#include "FaceApp.h" #include "common/helpers.h" FaceApp::FaceApp(/* args */) { } FaceApp::~FaceApp() { } void FaceApp::initVulkan() { Application::initVulkan(); } void FaceApp::generate_quad() { //std::vector& vertices = obj_vertices; //std::vector indices = obj_indices; //index_count = static_cast(indices.size()); //auto vertex_buffer_size = vkb::to_u32(vertices.size() * sizeof(TextureLoadingVertexStructure)); //auto index_buffer_size = vkb::to_u32(indices.size() * sizeof(uint32_t)); //vkb::core::DeviceC& cDevice = reinterpret_cast(*v_device); //auto vertex_buffer = std::make_unique(cDevice, vertex_buffer_size,VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,VMA_MEMORY_USAGE_CPU_TO_GPU); //vertex_buffer->update(vertices.data(), vertex_buffer_size); //index_buffer = std::make_unique(cDevice,index_buffer_size,VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,VMA_MEMORY_USAGE_CPU_TO_GPU); //index_buffer->update(indices.data(), index_buffer_size); }