Files
face_sdk/app/src/main/assets/shaders/bg.frag
T

15 lines
318 B
GLSL

#version 450
// 输入变量(与顶点着色器输出对应)
layout(location = 0) in vec2 inTexCoord;
// 输出颜色
layout(location = 0) out vec4 outColor;
// 纹理采样器
layout(binding = 0) uniform sampler2D texSampler;
void main() {
// 采样纹理
outColor = texture(texSampler, inTexCoord);
}