init
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[configuration]
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entry_symbol = "example_library_init"
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compatibility_minimum = "4.5"
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reloadable = true
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[libraries]
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macos.debug = "./libgdexample.macos.template_debug.dylib"
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macos.release = "./libgdexample.macos.template_release.dylib"
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windows.debug.x86_32 = "./gdexample.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "./gdexample.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "./gdexample.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "./gdexample.windows.template_release.x86_64.dll"
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linux.debug.x86_64 = "./libgdexample.linux.template_debug.x86_64.so"
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linux.release.x86_64 = "./libgdexample.linux.template_release.x86_64.so"
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linux.debug.arm64 = "./libgdexample.linux.template_debug.arm64.so"
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linux.release.arm64 = "./libgdexample.linux.template_release.arm64.so"
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linux.debug.rv64 = "./libgdexample.linux.template_debug.rv64.so"
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linux.release.rv64 = "./libgdexample.linux.template_release.rv64.so"
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#include "gdexample.h"
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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void GDExample::_bind_methods() {
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}
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GDExample::GDExample() {
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// Initialize any variables here.
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time_passed = 0.0;
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}
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GDExample::~GDExample() {
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// Add your cleanup here.
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}
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void GDExample::_process(double delta) {
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time_passed += delta;
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Vector2 new_position = Vector2(10.0 + (10.0 * sin(time_passed * 2.0)), 10.0 + (10.0 * cos(time_passed * 1.5)));
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set_position(new_position);
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}
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#pragma once
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#include <godot_cpp/classes/sprite2d.hpp>
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namespace godot {
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class GDExample : public Sprite2D {
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GDCLASS(GDExample, Sprite2D)
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private:
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double time_passed;
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protected:
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static void _bind_methods();
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public:
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GDExample();
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~GDExample();
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void _process(double delta) override;
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};
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} // namespace godot
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#include "register_types.h"
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#include "gdexample.h"
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#include <gdextension_interface.h>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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using namespace godot;
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void initialize_example_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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GDREGISTER_RUNTIME_CLASS(GDExample);
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}
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void uninitialize_example_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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extern "C" {
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// Initialization.
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GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
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init_obj.register_initializer(initialize_example_module);
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init_obj.register_terminator(uninitialize_example_module);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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}
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}
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#pragma once
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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void initialize_example_module(ModuleInitializationLevel p_level);
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void uninitialize_example_module(ModuleInitializationLevel p_level);
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