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face_sdk/vulkan/framework/platform/headless_window.h
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/* Copyright (c) 2018-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "platform/window.h"
namespace vkb
{
/**
* @brief Surface-less implementation of a Window using VK_EXT_headless_surface.
* A surface and swapchain are still created but the the present operation resolves to a no op.
* Useful for testing and benchmarking in CI environments.
*/
class HeadlessWindow : public Window
{
public:
HeadlessWindow(const Window::Properties &properties);
virtual ~HeadlessWindow() = default;
/**
* @brief A direct window doesn't have a surface
* @returns VK_NULL_HANDLE
*/
VkSurfaceKHR create_surface(vkb::core::InstanceC &instance) override;
/**
* @brief A direct window doesn't have a surface
* @returns nullptr
*/
VkSurfaceKHR create_surface(VkInstance instance, VkPhysicalDevice physical_device) override;
bool should_close() override;
void close() override;
float get_dpi_factor() const override;
std::vector<const char *> get_required_surface_extensions() const override;
private:
bool closed{false};
};
} // namespace vkb