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face_sdk/vulkan/framework/platform/plugins/plugin.h
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/* Copyright (c) 2020-2025, Arm Limited and Contributors
* Copyright (c) 2023-2025, Mobica Limited
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cassert>
#include <deque>
#include <string>
#include <typeindex>
#include <vector>
#include "common/tags.h"
#include "gui.h"
namespace vkb
{
class Platform;
class RenderContext;
class Plugin;
/**
* @brief Tags are used to define a plugins behaviour. This is useful to dictate which plugins will work together
* and which will not without directly specifying an exclusion or inclusion list. Tags are struct types so that they can
* be used in the tagging system (See plugin implementation).
*
* Entrypoint - An entrypoint is a starting point for the application that will load a vkb::Application (see start_app)
* FullControl - The plugin wants full control over how the application executes. Stopping plugins will be ignored (see batch_mode)
* Stopping - The plugin will stop the app through its own mechanism (see stop_after)
* Passive - These plugins provide non intrusive behaviour (see fps_logger)
*/
namespace tags
{
struct Entrypoint
{};
struct FullControl
{};
struct Stopping
{};
struct Passive
{};
} // namespace tags
/**
* @brief Associate how plugins can interact with each other. This interoperability is decided by comparing tags of different plugins. The plugins inclusion and exclusion lists are populated by this function
*
* @param plugins A list of plugins which are used together
* @return std::vector<Plugin *> A list of plugins which are used together
*/
std::vector<Plugin *> associate_plugins(const std::vector<Plugin *> &plugins);
/**
* @brief Hooks are points in the project that an plugin can subscribe too. These can be expanded on to implement more behaviour in the future
*
* Update - Executed at each update() loop
* OnAppStart - Executed when an app starts
* OnAppClose - Executed when an app closes
* OnPlatformClose - Executed when the platform closes (End off the apps lifecycle)
*/
enum class Hook
{
OnUpdate,
OnAppStart,
OnAppClose,
OnAppError,
OnPlatformClose,
PostDraw,
OnUpdateUi
};
/**
* @brief Plugins are used to define custom behaviour. This allows the addition of features without directly
* interfering with the applications core implementation
*/
class Plugin
{
public:
Plugin(const std::string name,
const std::string description,
std::vector<std::pair<std::string, std::string>> const &commands = {},
std::vector<std::pair<std::string, std::string>> const &options = {}) :
name{name}, description{description}, commands{commands}, options{options} {};
virtual ~Plugin() = default;
/**
* @brief Return a list of hooks that an plugin wants to subscribe to
*
* @return Hooks that the plugin wants to use
*/
virtual const std::vector<Hook> &get_hooks() const = 0;
/**
* @brief Called when an application has been updated
*
* @param delta_time The time taken to compute a frame
*/
virtual void on_update(float delta_time) = 0;
/**
* @brief Called when an app has started
*
* @param app_id The ID of the app
*/
virtual void on_app_start(const std::string &app_id) = 0;
/**
* @brief Called when an app has been closed
*
* @param app_id The ID of the app
*/
virtual void on_app_close(const std::string &app_id) = 0;
/**
* @brief Handle when an application errors
*
* @param app_id The ID of the app which errored
*/
virtual void on_app_error(const std::string &app_id) = 0;
/**
* @brief Called when the platform has been requested to close
*/
virtual void on_platform_close() = 0;
/**
* @brief Post Draw
*/
virtual void on_post_draw(RenderContext &context) = 0;
/**
* @brief Allows to add a UI to a sample
*
* @param drawer The object that is responsible for drawing the overlay
*/
virtual void on_update_ui_overlay(vkb::Drawer &drawer) = 0;
const std::string &get_name() const;
const std::string &get_description() const;
/**
* @brief Test whether the plugin contains a given tag
*
* @tparam C the tag to check for
* @return true tag present
* @return false tag not present
*/
template <typename C>
bool has_tag() const
{
return has_tag(Tag<C>::ID);
}
/**
* @brief Tests whether the plugins contains multiple tags
*
* @tparam C A set of tags
* @return true Contains all tags
* @return false Does not contain all tags
*/
template <typename... C>
bool has_tags() const
{
std::vector<TagID> query = {Tag<C>::ID...};
bool res = true;
for (auto id : query)
{
res &= has_tag(id);
}
return res;
}
/**
* @brief Implemented by plugin base to return if the plugin contains a tag
*
* @param id The tag id of a tag
* @return true contains tag
* @return false does not contain tag
*/
virtual bool has_tag(TagID id) const = 0;
std::vector<std::pair<std::string, std::string>> const &get_commands() const
{
return commands;
}
std::vector<std::pair<std::string, std::string>> const &get_options() const
{
return options;
}
virtual bool handle_command(std::deque<std::string> &arguments) const
{
return false;
}
virtual bool handle_option(std::deque<std::string> &arguments)
{
return false;
}
virtual void trigger_command()
{}
void log_help(size_t width) const;
void set_platform(Platform *platform)
{
assert(!this->platform && platform);
this->platform = platform;
}
void clear_platform()
{
platform = nullptr;
}
protected:
Platform *platform = nullptr;
private:
std::string name;
std::string description;
std::vector<std::pair<std::string, std::string>> commands;
std::vector<std::pair<std::string, std::string>> options;
};
/**
* The following section provides helper functions for filtering containers of plugins
*/
namespace plugins
{
/**
* @brief Get all plugins with tags
* Plugin must include one or more tags
*
* @tparam TAGS Tags that an plugin must contain
* @param domain The list of plugins to query
* @return const std::vector<Plugin *> A list of plugins containing one or more TAGS
*/
template <typename... TAGS>
const std::vector<Plugin *> with_tags(const std::vector<Plugin *> &domain = {})
{
std::vector<TagID> tags = {Tag<TAGS>::ID...};
std::vector<Plugin *> compatable;
for (auto ext : domain)
{
assert(ext != nullptr);
bool has_one = false;
for (auto t : tags)
{
has_one |= ext->has_tag(t);
}
if (has_one)
{
compatable.push_back(ext);
}
}
return compatable;
}
/**
* @brief Get all plugins without the given tags
* Plugin must not include one or more tags
* Essentially the opoposite of plugins::with_tags<...TAGS>()
*
* @tparam TAGS Tags that an plugin must not contain
* @param domain The list of plugins to query
* @return const std::vector<Plugin *> A list of plugins containing one or more TAGS
*/
template <typename... TAGS>
const std::vector<Plugin *> without_tags(const std::vector<Plugin *> &domain = {})
{
std::vector<TagID> tags = {Tag<TAGS>::ID...};
std::vector<Plugin *> compatable;
for (auto ext : domain)
{
assert(ext != nullptr);
bool has_any = false;
for (auto t : tags)
{
has_any |= ext->has_tag(t);
}
if (!has_any)
{
compatable.push_back(ext);
}
}
return compatable;
}
} // namespace plugins
} // namespace vkb