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face_sdk/vulkan/framework/scene_graph/scripts/node_animation.cpp
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/* Copyright (c) 2019-2024, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "node_animation.h"
#include "common/error.h"
#include "common/glm_common.h"
#include <glm/gtx/euler_angles.hpp>
#include <glm/gtx/quaternion.hpp>
#include "scene_graph/components/perspective_camera.h"
#include "scene_graph/components/transform.h"
#include "scene_graph/node.h"
namespace vkb
{
namespace sg
{
NodeAnimation::NodeAnimation(Node &node, TransformAnimFn animation_fn) :
NodeScript{node, ""},
animation_fn{animation_fn}
{
}
void NodeAnimation::update(float delta_time)
{
if (animation_fn)
{
animation_fn(get_node().get_component<Transform>(), delta_time);
}
}
void NodeAnimation::set_animation(TransformAnimFn handle)
{
animation_fn = handle;
}
void NodeAnimation::clear_animation()
{
animation_fn = {};
}
} // namespace sg
} // namespace vkb