debug_fix_screen_change #2

Merged
xsl merged 35 commits from debug_fix_screen_change into main 2026-04-26 10:58:01 +08:00
680 changed files with 8697 additions and 2992 deletions
+1
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@@ -12,4 +12,5 @@
/captures
.externalNativeBuild
.cxx
.idea
local.properties
+8 -1
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@@ -26,6 +26,10 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_library(face_sdk SHARED
app/src/main/cpp/main.cpp
app/src/main/cpp/AndroidOut.cpp
app/src/main/cpp/DebugLog.h
app/src/main/cpp/DebugLog.cpp
app/src/main/cpp/CrashHandler.h
app/src/main/cpp/CrashHandler.cpp
vulkan/AppBase.h
vulkan/AppBase.cpp
vulkan/Application.h
@@ -49,7 +53,10 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Android")
game-activity::game-activity_static
Vulkan::Vulkan
android
log)
log
# dl: needed by CrashHandler::dumpFrame -> dladdr() to map a
# PC back to "module + symbol + offset" in the crash log.
dl)
target_compile_definitions(face_sdk PRIVATE
VMA_STATIC_VULKAN_FUNCTIONS=0
+191
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@@ -0,0 +1,191 @@
# Face SDK 崩溃调试指南
本文档说明如何配合 AI 定位 `libface_sdk.so` 里的崩溃 / 异常。核心思路:**把 Vulkan 每一次异常的上下文写进一个持久日志文件里,崩溃或画面卡住后把这份文件发给 AI 分析。**
---
## 一、已经加好的东西(不需要你做什么)
### 1. `DebugLog` 模块(`app/src/main/cpp/DebugLog.{h,cpp}`
- 线程安全;
- 每条日志带**时间戳 + 线程 ID(tid)**
- 写到 App **私有目录下的文件** —— 不会被 logcat 自动清掉;
- 每写一行 `fflush`,进程挂了也不丢最后几行;
- 文件大小超过 2MB 自动滚动到 `.old`
- 同步把日志镜像到 logcat,tag 是 `FACE_DBG`
### 2. 打点位置
| 位置 | 打点内容 | 用途 |
|---|---|---|
| `android_main` 启动 | pid、tid、日志文件绝对路径 | 每次启动一条,作为分段锚点 |
| 渲染循环心跳 | 每 600 帧一条:`frame=X exceptions_so_far=Y` | 判断启动多久后崩溃 / 异常持续性 |
| `try/catch` 兜底 | 首 10 次异常每次都打,之后每 120 次打一次 | **Vulkan 异常不会再让进程硬崩**,留住现场 |
| `handle_cmd` | 每个 `APP_CMD_*` 事件(尤其 `INIT_WINDOW`/`TERM_WINDOW`/`CONFIG_CHANGED`) | 旋转 / 切后台 / 锁屏场景的时间线 |
| `FaceApp::initVulkan` 入/出口 | 调用次数、`_applicationInited` / `_faceAppInited` / `_sceondInited` 状态 | 判断是否被多次重复调用 |
| `processImageNative` / `passDataToNative` | 每 300 次调用打一条 tid | 验证"Java 两个回调在不同线程并发调 Vulkan"假设 |
| `Application::drawFrame` 里的 4 次 Vulkan 调用 | 非 `VK_SUCCESS` 时打印数值 + 字符串名(例如 `-4 (VK_ERROR_DEVICE_LOST)` | **最关键的证据** |
### 3. 关键行为变化
**⚠️ 现在 `drawFrame` 里 Vulkan 抛出的异常会被 `try/catch` 吃掉 —— App 不会再因为这类问题硬崩溃。**
- 好处:你能继续跑、继续复现、日志一直在写;
- 代价:出问题时表现从"崩溃"变成"**画面卡住 / 黑屏 / 不再更新**"。
- 如果想暂时回到硬崩行为:把 `app/src/main/cpp/main.cpp` 里那段 `try { g_Application->drawFrame(...); } catch (...) { ... }` 改回直接 `g_Application->drawFrame(frameTime);` 即可。
---
## 二、怎么把日志文件取出来
### 方式 A`run-as`(推荐,不需要 root
```bash
adb shell "run-as com.inewme.uvmirror cat files/face_sdk_debug.log" > face_sdk_debug.log
adb shell "run-as com.inewme.uvmirror cat files/face_sdk_debug.log.old" > face_sdk_debug.log.old
```
> `.old` 只有文件滚动过一次才存在,没有可以忽略错误。
### 方式 B:直接看 logcat(实时)
```bash
adb logcat -s FACE_DBG
```
和文件内容基本一致。跑较久的话还是文件更可靠。
### 方式 C:从 App 里拿路径
启动后 `FACE_DBG` 第一条日志长这样:
```
[10:12:03.041][tid=12345] android_main start, pid=23456 tid=12345, logPath=/data/user/0/com.inewme.uvmirror/files/face_sdk_debug.log
```
照这个路径走就对了。
---
## 三、你现在要做的事(B 方案:两种场景都复现一次)
### 场景 1:旋转崩溃(已确认必现)
1. 打开 App,等初始化完成(画面能看到人脸渲染)。
2. **旋转一次屏幕**
3. 等 3~5 秒让日志写进去。
4.`face_sdk_debug.log`**不要清文件**,继续场景 2。
期望看到的关键行:
```
>> handle_cmd APP_CMD_TERM_WINDOW(...)
>> handle_cmd APP_CMD_INIT_WINDOW(...)
FaceApp::initVulkan enter, call#2 ...
drawFrame[NNN] vkAcquireNextImageKHR -> ??? (...)
!!! drawFrame std::exception (frame=NNN count=M): failed to ...
```
注意里面那个 `???` —— 这是整件事的核心证据。
### 场景 2:长时间运行崩溃(之前那个 10 分钟左右的)
**不要退出 App,接着跑**。现在即使旋转触发了异常,进程没死,我们希望看后续会不会再出另一种 VkResult:
1. 尽量不操作(不切后台、不旋转、不锁屏,让 App 持续渲染)。
2. 连续跑 **15~20 分钟**,观察是否复现之前的"无外部事件崩溃"。
3. 复现后(或稳定 20 分钟未复现也行),再取一次 `face_sdk_debug.log`(这次会覆盖场景 1 的那份,所以务必**先把场景 1 的单独保存好**)。
期望看到的关键行(如果真的是 DEVICE_LOST):
```
drawFrame[NNN] vkQueueSubmit -> -4 (VK_ERROR_DEVICE_LOST) ...
```
或者某个 Vulkan 调用返回其他错误码。
### 辅助信息(手边有就顺便记一下)
| 项 | 为什么要 |
|---|---|
| 机型 + Android 版本 | GPU 驱动差异;Adreno / Mali / Xclipse 表现差别大 |
| 复现时手机是不是很烫 | 排查 GPU 温控 / thermal throttling |
| 旋转时是"横屏 → 竖屏"还是"竖屏 → 横屏" / 多次连续旋转? | 某些机型一次 vs 多次触发行为不同 |
| 10 分钟崩溃时 App 在做什么(有在切换 motion 吗?) | 帮助排除 `changeMotionList` 相关路径 |
---
## 四、发给 AI 的时候包含什么
最小集:
1. `face_sdk_debug.log`(场景 1 旋转那份)
2. `face_sdk_debug.log`(场景 2 长跑那份)
3. 如果文件很大,**完整发**比截断发强(AI 主要关心最后几千行)
4. 一句话说明这份日志对应场景 1 还是场景 2,是否复现了
不需要的:
- logcat 完整 dump(体积太大且大多无关,除非 AI 主动问特定 tag)
- 录屏
- 源代码(AI 已经能看到仓库)
---
## 五、当前未解决的假设,等日志验证
| 假设 | 对应 VkResult | 修法 |
|---|---|---|
| 旋转导致 surface 失效未处理 | `VK_ERROR_OUT_OF_DATE_KHR` (-1000001004) 或 `VK_ERROR_SURFACE_LOST_KHR` (-1000000000) 或 `VK_SUBOPTIMAL_KHR` (1000001003) | 实现 `APP_CMD_TERM_WINDOW` 销毁流程 + swapchain 重建 |
| Java 多线程并发提交 graphicsQueue 导致 GPU 长时间后挂 | `VK_ERROR_DEVICE_LOST` (-4),且 `processImageNative` / `passDataToNative` 日志里 tid 不同 | 给所有 `vkQueueSubmit`/`vkQueuePresentKHR` 加全局 queue mutex |
| 驱动 bug / 温度导致 GPU hang | `VK_ERROR_DEVICE_LOST` (-4),单线程也出 | 捕获并尝试重建 device,或上报给机型厂商 |
| 资源累积泄漏 | `VK_ERROR_OUT_OF_DEVICE_MEMORY` (-2) 或 `VK_ERROR_TOO_MANY_OBJECTS` | 排查 `beginSingleTimeCommands`/`processWithVulkan` 路径 |
---
## 六、日志样例(便于你确认打印是否正常)
正常启动应该看到:
```
========== DebugLog opened @ 2026-04-23 14:05:12 (pid=12345) ==========
[14:05:12.019][tid=12345] android_main start, pid=12345 tid=12345, logPath=/data/user/0/com.inewme.uvmirror/files/face_sdk_debug.log
[14:05:12.155][tid=12345] >> handle_cmd APP_CMD_START(10) tid=12345
[14:05:12.155][tid=12345] << handle_cmd APP_CMD_START done
[14:05:12.210][tid=12345] >> handle_cmd APP_CMD_INIT_WINDOW(1) tid=12345
[14:05:12.210][tid=12345] handle_cmd APP_CMD_INIT_WINDOW: calling initVulkan()
[14:05:12.210][tid=12345] FaceApp::initVulkan enter, call#1 _applicationInited=0 _faceAppInited=0 _secondfaceAppInited=0
[14:05:13.420][tid=12345] FaceApp::initVulkan exit, call#1 _applicationInited=1 _faceAppInited=1 _secondfaceAppInited=1
[14:05:13.420][tid=12345] handle_cmd APP_CMD_INIT_WINDOW: initVulkan() returned, isInited=1
[14:05:13.421][tid=12345] << handle_cmd APP_CMD_INIT_WINDOW done
[14:05:14.005][tid=67890] processImageNative #1 tid=67890 w=480 h=480
[14:05:14.008][tid=67891] passDataToNative #1 tid=67891 point_count=468 w=480 h=480
[14:05:35.200][tid=12345] heartbeat: frame=600 exceptions_so_far=0
```
旋转时如果触发异常应该看到:
```
[14:06:10.112][tid=12345] >> handle_cmd APP_CMD_CONFIG_CHANGED(8) tid=12345
[14:06:10.113][tid=12345] >> handle_cmd APP_CMD_TERM_WINDOW(2) tid=12345
[14:06:10.113][tid=12345] handle_cmd APP_CMD_TERM_WINDOW: (no handler yet, ...)
[14:06:10.113][tid=12345] << handle_cmd APP_CMD_TERM_WINDOW done
[14:06:10.250][tid=12345] >> handle_cmd APP_CMD_INIT_WINDOW(1) tid=12345
[14:06:10.250][tid=12345] FaceApp::initVulkan enter, call#2 _applicationInited=1 _faceAppInited=1 _secondfaceAppInited=0
[14:06:10.250][tid=12345] FaceApp::initVulkan exit, call#2 _applicationInited=1 _faceAppInited=1 _secondfaceAppInited=1
[14:06:10.280][tid=12345] drawFrame[1234] vkAcquireNextImageKHR -> -1000001004 (VK_ERROR_OUT_OF_DATE_KHR) currentFrame=0
[14:06:10.280][tid=12345] !!! drawFrame std::exception (frame=1234 count=1): failed to acquire swap chain image!
```
**只要日志里能看到 `vkXxxKHR -> <数值> (<名字>)` 这一行,诊断就成立了。**
---
## 七、文件清单(仅供参考,日常不用动)
```
app/src/main/cpp/
DebugLog.h 新增
DebugLog.cpp 新增
main.cpp 改:日志初始化 / 心跳 / try-catch / cmd 日志 / JNI tid
vulkan/
Application.cpp 改:drawFrame 4 处 VkResult 日志 + VkResultStr
FaceApp.cpp 改:initVulkan 入/出口日志
CMakeLists.txt 改:加入 DebugLog.cpp 到 Android 构建
```
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@@ -1,7 +1,8 @@
plugins {
//alias(libs.plugins.android.application)
alias(libs.plugins.android.library)
id 'org.jetbrains.kotlin.android'
alias(libs.plugins.kotlin.android)
//id 'org.jetbrains.kotlin.android'
}
ext.vvl_version='1.4.321.0'
@@ -30,6 +31,17 @@ android {
debug {
debuggable true
jniDebuggable true
externalNativeBuild {
cmake {
arguments "-DCMAKE_BUILD_TYPE=Debug"
cppFlags "-DDEBUG -O0 -g"
}
}
ndk {
debugSymbolLevel 'FULL' // Debug 版本包含完整符号
}
}
release {
@@ -43,13 +55,13 @@ android {
}
// 添加 Kotlin 编译选项
kotlinOptions {
jvmTarget = '17' // 与 Java 版本保持一致
}
// kotlinOptions {
// jvmTarget = '17' // 与 Java 版本保持一致
// }
kotlin {
jvmToolchain(17)
}
// kotlin {
// jvmToolchain(17)
// }
buildFeatures {
prefab true
@@ -83,6 +95,9 @@ android {
packagingOptions {
pickFirst '**/*.jar'
}
kotlinOptions {
jvmTarget = '17'
}
}
dependencies {
@@ -90,6 +105,7 @@ dependencies {
implementation libs.appcompat
implementation libs.material
implementation libs.games.activity
implementation libs.androidx.core.core.ktx
testImplementation libs.junit
androidTestImplementation libs.ext.junit
androidTestImplementation libs.espresso.core
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@@ -9,7 +9,33 @@ layout(location = 0) out vec4 outColor;
// 纹理采样器
layout(binding = 0) uniform sampler2D texSampler;
layout(push_constant) uniform PushConstants {
float zoom;
float r;
float g;
float b;
float radius;
float ux;
float uy;
} pushConstants;
void main() {
// outFragColor = color;
// 获取当前片元的屏幕坐标(左下角为原点)
vec2 fragCoord = gl_FragCoord.xy;
// 屏幕中心(480x480 的中心是 (240, 240)
vec2 center = vec2(240.0, 240.0);
// 计算到中心的距离(欧氏距离,单位:像素)
float dist = length(fragCoord - center);
// 判断是否在半径之外
if (dist > pushConstants.radius) {
// 使用 push constant 中的 RGB 颜色(注意 alpha 设为 1.0
outColor = vec4(pushConstants.r, pushConstants.g, pushConstants.b, 1.0);
} else {
// 采样纹理
outColor = texture(texSampler, inTexCoord);
}
}
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+12 -2
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@@ -38,7 +38,15 @@ const vec2 texCoords[6] = vec2[6](
// 定义 Push Constant,只有一个 float
layout(push_constant) uniform PushConstants {
float myValue;
float zoom;
float r;
float g;
float b;
float radius;
float ux;
float uy;
float offset_x;
float offset_y;
} pushConstants;
@@ -48,7 +56,9 @@ layout(location = 0) out vec2 outTexCoord;
void main() {
// 获取顶点位置
vec2 position = positions[gl_VertexIndex];
position = position * pushConstants.myValue;
position = position * pushConstants.zoom;
position.x = position.x + (pushConstants.offset_x/480);
position.y = position.y + (pushConstants.offset_y/480);
// 设置输出位置(Vulkan使用不同的坐标系)
gl_Position = vec4(position, 0.0, 1.0);
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+28 -1
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@@ -5,13 +5,40 @@ layout (binding = 1) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec3 inNormal;
layout(push_constant) uniform PushConstants {
float zoom;
float r;
float g;
float b;
float radius;
float ux;
float uy;
} pushConstants;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec4 color = texture(samplerColor, inUV);
// outFragColor = color;
// 获取当前片元的屏幕坐标(左下角为原点)
vec2 fragCoord = gl_FragCoord.xy;
// 屏幕中心(480x480 的中心是 (240, 240)
vec2 center = vec2(240.0, 240.0);
// 计算到中心的距离(欧氏距离,单位:像素)
float dist = length(fragCoord - center);
// 判断是否在半径之外
if (dist > pushConstants.radius) {
// 使用 push constant 中的 RGB 颜色(注意 alpha 设为 1.0
outFragColor = vec4(pushConstants.r, pushConstants.g, pushConstants.b, 1.0);
} else {
vec2 pos = vec2(pushConstants.ux/4096.f, pushConstants.uy/2048.f);
vec2 uv = pos + vec2(inUV.x/8.f, inUV.y/4.f);
vec4 color = texture(samplerColor, uv);
outFragColor = color;
}
}
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@@ -17,7 +17,15 @@ layout (location = 0) out vec2 outUV;
layout (location = 1) out vec3 outNormal;
layout(push_constant) uniform PushConstants {
float myValue;
float zoom;
float r;
float g;
float b;
float radius;
float ux;
float uy;
float offset_x;
float offset_y;
} pushConstants;
out gl_PerVertex
@@ -30,7 +38,9 @@ void main()
outUV = inUV;
vec2 position = vec2(inPos.xy*2 -1);
position = position * pushConstants.myValue;
position = position * pushConstants.zoom;
position.x = position.x + (pushConstants.offset_x/480);
position.y = position.y + (pushConstants.offset_y/480);
gl_Position = vec4(position, 0.5, 1.0);
vec4 pos = ubo.model * vec4(inPos, 1.0);
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@@ -0,0 +1,512 @@
// CrashHandler.cpp
//
// Async-signal-safe crash dumper for the face_sdk native library. The goal
// is that the next time the app dies (e.g. another FORTIFY: pthread_mutex_lock
// called on a destroyed mutex from inside the Vulkan driver) we don't only
// have logcat — we also have a self-contained dump on the device's app data
// directory that the user can pull off and send back, even after a reboot.
//
// Why we need this:
// - DebugLog only writes "happy path" events. The Vulkan crash happens
// synchronously inside vkQueueSubmit / vkFreeCommandBuffers — there is
// no DebugLog call near the crash site, so the file log just stops.
// - logcat survives across the crash (debuggerd dumps the backtrace there)
// but logcat is volatile: a couple of reboots, a logcat -c, or a long
// idle period and it's gone. We want a persistent file.
// - tombstones in /data/tombstones/ are root-only on consumer devices.
//
// Implementation notes:
// - Inside a signal handler we MUST stick to async-signal-safe APIs
// (man 7 signal-safety). That rules out fprintf / snprintf / malloc.
// We use write(), our own integer-to-string conversion, and a single
// pre-opened fd. dladdr() is technically not on the POSIX safe list but
// bionic's implementation only takes one rwlock and is widely used in
// other crash dumpers (breakpad, crashpad, libunwindstack). We accept
// that risk because the alternative is no symbol at all.
// - We use <unwind.h> (_Unwind_Backtrace) instead of execinfo.h because
// bionic doesn't ship execinfo.h on all NDK levels, and _Unwind_Backtrace
// is the same primitive Android's own tombstoned uses.
// - We re-raise the original signal with the default handler at the end so
// the OS still produces a tombstone / ANR record for vendors that
// read /data/tombstones/.
#include "CrashHandler.h"
#ifndef _WIN32
#include <android/log.h>
#include <dlfcn.h>
#include <errno.h>
#include <fcntl.h>
#include <pthread.h>
#include <signal.h>
#include <stdint.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/syscall.h>
#include <sys/types.h>
#include <time.h>
#include <unistd.h>
#include <unwind.h>
#include <atomic>
namespace {
// ---------- Globals (touched from the handler -> only POD/atomics) ---------
constexpr size_t kCrashStackSize = 64 * 1024; // sigaltstack
constexpr size_t kMaxFrames = 64;
constexpr size_t kNoteCapacity = 256;
uint8_t g_sigStack[kCrashStackSize];
int g_crashFd = -1; // crash log fd (append, sync)
int g_debugFd = -1; // optional: also dup write to debug log
std::atomic<bool> g_installed{false};
std::atomic<bool> g_handlingCrash{false};
// Single writer of g_note: setNote() (uses memcpy under a tiny lock, but the
// handler reads byte-by-byte so a torn read at most produces a truncated
// note, never a deref of bad memory).
char g_note[kNoteCapacity] = {0};
pthread_mutex_t g_noteMtx = PTHREAD_MUTEX_INITIALIZER;
const int g_signals[] = { SIGSEGV, SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSYS };
constexpr size_t kNumSignals = sizeof(g_signals) / sizeof(g_signals[0]);
// ----------------------- Async-signal-safe writers -------------------------
// Write a NUL-terminated string. Drops the trailing NUL.
void sigWrite(int fd, const char* s) {
if (fd < 0 || !s) return;
size_t n = 0;
while (s[n]) ++n;
if (n == 0) return;
// Loop until everything is written or we error out. Async-safe.
while (n > 0) {
ssize_t w = write(fd, s, n);
if (w <= 0) {
if (w < 0 && errno == EINTR) continue;
return;
}
s += w;
n -= (size_t)w;
}
}
// Write n bytes from buf. Used for the note (may contain anything).
void sigWriteN(int fd, const char* buf, size_t n) {
if (fd < 0 || !buf) return;
while (n > 0) {
ssize_t w = write(fd, buf, n);
if (w <= 0) {
if (w < 0 && errno == EINTR) continue;
return;
}
buf += w;
n -= (size_t)w;
}
}
// Write the same string to both the crash log and the debug log (if any).
void sigDump(const char* s) {
sigWrite(g_crashFd, s);
sigWrite(g_debugFd, s);
}
// Convert an unsigned integer to its decimal representation. Returns the
// number of characters written into buf (without a NUL).
size_t u64ToDec(uint64_t v, char* buf, size_t cap) {
if (cap == 0) return 0;
char tmp[32];
size_t i = 0;
if (v == 0) {
tmp[i++] = '0';
} else {
while (v && i < sizeof(tmp)) {
tmp[i++] = (char)('0' + (v % 10));
v /= 10;
}
}
size_t out = (i < cap) ? i : cap;
for (size_t k = 0; k < out; ++k) {
buf[k] = tmp[i - 1 - k];
}
return out;
}
// Convert an unsigned 64-bit value to a fixed-width 16-digit hex string.
// Useful for PC values.
size_t u64ToHex16(uint64_t v, char* buf, size_t cap) {
static const char digits[] = "0123456789abcdef";
if (cap < 16) return 0;
for (int i = 15; i >= 0; --i) {
buf[i] = digits[v & 0xF];
v >>= 4;
}
return 16;
}
// Write "<key>=<u64>\n".
void sigWriteKV_u64(int fd, const char* key, uint64_t v) {
sigWrite(fd, key);
sigWrite(fd, "=");
char num[24];
size_t n = u64ToDec(v, num, sizeof(num));
sigWriteN(fd, num, n);
sigWrite(fd, "\n");
}
// Write "<key>=0x<hex>\n".
void sigWriteKV_ptr(int fd, const char* key, uint64_t v) {
sigWrite(fd, key);
sigWrite(fd, "=0x");
char hx[16];
u64ToHex16(v, hx, sizeof(hx));
sigWriteN(fd, hx, 16);
sigWrite(fd, "\n");
}
// ------------------------- Signal name lookup ------------------------------
const char* signalName(int signo) {
switch (signo) {
case SIGSEGV: return "SIGSEGV";
case SIGABRT: return "SIGABRT";
case SIGBUS: return "SIGBUS";
case SIGFPE: return "SIGFPE";
case SIGILL: return "SIGILL";
case SIGSYS: return "SIGSYS";
case SIGTRAP: return "SIGTRAP";
default: return "SIG?";
}
}
// si_code to short string. Only the most common ones; everything else falls
// back to the numeric value via sigWriteKV_u64.
const char* siCodeName(int signo, int code) {
switch (signo) {
case SIGSEGV:
if (code == SEGV_MAPERR) return "SEGV_MAPERR";
if (code == SEGV_ACCERR) return "SEGV_ACCERR";
break;
case SIGBUS:
if (code == BUS_ADRALN) return "BUS_ADRALN";
if (code == BUS_ADRERR) return "BUS_ADRERR";
if (code == BUS_OBJERR) return "BUS_OBJERR";
break;
case SIGFPE:
if (code == FPE_INTDIV) return "FPE_INTDIV";
if (code == FPE_INTOVF) return "FPE_INTOVF";
if (code == FPE_FLTDIV) return "FPE_FLTDIV";
break;
case SIGILL:
if (code == ILL_ILLOPC) return "ILL_ILLOPC";
if (code == ILL_ILLOPN) return "ILL_ILLOPN";
break;
case SIGABRT:
if (code == SI_TKILL) return "SI_TKILL";
if (code == SI_USER) return "SI_USER";
break;
}
return "?";
}
// ------------------------- Backtrace via _Unwind_Backtrace -----------------
struct UnwindCtx {
uintptr_t* frames;
size_t count;
size_t cap;
};
_Unwind_Reason_Code unwindCallback(_Unwind_Context* ctx, void* arg) {
UnwindCtx* uc = static_cast<UnwindCtx*>(arg);
if (uc->count >= uc->cap) return _URC_END_OF_STACK;
uintptr_t pc = _Unwind_GetIP(ctx);
if (pc) {
// Trim Thumb bit on 32-bit ARM. No-op on aarch64/x86_64.
pc &= ~(uintptr_t)1;
uc->frames[uc->count++] = pc;
}
return _URC_NO_REASON;
}
size_t captureBacktrace(uintptr_t* out, size_t cap) {
UnwindCtx uc{out, 0, cap};
_Unwind_Backtrace(&unwindCallback, &uc);
return uc.count;
}
// Dump one frame: " #02 pc 000000000000abcd /path/lib.so (Symbol+0x10)"
void dumpFrame(int fd, size_t idx, uintptr_t pc) {
sigWrite(fd, " #");
char num[8];
if (idx < 10) {
num[0] = '0';
num[1] = (char)('0' + idx);
sigWriteN(fd, num, 2);
} else {
size_t n = u64ToDec(idx, num, sizeof(num));
sigWriteN(fd, num, n);
}
sigWrite(fd, " pc ");
char hx[16];
u64ToHex16((uint64_t)pc, hx, sizeof(hx));
sigWriteN(fd, hx, 16);
Dl_info info;
memset(&info, 0, sizeof(info));
if (dladdr(reinterpret_cast<void*>(pc), &info) && info.dli_fname) {
sigWrite(fd, " ");
sigWrite(fd, info.dli_fname);
if (info.dli_sname) {
uintptr_t sym = reinterpret_cast<uintptr_t>(info.dli_saddr);
uintptr_t off = (sym && pc >= sym) ? (pc - sym) : 0;
sigWrite(fd, " (");
sigWrite(fd, info.dli_sname);
sigWrite(fd, "+0x");
char ohx[16];
u64ToHex16((uint64_t)off, ohx, sizeof(ohx));
sigWriteN(fd, ohx, 16);
sigWrite(fd, ")");
} else if (info.dli_fbase) {
uintptr_t base = reinterpret_cast<uintptr_t>(info.dli_fbase);
uintptr_t off = (pc >= base) ? (pc - base) : 0;
sigWrite(fd, " (offset 0x");
char ohx[16];
u64ToHex16((uint64_t)off, ohx, sizeof(ohx));
sigWriteN(fd, ohx, 16);
sigWrite(fd, ")");
}
}
sigWrite(fd, "\n");
}
// ------------------------- Time + tid helpers ------------------------------
// Builds "YYYY-MM-DD HH:MM:SS.mmm UTC" into the given buffer (no NUL).
// Returns the number of bytes written. Async-signal-safe (no stdio, no
// localtime_r tz lookups).
size_t formatTimestamp(char* b, size_t cap) {
timespec ts{};
clock_gettime(CLOCK_REALTIME, &ts);
struct tm tm_info{};
time_t s = ts.tv_sec;
gmtime_r(&s, &tm_info);
size_t i = 0;
auto putUInt = [&](unsigned v, int width) {
char tmp[8];
size_t n = u64ToDec(v, tmp, sizeof(tmp));
while ((int)n < (size_t)width) {
if (i < cap) b[i++] = '0';
++n;
}
for (size_t k = 0; k < n; ++k) {
if (i < cap) b[i++] = tmp[k];
}
};
putUInt((unsigned)(tm_info.tm_year + 1900), 4); if (i < cap) b[i++] = '-';
putUInt((unsigned)(tm_info.tm_mon + 1), 2); if (i < cap) b[i++] = '-';
putUInt((unsigned)(tm_info.tm_mday), 2); if (i < cap) b[i++] = ' ';
putUInt((unsigned)(tm_info.tm_hour), 2); if (i < cap) b[i++] = ':';
putUInt((unsigned)(tm_info.tm_min), 2); if (i < cap) b[i++] = ':';
putUInt((unsigned)(tm_info.tm_sec), 2); if (i < cap) b[i++] = '.';
putUInt((unsigned)(ts.tv_nsec / 1000000), 3);
static const char kSuffix[] = " UTC";
for (size_t k = 0; k < sizeof(kSuffix) - 1; ++k) {
if (i < cap) b[i++] = kSuffix[k];
}
return i;
}
pid_t currentTid() {
return static_cast<pid_t>(syscall(SYS_gettid));
}
// ------------------------- Signal handler ----------------------------------
void crashHandler(int signo, siginfo_t* info, void* ucontext) {
(void)ucontext;
// Re-entry guard: if a second signal fires while we're dumping (e.g. our
// own dladdr trips a SIGSEGV) just chain to the default handler.
bool expected = false;
if (!g_handlingCrash.compare_exchange_strong(expected, true,
std::memory_order_acq_rel)) {
// Already in handler -> default + bail.
signal(signo, SIG_DFL);
raise(signo);
return;
}
sigDump("\n========== FACE_SDK CRASH ==========\n");
sigDump("time=");
{
char tsbuf[48];
size_t tn = formatTimestamp(tsbuf, sizeof(tsbuf));
sigWriteN(g_crashFd, tsbuf, tn);
sigWriteN(g_debugFd, tsbuf, tn);
}
sigDump("\n");
sigDump("signal=");
sigDump(signalName(signo));
sigDump(" code=");
sigDump(siCodeName(signo, info ? info->si_code : 0));
sigDump("\n");
if (info) {
sigWriteKV_u64(g_crashFd, "si_signo", (uint64_t)info->si_signo);
sigWriteKV_u64(g_debugFd, "si_signo", (uint64_t)info->si_signo);
sigWriteKV_u64(g_crashFd, "si_code", (uint64_t)info->si_code);
sigWriteKV_u64(g_debugFd, "si_code", (uint64_t)info->si_code);
sigWriteKV_ptr(g_crashFd, "si_addr", (uint64_t)(uintptr_t)info->si_addr);
sigWriteKV_ptr(g_debugFd, "si_addr", (uint64_t)(uintptr_t)info->si_addr);
}
sigWriteKV_u64(g_crashFd, "pid", (uint64_t)getpid());
sigWriteKV_u64(g_debugFd, "pid", (uint64_t)getpid());
sigWriteKV_u64(g_crashFd, "tid", (uint64_t)currentTid());
sigWriteKV_u64(g_debugFd, "tid", (uint64_t)currentTid());
// Note (current frame index, current motion, ...).
sigDump("note=");
sigWriteN(g_crashFd, g_note, strnlen(g_note, kNoteCapacity));
sigWriteN(g_debugFd, g_note, strnlen(g_note, kNoteCapacity));
sigDump("\n");
sigDump("backtrace:\n");
uintptr_t frames[kMaxFrames];
size_t nf = captureBacktrace(frames, kMaxFrames);
for (size_t i = 0; i < nf; ++i) {
dumpFrame(g_crashFd, i, frames[i]);
dumpFrame(g_debugFd, i, frames[i]);
}
sigDump("==================================\n");
// Make sure everything reaches disk before we self-destruct.
if (g_crashFd >= 0) fsync(g_crashFd);
if (g_debugFd >= 0) fsync(g_debugFd);
// Mirror to logcat too so a quick `adb logcat -d` after a reboot still
// shows the SIGNAL line (helps cross-checking the file).
__android_log_print(ANDROID_LOG_FATAL, "FACE_DBG_CRASH",
"fatal %s @ tid=%d, see face_sdk_crash.log",
signalName(signo), currentTid());
// Restore default handler and re-raise. This produces /data/tombstones/*
// on rooted devices and tells debuggerd to print the official Android
// backtrace into logcat (`crash_dump64 ... DEBUG`).
struct sigaction dfl{};
dfl.sa_handler = SIG_DFL;
sigemptyset(&dfl.sa_mask);
sigaction(signo, &dfl, nullptr);
raise(signo);
}
} // namespace
namespace CrashHandler {
void install(const std::string& internalDataPath,
const std::string& debugLogPath) {
bool expected = false;
if (!g_installed.compare_exchange_strong(expected, true,
std::memory_order_acq_rel)) {
return; // already installed
}
// Open the persistent crash log file in append mode. We keep it open
// forever so the signal handler doesn't have to call open() (which is
// safe but slow).
{
std::string path = internalDataPath.empty()
? std::string("/data/local/tmp/face_sdk_crash.log")
: internalDataPath + "/face_sdk_crash.log";
g_crashFd = open(path.c_str(),
O_WRONLY | O_CREAT | O_APPEND | O_CLOEXEC,
0644);
if (g_crashFd >= 0) {
// Header for the new run.
sigWrite(g_crashFd, "\n=== CrashHandler installed pid=");
char pidbuf[16];
size_t n = u64ToDec((uint64_t)getpid(), pidbuf, sizeof(pidbuf));
sigWriteN(g_crashFd, pidbuf, n);
sigWrite(g_crashFd, " ===\n");
fsync(g_crashFd);
__android_log_print(ANDROID_LOG_INFO, "FACE_DBG",
"CrashHandler log file: %s", path.c_str());
} else {
__android_log_print(ANDROID_LOG_WARN, "FACE_DBG",
"CrashHandler failed to open %s: %s",
path.c_str(), strerror(errno));
}
}
// Also keep a writable fd to the DebugLog file (if any) so dumps land
// next to the regular tail of the log. We don't touch g_fp inside
// DebugLog because that would need its mutex — not safe in handler.
if (!debugLogPath.empty()) {
g_debugFd = open(debugLogPath.c_str(),
O_WRONLY | O_APPEND | O_CLOEXEC,
0644);
if (g_debugFd < 0) {
__android_log_print(ANDROID_LOG_WARN, "FACE_DBG",
"CrashHandler: cannot open debug log %s: %s",
debugLogPath.c_str(), strerror(errno));
}
}
// Set up an alternate stack so we still have stack space if the original
// thread ran out (very common for Vulkan crashes inside deep driver
// call chains).
stack_t ss{};
ss.ss_sp = g_sigStack;
ss.ss_size = sizeof(g_sigStack);
ss.ss_flags = 0;
if (sigaltstack(&ss, nullptr) != 0) {
__android_log_print(ANDROID_LOG_WARN, "FACE_DBG",
"CrashHandler: sigaltstack failed: %s",
strerror(errno));
}
struct sigaction sa{};
sa.sa_sigaction = &crashHandler;
sa.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
sigemptyset(&sa.sa_mask);
for (size_t i = 0; i < kNumSignals; ++i) {
if (sigaction(g_signals[i], &sa, nullptr) != 0) {
__android_log_print(ANDROID_LOG_WARN, "FACE_DBG",
"CrashHandler: sigaction(%d) failed: %s",
g_signals[i], strerror(errno));
}
}
__android_log_print(ANDROID_LOG_INFO, "FACE_DBG",
"CrashHandler installed for SIGSEGV/SIGABRT/SIGBUS/SIGFPE/SIGILL/SIGSYS");
}
void setNote(const char* note) {
if (!note) note = "";
pthread_mutex_lock(&g_noteMtx);
size_t n = strnlen(note, kNoteCapacity - 1);
memcpy(g_note, note, n);
g_note[n] = '\0';
pthread_mutex_unlock(&g_noteMtx);
}
} // namespace CrashHandler
#else // _WIN32 — no-op on host build
namespace CrashHandler {
void install(const std::string&, const std::string&) {}
void setNote(const char*) {}
} // namespace CrashHandler
#endif
+33
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@@ -0,0 +1,33 @@
#ifndef FACE_SDK_CRASH_HANDLER_H
#define FACE_SDK_CRASH_HANDLER_H
#include <string>
namespace CrashHandler {
// Install signal handlers for SIGSEGV / SIGABRT / SIGBUS / SIGFPE / SIGILL.
//
// On a fatal signal we:
// 1) Switch to a pre-allocated 64KB sigaltstack so we still have stack
// space even if the original thread's stack was the cause.
// 2) Write a self-contained crash record to <internalDataPath>/face_sdk_crash.log
// (and also try to append it to the DebugLog file passed in).
// The record contains: signal name, si_code, si_addr, pid, tid,
// a synchronous unwound backtrace (PC + module + offset for each frame),
// and the value of any extra context the caller registered via setNote().
// 3) Re-raise the original signal with the default handler so that the
// Android tombstone pipeline still produces /data/tombstones/* files.
//
// Safe to call once. Subsequent calls are no-ops. Must be called AFTER
// DebugLog::init() so we know the log directory.
void install(const std::string& internalDataPath,
const std::string& debugLogPath = "");
// Optional short note (<= 256 chars) appended to every crash dump from now on.
// Useful to record "current frame index", "current motion", etc. so we know
// what was happening at the moment of the crash. Async-signal-safe to read.
void setNote(const char* note);
} // namespace CrashHandler
#endif // FACE_SDK_CRASH_HANDLER_H
+165
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#include "DebugLog.h"
#include <android/log.h>
#include <sys/stat.h>
#include <sys/syscall.h>
#include <unistd.h>
#include <cstdarg>
#include <cstdio>
#include <ctime>
#include <cstring>
#include <mutex>
#include <string>
#include <unordered_map>
namespace {
std::mutex g_mtx;
FILE* g_fp = nullptr;
std::string g_path;
constexpr size_t kMaxSize = 2 * 1024 * 1024; // 2 MB before rotation
// Throttle bookkeeping: one slot per distinct key passed to log_throttled().
struct ThrottleSlot {
int64_t last_emit_ms = 0; // when we last actually wrote a line for this key
uint32_t suppressed = 0; // number of calls swallowed since last_emit_ms
};
std::unordered_map<std::string, ThrottleSlot> g_throttle;
constexpr int64_t kThrottleWindowMs = 2000; // 2 seconds
pid_t currentTid() {
return static_cast<pid_t>(syscall(SYS_gettid));
}
int64_t nowMs() {
timespec ts{};
clock_gettime(CLOCK_MONOTONIC, &ts);
return static_cast<int64_t>(ts.tv_sec) * 1000 + ts.tv_nsec / 1000000;
}
// Assumes g_mtx is held. Writes a single pre-formatted line to disk + logcat.
void writeLineLocked(const char* body) {
pid_t tid = currentTid();
timespec ts{};
clock_gettime(CLOCK_REALTIME, &ts);
struct tm tm_info{};
localtime_r(&ts.tv_sec, &tm_info);
char timebuf[32];
strftime(timebuf, sizeof(timebuf), "%H:%M:%S", &tm_info);
if (g_fp) {
std::fprintf(g_fp, "[%s.%03ld][tid=%d] %s\n",
timebuf, ts.tv_nsec / 1000000, tid, body);
std::fflush(g_fp);
}
__android_log_print(ANDROID_LOG_INFO, "FACE_DBG", "[tid=%d] %s", tid, body);
}
} // namespace
namespace DebugLog {
void init(const char* internalDataPath) {
std::lock_guard<std::mutex> lk(g_mtx);
if (g_fp) {
return; // already initialized
}
const char* base = (internalDataPath && *internalDataPath) ? internalDataPath : "/data/local/tmp";
g_path = std::string(base) + "/face_sdk_debug.log";
// Rotate once if current file is too large.
struct stat st{};
if (stat(g_path.c_str(), &st) == 0 && static_cast<size_t>(st.st_size) > kMaxSize) {
std::string backup = g_path + ".old";
std::remove(backup.c_str());
std::rename(g_path.c_str(), backup.c_str());
}
g_fp = std::fopen(g_path.c_str(), "a");
if (g_fp) {
time_t now = time(nullptr);
struct tm tm_info{};
localtime_r(&now, &tm_info);
char tbuf[64];
strftime(tbuf, sizeof(tbuf), "%Y-%m-%d %H:%M:%S", &tm_info);
std::fprintf(g_fp,
"\n========== DebugLog opened @ %s (pid=%d) ==========\n",
tbuf, getpid());
std::fflush(g_fp);
}
__android_log_print(ANDROID_LOG_INFO, "FACE_DBG",
"DebugLog file path: %s", g_path.c_str());
}
void log(const char* fmt, ...) {
char buf[1024];
va_list ap;
va_start(ap, fmt);
int n = std::vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
if (n < 0) return;
std::lock_guard<std::mutex> lk(g_mtx);
writeLineLocked(buf);
}
void log_throttled(const char* key, const char* fmt, ...) {
char buf[1024];
va_list ap;
va_start(ap, fmt);
int n = std::vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
if (n < 0) return;
const char* k = key ? key : "";
int64_t now = nowMs();
std::lock_guard<std::mutex> lk(g_mtx);
auto it = g_throttle.find(k);
if (it == g_throttle.end()) {
// First time we see this key -> always log.
ThrottleSlot slot;
slot.last_emit_ms = now;
slot.suppressed = 0;
g_throttle.emplace(k, slot);
writeLineLocked(buf);
return;
}
ThrottleSlot& slot = it->second;
int64_t elapsed = now - slot.last_emit_ms;
if (elapsed < kThrottleWindowMs) {
// Still inside the 2s window -> swallow.
++slot.suppressed;
return;
}
// Window elapsed: emit the line, annotated with how many we swallowed.
if (slot.suppressed > 0) {
char annotated[1200];
std::snprintf(annotated, sizeof(annotated),
"%s (repeated %u times in last %lldms, key=%s)",
buf, slot.suppressed, (long long)elapsed, k);
writeLineLocked(annotated);
} else {
writeLineLocked(buf);
}
slot.last_emit_ms = now;
slot.suppressed = 0;
}
void flush() {
std::lock_guard<std::mutex> lk(g_mtx);
if (g_fp) std::fflush(g_fp);
}
std::string getLogPath() {
std::lock_guard<std::mutex> lk(g_mtx);
return g_path;
}
} // namespace DebugLog
+33
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#ifndef FACE_SDK_DEBUGLOG_H
#define FACE_SDK_DEBUGLOG_H
#include <string>
namespace DebugLog {
// Call once (e.g. in android_main) with android_app->activity->internalDataPath.
// Safe to call multiple times; subsequent calls are no-ops.
void init(const char* internalDataPath);
// Thread-safe. Also mirrored to logcat with tag "FACE_DBG".
// Every line is prefixed with timestamp + thread id and flushed to disk immediately,
// so even a hard crash will preserve the tail.
void log(const char* fmt, ...) __attribute__((format(printf, 1, 2)));
// Throttled variant keyed by a caller-supplied string.
// - The first call with a given key is always written.
// - Subsequent calls with the same key within 2 seconds are suppressed.
// - When the throttle window elapses, the next matching call is written with a
// "(repeated N times in last Xms)" suffix describing the suppressed ones.
// Use stable, short keys (e.g. "drawFrame.acquire", "drawFrame.present").
void log_throttled(const char* key, const char* fmt, ...) __attribute__((format(printf, 2, 3)));
// Force flush to disk.
void flush();
// Absolute path of the log file (valid after init()).
std::string getLogPath();
} // namespace DebugLog
#endif // FACE_SDK_DEBUGLOG_H
+341 -12
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@@ -3,42 +3,106 @@
#include <game-activity/native_app_glue/android_native_app_glue.h>
#include <game-activity/GameActivity.h>
#include "AndroidOut.h"
#include "DebugLog.h"
#include "CrashHandler.h"
#include "FaceApp.h"
#include <android/asset_manager.h>
#include <sys/syscall.h>
#include <unistd.h>
#include <atomic>
#include <chrono>
#include <cstdio>
#include <thread>
using namespace std;
static inline pid_t dbg_tid() {
return static_cast<pid_t>(syscall(SYS_gettid));
}
static const char* appCmdName(int32_t cmd) {
switch (cmd) {
case APP_CMD_INIT_WINDOW: return "APP_CMD_INIT_WINDOW";
case APP_CMD_TERM_WINDOW: return "APP_CMD_TERM_WINDOW";
case APP_CMD_WINDOW_RESIZED: return "APP_CMD_WINDOW_RESIZED";
case APP_CMD_WINDOW_REDRAW_NEEDED: return "APP_CMD_WINDOW_REDRAW_NEEDED";
case APP_CMD_CONTENT_RECT_CHANGED: return "APP_CMD_CONTENT_RECT_CHANGED";
case APP_CMD_GAINED_FOCUS: return "APP_CMD_GAINED_FOCUS";
case APP_CMD_LOST_FOCUS: return "APP_CMD_LOST_FOCUS";
case APP_CMD_CONFIG_CHANGED: return "APP_CMD_CONFIG_CHANGED";
case APP_CMD_LOW_MEMORY: return "APP_CMD_LOW_MEMORY";
case APP_CMD_START: return "APP_CMD_START";
case APP_CMD_RESUME: return "APP_CMD_RESUME";
case APP_CMD_SAVE_STATE: return "APP_CMD_SAVE_STATE";
case APP_CMD_PAUSE: return "APP_CMD_PAUSE";
case APP_CMD_STOP: return "APP_CMD_STOP";
case APP_CMD_DESTROY: return "APP_CMD_DESTROY";
default: return "APP_CMD_???";
}
}
extern "C" {
android_app* g_android_app = nullptr;
FaceApp* g_Application = nullptr;
AAssetManager* g_assetManager = nullptr;
jobject g_callback = nullptr;
jobject g_callbackAnimationFinished = nullptr;
void handle_cmd(android_app *pApp, int32_t cmd) {
DebugLog::log(">> handle_cmd %s(%d) tid=%d", appCmdName(cmd), (int)cmd, dbg_tid());
switch (cmd) {
case APP_CMD_INIT_WINDOW:
aout << "APP_CMD_INIT_WINDOW" << std::endl;
g_Application->initVulkan();
DebugLog::log("handle_cmd APP_CMD_INIT_WINDOW: calling onWindowInit()");
if (g_Application != nullptr) {
g_Application->onWindowInit();
DebugLog::log("handle_cmd APP_CMD_INIT_WINDOW: onWindowInit() returned, isInited=%d",
(int)g_Application->isInited());
} else {
DebugLog::log("handle_cmd APP_CMD_INIT_WINDOW: g_Application is null, skipping");
}
break;
case APP_CMD_TERM_WINDOW:
aout << "APP_CMD_TERM_WINDOW" << std::endl;
DebugLog::log("handle_cmd APP_CMD_TERM_WINDOW: calling onWindowLost()");
if (g_Application != nullptr) {
g_Application->onWindowLost();
}
DebugLog::log("handle_cmd APP_CMD_TERM_WINDOW: onWindowLost() returned");
break;
default:
break;
}
DebugLog::log("<< handle_cmd %s done", appCmdName(cmd));
}
const int ArgLen = 128*1024;
char g_InitArgString[ArgLen] = {0};
void android_main(struct android_app *pApp) {
DebugLog::init(pApp->activity->internalDataPath);
// 安装信号处理器越早越好:之前的 FORTIFY: pthread_mutex_lock 崩溃
// 是裸的 SIGABRT,没有任何 signal handler,所以 DebugLog 文件停在最后
// 一条业务日志、看不到任何崩溃栈。装上之后任何 fatal signal 都会把:
// * 信号名 / si_code / si_addr / pid / tid / 当前 note
// * 完整 backtracePC + 模块 + 符号 + 偏移)
// 同步落到 internalDataPath/face_sdk_crash.log(以及 DebugLog 文件尾),
// 然后再走默认 handler 让 debuggerd 产生 tombstone。
CrashHandler::install(pApp->activity->internalDataPath,
DebugLog::getLogPath());
DebugLog::log("android_main start, pid=%d tid=%d, logPath=%s",
getpid(), dbg_tid(), DebugLog::getLogPath().c_str());
aout << "Welcome to android_main" << std::endl;
g_android_app = pApp;
g_assetManager = pApp->activity->assetManager;
FaceApp application;
g_Application = &application;
application.SetInitArg(g_InitArgString);
//FaceApp application;
//g_Application = &application;
if(g_Application == nullptr) {
g_Application = new FaceApp();
}
g_Application->SetInitArg(g_InitArgString);
pApp->onAppCmd = handle_cmd;
long long last_update_time = 0;
android_app_set_motion_event_filter(pApp, nullptr);
@@ -70,23 +134,67 @@ void android_main(struct android_app *pApp) {
}
}
}
if(application.isInited())
// isInited() checks _applicationInited && _faceAppInited && _sceondInited,
// so while the window is gone (between TERM_WINDOW and the next
// INIT_WINDOW) this is false and we skip drawFrame entirely — no
// exceptions, no log spam. The outer sleep at the bottom already
// caps the loop frequency.
if(g_Application->isInited())
{
auto frameTime = (start_time - _lastDrawFrameTime);
_lastDrawFrameTime = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
application.drawFrame(frameTime);
static uint64_t s_frameIdx = 0;
static uint64_t s_excCount = 0;
++s_frameIdx;
if (s_frameIdx % 600 == 0) {
DebugLog::log("heartbeat: frame=%llu exceptions_so_far=%llu",
(unsigned long long)s_frameIdx,
(unsigned long long)s_excCount);
}
// 每 60 帧刷新一次崩溃 note,崩溃时 dump 里能看到「最后一次活着」
// 的帧号和异常数,定位是不是在某一个固定帧附近卡死。
if (s_frameIdx % 60 == 0) {
char note[128];
std::snprintf(note, sizeof(note),
"drawFrame frame=%llu exc=%llu",
(unsigned long long)s_frameIdx,
(unsigned long long)s_excCount);
CrashHandler::setNote(note);
}
try {
g_Application->drawFrame(frameTime);
} catch (const std::exception& e) {
++s_excCount;
DebugLog::log_throttled("main.drawFrame.stdexc",
"!!! drawFrame std::exception (frame=%llu count=%llu): %s",
(unsigned long long)s_frameIdx,
(unsigned long long)s_excCount,
e.what());
} catch (...) {
++s_excCount;
DebugLog::log_throttled("main.drawFrame.unknown",
"!!! drawFrame unknown exception (frame=%llu count=%llu)",
(unsigned long long)s_frameIdx,
(unsigned long long)s_excCount);
}
}
auto end_time = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
auto frameTime = end_time - last_update_time;
last_update_time = end_time;
auto function_time = (end_time - start_time);
aout << "function_time:" << function_time << " fps:" << (1000/frameTime) << std::endl;
//aout << "function_time:" << function_time << " fps:" << (1000/frameTime) << std::endl;
if(function_time < 35)
{
this_thread::sleep_for(chrono::milliseconds((35-function_time)));
}
} while (!pApp->destroyRequested);
application.cleanup();
DebugLog::log("android_main: destroyRequested, running cleanup");
//application.cleanup();
g_Application->cleanupSecondInit();
g_Application->clearnSecondFaceApp();
DebugLog::log("android_main: exit");
}
}
@@ -106,6 +214,12 @@ Java_com_hmwl_face_1sdk_FaceActivity_processImageNative(JNIEnv *env, jobject thi
jint width, jint height, jint format,
jint row_stride, jint pixel_stride,
jint rotation) {
static std::atomic<uint64_t> s_imgCount{0};
uint64_t n = s_imgCount.fetch_add(1) + 1;
if (n == 1 || n % 300 == 0) {
DebugLog::log("processImageNative #%llu tid=%d w=%d h=%d",
(unsigned long long)n, dbg_tid(), width, height);
}
// TODO: implement processImageNative()
uint8_t* imageData = static_cast<uint8_t*>(env->GetDirectBufferAddress(buffer));
jlong capacity = env->GetDirectBufferCapacity(buffer);
@@ -122,6 +236,12 @@ extern "C"
JNIEXPORT void JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_passDataToNative(JNIEnv *env, jobject thiz, jobject buffer,
jint point_count, jint width, jint height) {
static std::atomic<uint64_t> s_ptCount{0};
uint64_t n = s_ptCount.fetch_add(1) + 1;
if (n == 1 || n % 300 == 0) {
DebugLog::log("passDataToNative #%llu tid=%d point_count=%d w=%d h=%d",
(unsigned long long)n, dbg_tid(), point_count, width, height);
}
// TODO: implement passDataToNative()
float* pos = static_cast<float*>(env->GetDirectBufferAddress(buffer));
@@ -137,9 +257,9 @@ Java_com_hmwl_face_1sdk_FaceActivity_passDataToNative(JNIEnv *env, jobject thiz,
extern "C"
JNIEXPORT void JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_SetCppInitArg(JNIEnv *env, jobject thiz, jstring json) {
// TODO: implement SetCppInitArg()
const char *nativeString = env->GetStringUTFChars(json, nullptr);
jsize len = env->GetStringUTFLength(json);
DebugLog::log("JNI SetCppInitArg tid=%d len=%d", dbg_tid(), (int)len);
if(len > ArgLen)
{
aout << "ArgLen to long:" << len << std::endl;
@@ -147,19 +267,228 @@ Java_com_hmwl_face_1sdk_FaceActivity_SetCppInitArg(JNIEnv *env, jobject thiz, js
}
memcpy(g_InitArgString, nativeString, len);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_ChangeStateCpp(JNIEnv *env, jobject thiz, jstring json) {
// TODO: implement ChangeStateCpp()
Java_com_hmwl_face_1sdk_FaceActivity_StopRunning(JNIEnv *env, jobject thiz) {
DebugLog::log("JNI StopRunning tid=%d", dbg_tid());
g_Application->Stop();
}
JavaVM* g_jvm = nullptr;
// 添加 JNI_OnLoad 函数
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) {
g_jvm = vm; // 保存 JavaVM 指针,供其他线程使用
return JNI_VERSION_1_6;
}
void CppCallback()
{
JNIEnv* env = nullptr;
bool needDetach = false;
// 获取当前线程的 JNIEnv
JavaVM* vm = g_jvm; // 你需要提前保存 JavaVM* 到全局变量 g_jvm
int status = vm->GetEnv((void**)&env, JNI_VERSION_1_6);
if (status == JNI_EDETACHED) {
// 当前线程未 attach,需 attach
if (vm->AttachCurrentThread(&env, nullptr) != 0) {
return;
}
needDetach = true;
} else if (status != JNI_OK) {
return;
}
if (g_callback == nullptr) {
if (needDetach) vm->DetachCurrentThread();
return;
}
// 1. 获取 CallbackInterface 的 class
jclass callbackClass = env->GetObjectClass(g_callback);
if (callbackClass == nullptr) {
if (needDetach) vm->DetachCurrentThread();
return;
}
// 2. 获取 OnLoadActionFinished 方法 ID(注意方法名大小写必须一致!)
jmethodID methodId = env->GetMethodID(callbackClass, "OnLoadMotionListFinished", "(Ljava/lang/String;)V");
if (methodId == nullptr) {
env->ExceptionDescribe(); // 打印异常
env->ExceptionClear();
if (needDetach) vm->DetachCurrentThread();
return;
}
// 3. 构造 jstring 参数
jstring jResult = env->NewStringUTF("ok");
// 4. 调用 Java 回调
env->CallVoidMethod(g_callback, methodId, jResult);
// 5. 检查是否抛出异常
if (env->ExceptionCheck()) {
env->ExceptionDescribe();
env->ExceptionClear();
}
// 6. 释放局部引用(可选,但推荐)
env->DeleteLocalRef(jResult);
env->DeleteLocalRef(callbackClass);
// 7. 如果是临时 attach 的线程,要 detach
if (needDetach) {
vm->DetachCurrentThread();
}
}
void CppAnimationFinishedCallback()
{
JNIEnv* env = nullptr;
bool needDetach = false;
// 获取当前线程的 JNIEnv
JavaVM* vm = g_jvm; // 你需要提前保存 JavaVM* 到全局变量 g_jvm
int status = vm->GetEnv((void**)&env, JNI_VERSION_1_6);
if (status == JNI_EDETACHED) {
// 当前线程未 attach,需 attach
if (vm->AttachCurrentThread(&env, nullptr) != 0) {
return;
}
needDetach = true;
} else if (status != JNI_OK) {
return;
}
if (g_callbackAnimationFinished == nullptr) {
if (needDetach) vm->DetachCurrentThread();
return;
}
// 1. 获取 CallbackInterface 的 class
jclass callbackClass = env->GetObjectClass(g_callbackAnimationFinished);
if (callbackClass == nullptr) {
if (needDetach) vm->DetachCurrentThread();
return;
}
// 2. 获取 OnLoadActionFinished 方法 ID(注意方法名大小写必须一致!)
jmethodID methodId = env->GetMethodID(callbackClass, "OnPlayMotionListFinished", "()V");
if (methodId == nullptr) {
env->ExceptionDescribe(); // 打印异常
env->ExceptionClear();
if (needDetach) vm->DetachCurrentThread();
return;
}
// 4. 调用 Java 回调
env->CallVoidMethod(g_callbackAnimationFinished, methodId);
// 5. 检查是否抛出异常
if (env->ExceptionCheck()) {
env->ExceptionDescribe();
env->ExceptionClear();
}
env->DeleteLocalRef(callbackClass);
// 7. 如果是临时 attach 的线程,要 detach
if (needDetach) {
vm->DetachCurrentThread();
}
}
extern "C"
JNIEXPORT jstring JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_PreReadAction(JNIEnv *env, jobject thiz, jstring motion,
jobject callback) {
DebugLog::log("JNI PreReadAction tid=%d", dbg_tid());
// 清理旧的全局引用
if (g_callback != nullptr) {
env->DeleteGlobalRef(g_callback);
g_callback = nullptr;
}
// 保存新的回调
if (callback != nullptr) {
g_callback = env->NewGlobalRef(callback);
} else {
g_callback = nullptr;
}
const char *nativeString = env->GetStringUTFChars(motion, nullptr);
jsize len = env->GetStringUTFLength(motion);
if(len > ArgLen)
{
aout << "ArgLen to long:" << len << std::endl;
}
std::string ret = g_Application->preLoadMotionList(nativeString, CppCallback);
return env->NewStringUTF(ret.c_str());
}
const char DELIMITER = 0x1F; // same as \u001F
std::vector<std::string> splitMotionString(const std::string& input) {
std::vector<std::string> result;
if (input.empty()) return result;
size_t start = 0;
size_t pos = input.find(DELIMITER);
while (pos != std::string::npos) {
result.push_back(input.substr(start, pos - start));
start = pos + 1;
pos = input.find(DELIMITER, start);
}
// Add last part
result.push_back(input.substr(start));
return result;
}
extern "C"
JNIEXPORT void JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_ChangeMotionCpp(JNIEnv *env, jobject thiz, jstring json,
jobject callback, jboolean loop) {
const char *nativeString = env->GetStringUTFChars(json, nullptr);
jsize len = env->GetStringUTFLength(json);
DebugLog::log_throttled("JNI.ChangeMotionCpp",
"JNI ChangeMotionCpp tid=%d len=%d loop=%d",
dbg_tid(), (int)len, (int)loop);
if(len > ArgLen)
{
aout << "ArgLen to long:" << len << std::endl;
return;
}
// 保存新的回调
if (callback != nullptr) {
g_callbackAnimationFinished = env->NewGlobalRef(callback);
} else {
g_callbackAnimationFinished = nullptr;
}
if(g_Application->isInited())
{
g_Application->changeMotion(nativeString);
std::vector<std::string> motions = splitMotionString(nativeString);
g_Application->changeMotionList(motions, CppAnimationFinishedCallback, loop);
}
}
extern "C"
JNIEXPORT void JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_StopMotionNative(JNIEnv *env, jobject thiz) {
DebugLog::log("JNI StopMotionNative tid=%d", dbg_tid());
g_Application->StopMotion();
}
extern "C"
JNIEXPORT void JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_ResumeMotionNative(JNIEnv *env, jobject thiz) {
DebugLog::log("JNI ResumeMotionNative tid=%d", dbg_tid());
g_Application->ResumeMotion();
}
@@ -4,7 +4,6 @@ import android.Manifest;
import android.content.pm.PackageManager;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import androidx.annotation.NonNull;
@@ -31,7 +30,6 @@ import java.util.List;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.LandmarkerListener {
private static final String TAG = "FaceActivity";
@@ -50,6 +48,21 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
}
}
@Override
public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (requestCode == REQUEST_CAMERA_PERMISSION) {
// 检查权限是否被授予
if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
// 用户授予了权限,启动相机
startCamera();
} else {
requestCameraPermission();
}
}
}
private void startCamera() {
ListenableFuture<ProcessCameraProvider> cameraProviderFuture =
ProcessCameraProvider.getInstance(this);
@@ -81,12 +94,12 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
{
detectFace(image);
}
else
{
image.close();
}
// else
// {
// image.close();
// }
} finally {
//image.close(); // 确保在这里关闭
image.close(); // 确保在这里关闭
//Log.d("Camera", "Image closed, ready for next frame");
}
}
@@ -122,6 +135,22 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
}
}
public void Stop(){
StopRunning();
}
private native void StopMotionNative();
public void StopMotion(){
StopMotionNative();
}
private native void ResumeMotionNative();
public void ResumeMotion(){
ResumeMotionNative();
}
private native void StopRunning();
// Native 方法
private native void processImageNative(ByteBuffer buffer, int width, int height,
int format, int rowStride, int pixelStride,
@@ -261,21 +290,45 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
protected native void SetCppInitArg(String json);
protected void SetInitArg(String json)
public void SetInitArg(String json)
{
SetCppInitArg(json);
}
protected native void ChangeStateCpp(String json);
protected void ChangeState(String json){
Log.i("FaceActivity", "ChangeState:" + json);
ChangeStateCpp(json);
public interface LoadMotionListFinishedCallback {
void OnLoadMotionListFinished(String result);
}
public interface PlayMotionListFinishedCallback {
void OnPlayMotionListFinished();
}
protected native String PreReadAction(String motion, LoadMotionListFinishedCallback callback);
public String PreLoadAction(String json, LoadMotionListFinishedCallback callback){
return PreReadAction(json, callback);
}
protected native void ChangeMotionCpp(String json, PlayMotionListFinishedCallback callback, boolean loop);
public void PlayMotionList(List<String> motionList, boolean loop, PlayMotionListFinishedCallback callback)
{
if(callback == null)
{
callback = new PlayMotionListFinishedCallback() {
@Override
public void OnPlayMotionListFinished() {
Log.i(TAG, "OnPlayMotionListFinished: ");
}
};
}
final String DELIMITER = "\u001F"; // ASCII Unit Separator
String motion_list_str = String.join(DELIMITER, motionList);
ChangeMotionCpp(motion_list_str, callback, loop);
}
// 添加这个缺失的方法
@Override
public void onEmpty() {
// 当没有检测到人脸时的处理逻辑
Log.d(TAG, "No face detected in the current frame");
//Log.d(TAG, "No face detected in the current frame");
}
}
@@ -67,6 +67,9 @@ class FaceLandmarkerHelper(
}
}
minFaceDetectionConfidence = 0.1f;
minFaceTrackingConfidence = 0.1f;
minFacePresenceConfidence = 0.1f;
try {
val baseOptions = baseOptionBuilder.build()
// Create an option builder with base options and specific
@@ -189,7 +192,7 @@ class FaceLandmarkerHelper(
Bitmap.Config.ARGB_8888
)
imageProxy.use { bitmapBuffer.copyPixelsFromBuffer(imageProxy.planes[0].buffer) }
imageProxy.close()
//imageProxy.close()
val matrix = Matrix().apply {
// Rotate the frame received from the camera to be in the same direction as it'll be shown
@@ -238,32 +241,33 @@ class FaceLandmarkerHelper(
val frameId = result.timestampMs()
if( result.faceLandmarks().size > 0 ) {
// 计算各种延时
val timings = frameTimings[frameId]
if (timings != null) {
val totalLatency = resultTime - timings.captureTime
val preprocessLatency = timings.preprocessEndTime - timings.preprocessStartTime
val detectionLatency = resultTime - timings.detectionStartTime
val captureToDetectionLatency = timings.detectionStartTime - timings.captureTime
Log.i("TimeLatency",
"总延时: ${totalLatency}ms | " +
"预处理: ${preprocessLatency}ms | " +
"检测: ${detectionLatency}ms | " +
"捕获到检测: ${captureToDetectionLatency}ms | " +
"FPS: ${String.format("%.1f", currentFps)}"
)
val finishTimeMs = SystemClock.uptimeMillis()
val inferenceTime = finishTimeMs - result.timestampMs()
faceLandmarkerHelperListener?.onResults(
ResultBundle(
result,
inferenceTime, // 主要是检测时间
input.height,
input.width,
)
)
} else {
// val timings = frameTimings[frameId]
// if (timings != null) {
// val totalLatency = resultTime - timings.captureTime
// val preprocessLatency = timings.preprocessEndTime - timings.preprocessStartTime
// val detectionLatency = resultTime - timings.detectionStartTime
// val captureToDetectionLatency = timings.detectionStartTime - timings.captureTime
//
// Log.i("TimeLatency",
// "总延时: ${totalLatency}ms | " +
// "预处理: ${preprocessLatency}ms | " +
// "检测: ${detectionLatency}ms | " +
// "捕获到检测: ${captureToDetectionLatency}ms | " +
// "FPS: ${String.format("%.1f", currentFps)}"
// )
//
// val finishTimeMs = SystemClock.uptimeMillis()
// val inferenceTime = finishTimeMs - result.timestampMs()
// faceLandmarkerHelperListener?.onResults(
// ResultBundle(
// result,
// inferenceTime, // 主要是检测时间
// input.height,
// input.width,
// )
// )
// } else
//{
val finishTimeMs = SystemClock.uptimeMillis()
val inferenceTime = finishTimeMs - result.timestampMs()
Log.i("TimeLatency",
@@ -277,7 +281,7 @@ class FaceLandmarkerHelper(
input.width
)
)
}
//}
}
else {
faceLandmarkerHelperListener?.onEmpty()
@@ -0,0 +1,27 @@
package com.hmwl.face_sdk;
import org.json.JSONObject;
public class Frame {
public String name;
public float x;
public float y;
public Frame(String name, float x, float y)
{
this.name = name;
this.x = x;
this.y = y;
}
public JSONObject toJsonObject(){
try {
JSONObject jsonObject = new JSONObject();
jsonObject.put("name", name);
jsonObject.put("x", x);
jsonObject.put("y", y);
return jsonObject;
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
}
@@ -4,13 +4,23 @@ import org.json.JSONObject;
public class InitArg {
public int action_fps;
public float zoom;
public Motion motion;
public float r;
public float g;
public float b;
public float radius;
public float offset_x;
public float offset_y;
public String toJson() {
try {
JSONObject jsonObject = new JSONObject();
jsonObject.put("action_fps", action_fps);
jsonObject.put("zoom", zoom);
jsonObject.put("motion", motion.toJsonObject());
jsonObject.put("r", r);
jsonObject.put("g", g);
jsonObject.put("b", b);
jsonObject.put("radius", radius);
jsonObject.put("offset_x", offset_x);
jsonObject.put("offset_y", offset_y);
return jsonObject.toString();
} catch (Exception e) {
e.printStackTrace();
+13 -16
View File
@@ -5,32 +5,29 @@ import org.json.JSONObject;
import java.util.ArrayList;
import java.util.List;
public class Motion {
public String type = "no";
public List<String> png_names = new ArrayList<>();
public String name = "no";
public List<Frame> frames = new ArrayList<>();
public Motion(String name, List<Frame> frames)
{
this.name = name;
this.frames = frames;
}
public JSONObject toJsonObject() {
try {
JSONObject jsonObject = new JSONObject();
jsonObject.put("type", type);
JSONArray ja = new JSONArray();
for(int i = 0; i < png_names.size(); ++i){
ja.put(png_names.get(i));
jsonObject.put("name", name);
JSONArray jframes = new JSONArray();
for(int i = 0; i < frames.size(); ++i){
jframes.put(frames.get(i).toJsonObject());
}
jsonObject.put("png_names", ja);
jsonObject.put("frames", jframes);
return jsonObject;
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
public String toJson() {
try {
return toJsonObject().toString();
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
};
@@ -0,0 +1,28 @@
package com.hmwl.face_sdk;
import org.json.JSONArray;
import org.json.JSONObject;
import java.util.ArrayList;
import java.util.List;
public class MotionList {
public List<Motion> motions = new ArrayList<>();
public JSONObject toJsonObject() {
try {
JSONObject jsonObject = new JSONObject();
JSONArray jMotions = new JSONArray();
for(int i = 0; i < motions.size(); ++i){
jMotions.put(motions.get(i).toJsonObject());
}
jsonObject.put("motions", jMotions);
return jsonObject;
} catch (Exception e) {
e.printStackTrace();
return new JSONObject();
}
}
public String toJsonString(){
return toJsonObject().toString();
}
}
+15 -2
View File
@@ -1,6 +1,19 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.3.2'
}
}
plugins {
alias(libs.plugins.android.application) apply false
alias(libs.plugins.android.library) apply false // 添加这行
id 'org.jetbrains.kotlin.android' version '1.9.0' apply false
alias(libs.plugins.android.library) apply false
alias(libs.plugins.kotlin.android) apply false // 添加这行
//alias(libs.plugins.kotlin.android) apply false
//id 'org.jetbrains.kotlin.android' version '2.2.0' apply false
}
+4 -3
View File
@@ -4,8 +4,9 @@ glslangValidator -V app/src/main/assets/shaders/bg.vert -o app/src/main/assets/s
glslangValidator -V app/src/main/assets/shaders/texture.frag -o app/src/main/assets/shaders/texture.frag.spv
glslangValidator -V app/src/main/assets/shaders/texture.vert -o app/src/main/assets/shaders/texture.vert.spv
glslangValidator -V app/src/main/assets/shaders/texture_thick.frag -o app/src/main/assets/shaders/texture_thick.frag.spv
glslangValidator -V app/src/main/assets/shaders/texture_thick.vert -o app/src/main/assets/shaders/texture_thick.vert.spv
glslangValidator -V app/src/main/assets/shaders/simple_shader.frag -o app/src/main/assets/shaders/simple_shader.frag.spv
glslangValidator -V app/src/main/assets/shaders/simple_shader.vert -o app/src/main/assets/shaders/simple_shader.vert.spv
glslangValidator -V app/src/main/assets/shaders/texture_thick.frag -o app/src/main/assets/shaders/texture_thick.frag.spv
rem glslangValidator -V app/src/main/assets/shaders/texture_thick.vert -o app/src/main/assets/shaders/texture_thick.vert.spv
+32 -2
View File
@@ -1,13 +1,15 @@
plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
//alias(libs.plugins.kotlin.android)
}
android {
namespace 'com.hmwl.example'
namespace 'com.inewme.uvmirror'
compileSdk 36
defaultConfig {
applicationId "com.hmwl.f20251110"
applicationId "com.inewme.uvmirror.f20260113"
minSdk 30
targetSdk 36
versionCode 1
@@ -18,6 +20,7 @@ android {
buildTypes {
release {
signingConfig signingConfigs.debug
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
@@ -26,6 +29,20 @@ android {
sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_17
}
buildFeatures {
compose true
}
composeOptions {
kotlinCompilerExtensionVersion '1.5.1'
}
kotlinOptions {
jvmTarget = '17'
}
// kotlinOptions {
// jvmTarget = '17'
// }
}
dependencies {
@@ -33,11 +50,21 @@ dependencies {
implementation libs.appcompat
implementation libs.material
implementation libs.games.activity
implementation libs.core.ktx
implementation libs.androidx.core.ktx
testImplementation libs.junit
androidTestImplementation libs.ext.junit
androidTestImplementation libs.espresso.core
implementation project(':app')
// Jetpack Compose
implementation "androidx.compose.ui:ui:1.5.0"
implementation "androidx.compose.material3:material3:1.0.0"
implementation "androidx.compose.foundation:foundation:1.5.0"
implementation "androidx.compose.runtime:runtime:1.5.0"
implementation "androidx.activity:activity-compose:1.7.2" // ؼṩ setContent
implementation "androidx.compose.ui:ui-tooling:1.5.4"
def camerax_version = '1.4.2'
implementation "androidx.camera:camera-core:$camerax_version"
@@ -53,4 +80,7 @@ dependencies {
implementation 'com.google.flogger:flogger-system-backend:0.7.4'
implementation 'com.google.guava:guava:31.1-android'
implementation("androidx.lifecycle:lifecycle-runtime-ktx:2.8.7") // 提供 lifecycleScope
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.9.0")
}
+4
View File
@@ -20,6 +20,10 @@
android:name="android.app.lib_name"
android:value="face_sdk" />
</activity>
<activity
android:name=".MakeupActivity"
android:exported="false" />
</application>
</manifest>
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