73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#ifndef __FaceApp_H__
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#define __FaceApp_H__
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#include "Application.h"
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#include "vma/include/vk_mem_alloc.h"
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#include <map>
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struct TextureLoadingVertexStructure
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{
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float pos[3];
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float uv[2];
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float normal[3];
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};
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struct PushConstants {
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float myValue;
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};
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class FaceApp :public Application
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{
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public:
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FaceApp(/* args */);
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~FaceApp();
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void initVulkan() override;
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void render(VkCommandBuffer commandBuffer) override;
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static FaceApp* Get() { return faceIns; }
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void update_face_vertex_buffer(float* pos, int pointCount);
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private:
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static FaceApp* faceIns;
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VmaAllocator allocator = nullptr;
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bool LoadOBJ(const std::string& filename,
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std::vector<TextureLoadingVertexStructure>& vertices,
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std::vector<uint32_t>& indices);
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void createVertexBuffer();
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void uploadVertexData();
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void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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VkCommandBuffer beginSingleTimeCommands();
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void endSingleTimeCommands(VkCommandBuffer commandBuffer);
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// 顶点缓冲区相关
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VkBuffer m_vertexBuffer = VK_NULL_HANDLE;
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VmaAllocation m_vertexBufferAllocation = VK_NULL_HANDLE;
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VkBuffer m_stagingBuffer = VK_NULL_HANDLE;
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VmaAllocation m_stagingBufferAllocation = VK_NULL_HANDLE;
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// 索引缓冲区相关
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VkBuffer m_indexBuffer = VK_NULL_HANDLE;
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VmaAllocation m_indexBufferAllocation = VK_NULL_HANDLE;
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// 渲染管线和描述符
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VkPipeline m_graphicsPipeline = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
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std::vector<TextureLoadingVertexStructure> obj_vertices;
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std::vector<uint32_t> obj_indices;
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std::map<int, int> obj_vertices_map;
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std::map<int, int> vertices_map_3dmax;
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std::mutex mtx_point;
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long long last_update_time;
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};
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#endif
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