Files
face_sdk/vulkan/Application.h
T

55 lines
2.0 KiB
C++

#pragma once
#include "AppBase.h"
class Application : public AppBase
{
public:
void run();
protected:
void initVulkan();
void initWindow();
void createSurface();
void mainLoop();
void cleanup();
void createImageViews();
void createFramebuffers();
void createCommandPool();
void createCommandBuffer();
void createLogicalDevice();
void createSwapChain();
void createPipelineLayout();
void createGraphicsPipeline();
void createRenderPass();
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
void createSyncObjects();
void drawFrame();
private:
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; // 物理设备
VkDevice device; // 逻辑设备
VkQueue graphicsQueue; // 图形队列
VkSurfaceKHR surface; // 窗口表面
VkSwapchainKHR swapChain; // 交换链
std::vector<VkImage> swapChainImages; // 交换链图像
VkFormat swapChainImageFormat; // 交换链图像格式
VkExtent2D swapChainExtent; // 交换链图像分辨率
std::vector<VkImageView> swapChainImageViews; // 交换链图像视图
VkRenderPass renderPass; // 渲染流程
VkPipelineLayout pipelineLayout; // 管线布局
VkPipeline graphicsPipeline; // 图形管线
std::vector<VkFramebuffer> swapChainFramebuffers; // 帧缓冲区
VkCommandPool commandPool; // 命令池
VkCommandBuffer commandBuffer; // 命令缓冲区
VkSemaphore imageAvailableSemaphore; // 图像可用信号量
VkSemaphore renderFinishedSemaphore; // 渲染完成信号量
VkFence inFlightFence; // 同步栅栏
VkQueue presentQueue; // 呈现队列
};