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face_sdk/vulkan/framework/scene_graph/components/aabb.h
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/* Copyright (c) 2018-2024, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeinfo>
#include <vector>
#include "common/error.h"
#include "common/glm_common.h"
#include "scene_graph/component.h"
#include "scene_graph/components/sub_mesh.h"
namespace vkb
{
namespace sg
{
/**
* @brief Axis Aligned Bounding Box
*/
class AABB : public Component
{
public:
AABB();
AABB(const glm::vec3 &min, const glm::vec3 &max);
virtual ~AABB() = default;
virtual std::type_index get_type() override;
/**
* @brief Update the bounding box based on the given vertex position
* @param point The 3D position of a point
*/
void update(const glm::vec3 &point);
/**
* @brief Update the bounding box based on the given submesh vertices
* @param vertex_data The position vertex data
* @param index_data The index vertex data
*/
void update(const std::vector<glm::vec3> &vertex_data, const std::vector<uint16_t> &index_data);
/**
* @brief Apply a given matrix transformation to the bounding box
* @param transform The matrix transform to apply
*/
void transform(glm::mat4 &transform);
/**
* @brief Scale vector of the bounding box
* @return vector in 3D space
*/
glm::vec3 get_scale() const;
/**
* @brief Center position of the bounding box
* @return vector in 3D space
*/
glm::vec3 get_center() const;
/**
* @brief Minimum position of the bounding box
* @return vector in 3D space
*/
glm::vec3 get_min() const;
/**
* @brief Maximum position of the bounding box
* @return vector in 3D space
*/
glm::vec3 get_max() const;
/**
* @brief Resets the min and max position coordinates
*/
void reset();
private:
glm::vec3 min;
glm::vec3 max;
};
} // namespace sg
} // namespace vkb