save code
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[remap]
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importer="animation_library"
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importer_version=1
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type="AnimationLibrary"
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uid="uid://dwmmkcqqma54h"
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path="res://.godot/imported/godette.glb-da7f27d86e90d3602f930bb9b1bcc91f.res"
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[deps]
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source_file="res://model/godette.glb"
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bk2dog2vmmg1t"
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path.s3tc="res://.godot/imported/godette_godette_faces.png-37340650659d541f9c777be72c6db75d.s3tc.ctex"
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metadata={
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generator_parameters={
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"md5": "03aec7c513afd7ebf82b31f576ccf873"
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}
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[deps]
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source_file="res://model/godette_godette_faces.png"
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dest_files=["res://.godot/imported/godette_godette_faces.png-37340650659d541f9c777be72c6db75d.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dk3fp5wjk0xdf"
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path.s3tc="res://.godot/imported/godette_godette_texture.png-51968f938c98389bab0b19061e767489.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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generator_parameters={
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"md5": "24532ff9400b74ba39efe1700c5bd95b"
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}
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[deps]
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source_file="res://model/godette_godette_texture.png"
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dest_files=["res://.godot/imported/godette_godette_texture.png-51968f938c98389bab0b19061e767489.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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+2060
-1
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Load Diff
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[gd_scene load_steps=2 format=3 uid="uid://d0un1kf6pyp3"]
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[ext_resource type="PackedScene" uid="uid://dedej8i3d6n4p" path="res://model/soldier.glb" id="1_plul3"]
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[node name="soldier" instance=ExtResource("1_plul3")]
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/1/rotation = Quaternion(0.040263955, 0.0049365694, -0.0042689876, 0.99916774)
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bones/2/rotation = Quaternion(-0.0030601353, 0.013269104, -0.00077989226, 0.99990696)
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bones/3/rotation = Quaternion(-0.0055432175, 0.06367525, -0.0038952818, 0.9979477)
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bones/4/rotation = Quaternion(0.008623522, -0.05552922, 0.003964393, 0.99841195)
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bones/5/rotation = Quaternion(-0.00734367, 0.052630592, -0.0037087891, 0.99858016)
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bones/7/rotation = Quaternion(0.08098449, -0.075987026, 0.88336664, 0.45533592)
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bones/8/rotation = Quaternion(0.22758706, -0.42758837, 0.12162055, 0.86636066)
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bones/9/rotation = Quaternion(-0.14590079, -0.33690682, 0.16346544, 0.91568875)
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bones/10/rotation = Quaternion(0.045122765, 0.024203548, 0.007855777, 0.9986573)
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bones/12/rotation = Quaternion(-0.1519636, -0.046012886, 0.8738498, -0.45953932)
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bones/13/rotation = Quaternion(0.26279223, 0.3834905, -0.07566331, 0.88212836)
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bones/14/rotation = Quaternion(-0.12705678, 0.4970082, -0.26650023, 0.8159762)
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bones/15/rotation = Quaternion(0.04185366, -0.07688907, -0.0056080213, 0.996145)
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bones/17/rotation = Quaternion(0.47849312, 0.03555226, 0.87699413, 0.025727935)
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bones/18/rotation = Quaternion(0.008469132, 0.16495639, -0.012420472, 0.9861864)
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bones/18/scale = Vector3(0.9999998, 1.0000002, 0.9999996)
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bones/19/rotation = Quaternion(-0.40177736, -0.39942512, 0.37979433, 0.73129404)
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bones/20/rotation = Quaternion(-0.040802952, -0.07285334, 0.25341338, 0.96374756)
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bones/22/rotation = Quaternion(-0.44931903, 0.033618115, 0.89230555, -0.027804367)
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bones/23/rotation = Quaternion(0.00625804, -0.14091346, 0.016856497, 0.9898586)
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bones/24/rotation = Quaternion(-0.3645535, 0.35701892, -0.39581227, 0.7635253)
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bones/25/rotation = Quaternion(-0.053686373, 0.10325119, -0.27253073, 0.9550833)
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[node name="AnimationPlayer" parent="." index="1"]
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root_motion_track = NodePath("Armature/Skeleton3D:Hips")
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root_motion_local = true
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