52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/* Copyright (c) 2020, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "postprocessing_pass.h"
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#include "postprocessing_pipeline.h"
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namespace vkb
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{
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PostProcessingPassBase::PostProcessingPassBase(PostProcessingPipeline *parent) :
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parent{parent}
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{}
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RenderContext &PostProcessingPassBase::get_render_context() const
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{
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return *parent->render_context;
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}
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ShaderSource &PostProcessingPassBase::get_triangle_vs() const
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{
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return parent->triangle_vs;
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}
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PostProcessingPassBase::BarrierInfo PostProcessingPassBase::get_predecessor_src_barrier_info(BarrierInfo fallback) const
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{
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const size_t cur_pass_i = parent->get_current_pass_index();
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if (cur_pass_i > 0)
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{
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const auto &prev_pass = parent->get_pass<vkb::PostProcessingPassBase>(cur_pass_i - 1);
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return prev_pass.get_src_barrier_info();
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}
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else
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{
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return fallback;
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}
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}
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} // namespace vkb
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