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face_sdk/vulkan/framework/scene_graph/component.h
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/* Copyright (c) 2018-2019, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeindex>
#include <vector>
namespace vkb
{
namespace sg
{
class Node;
/// @brief A generic class which can be used by nodes.
class Component
{
public:
Component() = default;
Component(const std::string &name);
Component(Component &&other) = default;
virtual ~Component() = default;
const std::string &get_name() const;
virtual std::type_index get_type() = 0;
private:
std::string name;
};
} // namespace sg
} // namespace vkb