Files
face_sdk/CMakeLists.txt
T
2026-04-23 11:29:18 +08:00

106 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 3.22.1)
project("face_sdk")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(MSVC)
add_compile_options(/Zc:__cplusplus)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Android")
message(STATUS "Building for Android")
include_directories(
vulkan
third_party/glm
third_party/vma
third_party/vma/include
)
add_library(face_sdk SHARED
app/src/main/cpp/main.cpp
app/src/main/cpp/AndroidOut.cpp
app/src/main/cpp/DebugLog.h
app/src/main/cpp/DebugLog.cpp
vulkan/AppBase.h
vulkan/AppBase.cpp
vulkan/Application.h
vulkan/Application.cpp
vulkan/FaceApp.h
vulkan/FaceApp.cpp
vulkan/lodepng.cpp
third_party/vma/src/VmaUsage.h
third_party/vma/src/VmaUsage.cpp
)
find_package(game-activity REQUIRED CONFIG)
set(CMAKE_SHARED_LINKER_FLAGS
"${CMAKE_SHARED_LINKER_FLAGS} -u Java_com_google_androidgamesdk_GameActivity_initializeNativeCode")
find_package(Vulkan REQUIRED)
target_link_libraries(face_sdk
game-activity::game-activity_static
Vulkan::Vulkan
android
log)
target_compile_definitions(face_sdk PRIVATE
VMA_STATIC_VULKAN_FUNCTIONS=0
VMA_DYNAMIC_VULKAN_FUNCTIONS=1
)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows" OR WIN32)
message(STATUS "Building for Windows")
add_compile_options(/utf-8)
add_compile_definitions(_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING)
include_directories(
${CMAKE_CURRENT_LIST_DIR}/vulkan
${CMAKE_CURRENT_LIST_DIR}/third_party
${CMAKE_CURRENT_LIST_DIR}/third_party/glm
${CMAKE_CURRENT_LIST_DIR}/third_party/vma
${CMAKE_CURRENT_LIST_DIR}/third_party/vma/include
"third_party/glfw-3.4/output/include"
"C:/VulkanSDK/1.4.321.1/Include"
)
link_libraries(
# "${CMAKE_CURRENT_LIST_DIR}/third_party/glfw-3.4/output/lib/glfw3.lib"
"${CMAKE_CURRENT_LIST_DIR}/third_party/glfw-3.4/output/glfw3.lib"
"C:/VulkanSDK/1.4.321.1/Lib/vulkan-1.lib"
)
# 将源代码添加到此项目的可执行文件。
add_executable (face_sdk
vulkan/AppBase.h
vulkan/AppBase.cpp
vulkan/Application.h
vulkan/Application.cpp
vulkan/FaceApp.h
vulkan/FaceApp.cpp
vulkan/main.cpp
vulkan/lodepng.cpp
third_party/vma/src/VmaUsage.h
third_party/vma/src/VmaUsage.cpp
)
endif()
# target_compile_definitions(face_sdk PRIVATE VK_NO_PROTOTYPES) 使用volk 动态加载的时候需要定义,不自动生成vulkan接口
target_compile_definitions(face_sdk PRIVATE GLM_ENABLE_EXPERIMENTAL)
# target_compile_definitions(face_sdk PRIVATE VULKAN_HPP_NO_STRUCT_CONSTRUCTORS) 解决vs 编译c++ 20 不支持新构造函数的特性