600 lines
22 KiB
C++
600 lines
22 KiB
C++
#include "Application.h"
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#ifdef _WIN32
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#else
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#include <game-activity/native_app_glue/android_native_app_glue.h>
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#include <game-activity/GameActivity.h>
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#include <vulkan/vulkan_android.h>
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#include "../app/src/main/cpp/AndroidOut.h"
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#endif
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void Application::initWindow()
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{
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#ifdef _WIN32
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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window = glfwCreateWindow(480, 480, "Vulkan", nullptr, nullptr);
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#else
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#endif
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}
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void Application::run()
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{
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initVulkan();
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mainLoop();
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cleanup();
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}
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#ifdef _WIN32
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#else
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extern android_app* g_android_app;
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#endif
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void Application::createSurface() {
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#ifdef _WIN32
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if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
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throw std::runtime_error("failed to create window surface!");
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}
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#else
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VkSurfaceKHR surface{};
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VkAndroidSurfaceCreateInfoKHR info{VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR};
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info.window = g_android_app->window;
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VK_CHECK(vkCreateAndroidSurfaceKHR(instance, &info, nullptr, &surface));
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#endif
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}
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void Application::initVulkan()
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{
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initWindow();
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createInstance(); // 创建 Vulkan 实例
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setupDebugMessenger(); // 在这里调用
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createSurface(); // 创建窗口表面
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pickPhysicalDevice(physicalDevice, surface); // 选择物理设备
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createLogicalDevice(); // 创建逻辑设备
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createSwapChain(); // 创建交换链
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createImageViews(); // 创建交换链图像视图
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createRenderPass(); // 创建渲染流程
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createPipelineLayout(); // 在这里调用
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createGraphicsPipeline(); // 创建图形管线
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createFramebuffers(); // 创建帧缓冲区
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createCommandPool(); // 创建命令池
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createCommandBuffer(); // 创建命令缓冲区
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recordCommandBuffer(commandBuffer, 0); // 录制命令缓冲区(初始化时)
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createSyncObjects(); // 创建同步对象
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}
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void Application::createImageViews() {
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swapChainImageViews.resize(swapChainImages.size());
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for (size_t i = 0; i < swapChainImages.size(); i++) {
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VkImageViewCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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createInfo.image = swapChainImages[i];
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createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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createInfo.format = swapChainImageFormat;
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createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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createInfo.subresourceRange.baseMipLevel = 0;
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createInfo.subresourceRange.levelCount = 1;
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createInfo.subresourceRange.baseArrayLayer = 0;
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createInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create image views!");
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}
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}
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}
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void Application::createFramebuffers() {
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swapChainFramebuffers.resize(swapChainImageViews.size());
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for (size_t i = 0; i < swapChainImageViews.size(); i++) {
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VkImageView attachments[] = {
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swapChainImageViews[i]
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};
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = renderPass;
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framebufferInfo.attachmentCount = 1;
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framebufferInfo.pAttachments = attachments;
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framebufferInfo.width = swapChainExtent.width;
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framebufferInfo.height = swapChainExtent.height;
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framebufferInfo.layers = 1;
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if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create framebuffer!");
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}
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}
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}
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void Application::createCommandPool() {
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QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice, surface);
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VkCommandPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
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poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; // 添加标志
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if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
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throw std::runtime_error("failed to create command pool!");
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}
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}
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void Application::createCommandBuffer() {
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = commandPool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = 1;
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if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS) {
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throw std::runtime_error("failed to allocate command buffers!");
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}
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}
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void Application::mainLoop()
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{
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#ifdef _WIN32
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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drawFrame(); // 在这里调用
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}
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#else
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#endif
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vkDeviceWaitIdle(device); // 等待设备空闲
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}
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void Application::createLogicalDevice() {
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QueueFamilyIndices indices = findQueueFamilies(physicalDevice, surface);
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
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float queuePriority = 1.0f;
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for (uint32_t queueFamily : uniqueQueueFamilies) {
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VkDeviceQueueCreateInfo queueCreateInfo{};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = queueFamily;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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}
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VkPhysicalDeviceFeatures deviceFeatures{};
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VkDeviceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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createInfo.pQueueCreateInfos = queueCreateInfos.data();
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createInfo.pEnabledFeatures = &deviceFeatures;
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// 启用交换链扩展
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const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME
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};
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createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
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createInfo.ppEnabledExtensionNames = deviceExtensions.data();
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if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
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throw std::runtime_error("failed to create logical device!");
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}
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vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
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vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
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}
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inline VkExtent2D choose_extent(
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VkExtent2D request_extent,
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const VkExtent2D &min_image_extent,
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const VkExtent2D &max_image_extent,
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const VkExtent2D ¤t_extent)
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{
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if (current_extent.width == 0xFFFFFFFF)
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{
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return request_extent;
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}
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if (request_extent.width < 1 || request_extent.height < 1)
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{
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logOut << "(Swapchain) Image extent ("<< request_extent.width << ", " << request_extent.height << ") not supported. Selecting ("<< current_extent.width << ", " << current_extent.height << ")." << std::endl;
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return current_extent;
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}
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request_extent.width = std::max(request_extent.width, min_image_extent.width);
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request_extent.width = std::min(request_extent.width, max_image_extent.width);
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request_extent.height = std::max(request_extent.height, min_image_extent.height);
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request_extent.height = std::min(request_extent.height, max_image_extent.height);
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return request_extent;
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}
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void Application::createSwapChain() {
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// 选择交换链格式、颜色空间和分辨率
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VkSurfaceFormatKHR surfaceFormat = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
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VkExtent2D extent = { 0, 0 };
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VkSurfaceCapabilitiesKHR surface_capabilities{};
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(this->physicalDevice, this->surface, &surface_capabilities);
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extent = choose_extent(extent, surface_capabilities.minImageExtent, surface_capabilities.maxImageExtent, surface_capabilities.currentExtent);
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// 创建交换链
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VkSwapchainCreateInfoKHR createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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createInfo.surface = surface;
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createInfo.minImageCount = 2; // 双缓冲
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createInfo.imageFormat = surfaceFormat.format;
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createInfo.imageColorSpace = surfaceFormat.colorSpace;
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createInfo.imageExtent = extent;
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createInfo.imageArrayLayers = 1;
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createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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QueueFamilyIndices indices = findQueueFamilies(physicalDevice, surface);
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uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
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if (indices.graphicsFamily != indices.presentFamily) {
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createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
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createInfo.queueFamilyIndexCount = 2;
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createInfo.pQueueFamilyIndices = queueFamilyIndices;
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}
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else {
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createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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createInfo.queueFamilyIndexCount = 0; // Optional
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createInfo.pQueueFamilyIndices = nullptr; // Optional
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}
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createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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createInfo.presentMode = presentMode;
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createInfo.clipped = VK_TRUE;
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createInfo.oldSwapchain = VK_NULL_HANDLE;
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if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
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throw std::runtime_error("failed to create swap chain!");
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}
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// 获取交换链图像
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uint32_t imageCount;
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vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
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swapChainImages.resize(imageCount);
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vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
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swapChainImageFormat = surfaceFormat.format;
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swapChainExtent = extent;
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}
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void Application::createPipelineLayout() {
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0; // 可选:描述符集布局
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pipelineLayoutInfo.pSetLayouts = nullptr; // 可选:描述符集布局
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pipelineLayoutInfo.pushConstantRangeCount = 0; // 可选:推送常量范围
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pipelineLayoutInfo.pPushConstantRanges = nullptr; // 可选:推送常量范围
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if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
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throw std::runtime_error("failed to create pipeline layout!");
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}
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}
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void Application::createGraphicsPipeline() {
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// 顶点着色器和片段着色器
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auto vertShaderCode = readFile("shaders/simple_shader.vert.spv");
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auto fragShaderCode = readFile("shaders/simple_shader.frag.spv");
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// 创建着色器模块
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VkShaderModule vertShaderModule = createShaderModule(this->device, vertShaderCode);
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VkShaderModule fragShaderModule = createShaderModule(this->device, fragShaderCode);
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// 定义着色器阶段
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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// 顶点输入状态
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 0;
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vertexInputInfo.pVertexBindingDescriptions = nullptr;
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vertexInputInfo.vertexAttributeDescriptionCount = 0;
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vertexInputInfo.pVertexAttributeDescriptions = nullptr;
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// 输入组装状态
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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// 视口状态
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)swapChainExtent.width;
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viewport.height = (float)swapChainExtent.height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = { 0, 0 };
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scissor.extent = swapChainExtent;
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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// 光栅化状态
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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// 多重采样状态
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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// 颜色混合状态
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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// 创建图形管线
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.layout = pipelineLayout;
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pipelineInfo.renderPass = renderPass;
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pipelineInfo.subpass = 0;
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if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
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throw std::runtime_error("failed to create graphics pipeline!");
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}
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// 销毁着色器模块
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vkDestroyShaderModule(device, fragShaderModule, nullptr);
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vkDestroyShaderModule(device, vertShaderModule, nullptr);
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}
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void Application::createRenderPass() {
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VkAttachmentDescription colorAttachment{};
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colorAttachment.format = swapChainImageFormat;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference colorAttachmentRef{};
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colorAttachmentRef.attachment = 0;
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colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass{};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachmentRef;
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VkRenderPassCreateInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = 1;
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|
renderPassInfo.pAttachments = &colorAttachment;
|
|
renderPassInfo.subpassCount = 1;
|
|
renderPassInfo.pSubpasses = &subpass;
|
|
|
|
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to create render pass!");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Application::recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) {
|
|
VkCommandBufferBeginInfo beginInfo{};
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
|
|
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to begin recording command buffer!");
|
|
}
|
|
|
|
// 开始渲染流程
|
|
VkRenderPassBeginInfo renderPassInfo{};
|
|
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
renderPassInfo.renderPass = renderPass;
|
|
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
|
renderPassInfo.renderArea.offset = { 0, 0 };
|
|
renderPassInfo.renderArea.extent = swapChainExtent;
|
|
|
|
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
|
renderPassInfo.clearValueCount = 1;
|
|
renderPassInfo.pClearValues = &clearColor;
|
|
|
|
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
// 绑定图形管线
|
|
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
|
|
|
|
// 绘制三角形
|
|
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
|
|
|
// 结束渲染流程
|
|
vkCmdEndRenderPass(commandBuffer);
|
|
|
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to record command buffer!");
|
|
}
|
|
}
|
|
|
|
void Application::createSyncObjects() {
|
|
VkSemaphoreCreateInfo semaphoreInfo{};
|
|
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
|
|
VkFenceCreateInfo fenceInfo{};
|
|
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; // 初始状态为已触发
|
|
|
|
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS ||
|
|
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS ||
|
|
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to create synchronization objects!");
|
|
}
|
|
}
|
|
|
|
void Application::drawFrame() {
|
|
vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX);
|
|
vkResetFences(device, 1, &inFlightFence);
|
|
|
|
uint32_t imageIndex;
|
|
vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
|
|
|
|
vkResetCommandBuffer(commandBuffer, 0);
|
|
recordCommandBuffer(commandBuffer, imageIndex); // 重新录制命令缓冲区
|
|
|
|
VkSubmitInfo submitInfo{};
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
|
|
VkSemaphore waitSemaphores[] = { imageAvailableSemaphore };
|
|
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
|
submitInfo.waitSemaphoreCount = 1;
|
|
submitInfo.pWaitSemaphores = waitSemaphores;
|
|
submitInfo.pWaitDstStageMask = waitStages;
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
VkSemaphore signalSemaphores[] = { renderFinishedSemaphore };
|
|
submitInfo.signalSemaphoreCount = 1;
|
|
submitInfo.pSignalSemaphores = signalSemaphores;
|
|
|
|
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS) {
|
|
throw std::runtime_error("failed to submit draw command buffer!");
|
|
}
|
|
|
|
VkPresentInfoKHR presentInfo{};
|
|
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
presentInfo.waitSemaphoreCount = 1;
|
|
presentInfo.pWaitSemaphores = signalSemaphores;
|
|
|
|
VkSwapchainKHR swapChains[] = { swapChain };
|
|
presentInfo.swapchainCount = 1;
|
|
presentInfo.pSwapchains = swapChains;
|
|
presentInfo.pImageIndices = &imageIndex;
|
|
|
|
vkQueuePresentKHR(presentQueue, &presentInfo);
|
|
}
|
|
|
|
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) {
|
|
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
|
|
if (func != nullptr) {
|
|
func(instance, debugMessenger, pAllocator);
|
|
}
|
|
}
|
|
|
|
void Application::cleanup() {
|
|
if (enableValidationLayers) {
|
|
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
|
}
|
|
|
|
// 销毁命令缓冲区
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
// 销毁同步对象
|
|
vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
|
|
vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
|
|
vkDestroyFence(device, inFlightFence, nullptr);
|
|
|
|
// 销毁帧缓冲区
|
|
for (auto framebuffer : swapChainFramebuffers) {
|
|
vkDestroyFramebuffer(device, framebuffer, nullptr);
|
|
}
|
|
|
|
// 销毁图形管线
|
|
vkDestroyPipeline(device, graphicsPipeline, nullptr);
|
|
|
|
// 销毁管线布局
|
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|
|
|
// 销毁渲染流程
|
|
vkDestroyRenderPass(device, renderPass, nullptr);
|
|
|
|
// 销毁图像视图
|
|
for (auto imageView : swapChainImageViews) {
|
|
vkDestroyImageView(device, imageView, nullptr);
|
|
}
|
|
|
|
// 销毁交换链
|
|
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
|
|
|
// 销毁命令池
|
|
vkDestroyCommandPool(device, commandPool, nullptr);
|
|
|
|
// 销毁逻辑设备
|
|
vkDestroyDevice(device, nullptr);
|
|
|
|
// 销毁窗口表面
|
|
vkDestroySurfaceKHR(instance, surface, nullptr);
|
|
|
|
// 销毁 Vulkan 实例
|
|
vkDestroyInstance(instance, nullptr);
|
|
|
|
#ifdef _WIN32
|
|
// 销毁 GLFW 窗口
|
|
glfwDestroyWindow(window);
|
|
|
|
// 终止 GLFW
|
|
glfwTerminate();
|
|
#endif
|
|
} |