/* Copyright (c) 2019-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "common/error.h" #pragma warning(push) #pragma warning(disable : 4065) #include #pragma warning(pop) #include "common/vk_common.h" #include "core/shader_module.h" namespace vkb { /// Generate a list of shader resource based on SPIRV reflection code, and provided ShaderVariant class SPIRVReflection { public: /// @brief Reflects shader resources from SPIRV code /// @param stage The Vulkan shader stage flag /// @param spirv The SPIRV code of shader /// @param[out] resources The list of reflected shader resources /// @param variant ShaderVariant used for reflection to specify the size of the runtime arrays in Storage Buffers bool reflect_shader_resources(VkShaderStageFlagBits stage, const std::vector &spirv, std::vector &resources, const ShaderVariant &variant); private: void parse_shader_resources(const spirv_cross::Compiler &compiler, VkShaderStageFlagBits stage, std::vector &resources, const ShaderVariant &variant); void parse_push_constants(const spirv_cross::Compiler &compiler, VkShaderStageFlagBits stage, std::vector &resources, const ShaderVariant &variant); void parse_specialization_constants(const spirv_cross::Compiler &compiler, VkShaderStageFlagBits stage, std::vector &resources, const ShaderVariant &variant); }; } // namespace vkb