToolsProject =
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build_property.TargetFramework = net8.0
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build_property.TargetPlatformMinVersion =
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = GodotBotW
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build_property.ProjectDir = D:\test\godot_botw_start\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.EffectiveAnalysisLevelStyle = 8.0
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build_property.EnableCodeStyleSeverity =
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08397459abd9fdac4f59bb676c8a46a8d6e81178da5bf779272f52a1fce45453
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D:\test\godot_botw_start\.godot\mono\temp\bin\Debug\Godot BotW.deps.json
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D:\test\godot_botw_start\.godot\mono\temp\bin\Debug\Godot BotW.runtimeconfig.json
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D:\test\godot_botw_start\.godot\mono\temp\bin\Debug\Godot BotW.dll
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D:\test\godot_botw_start\.godot\mono\temp\bin\Debug\Godot BotW.pdb
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D:\test\godot_botw_start\.godot\mono\temp\bin\Debug\GodotSharp.dll
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D:\test\godot_botw_start\.godot\mono\temp\bin\Debug\GodotSharpEditor.dll
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.csproj.AssemblyReference.cache
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.GeneratedMSBuildEditorConfig.editorconfig
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.AssemblyInfoInputs.cache
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.AssemblyInfo.cs
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.csproj.CoreCompileInputs.cache
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.csproj.Up2Date
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.dll
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\refint\Godot BotW.dll
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.pdb
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\Godot BotW.genruntimeconfig.cache
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D:\test\godot_botw_start\.godot\mono\temp\obj\Debug\ref\Godot BotW.dll
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e0b98404b7fc450bdb149e13a1d14323517eb3c7a8fee22b2b814bc2e11584b3
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