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face_sdk/vulkan/framework/scene_graph/script.h
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/* Copyright (c) 2019-2021, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeinfo>
#include <vector>
#include "platform/input_events.h"
#include "scene_graph/component.h"
namespace vkb
{
namespace sg
{
/**
* @brief Generic structure to receive platform events.
* Used for adding game logic to scene graph objects.
*/
class Script : public Component
{
public:
Script(const std::string &name = "");
virtual ~Script() = default;
virtual std::type_index get_type() override;
/**
* @brief Main loop script events
*/
virtual void update(float delta_time) = 0;
virtual void input_event(const InputEvent &input_event);
virtual void resize(uint32_t width, uint32_t height);
};
class NodeScript : public Script
{
public:
NodeScript(Node &node, const std::string &name = "");
virtual ~NodeScript() = default;
Node &get_node();
private:
Node &node;
};
} // namespace sg
} // namespace vkb