debug_fix_screen_change #2
@@ -82,7 +82,7 @@ void android_main(struct android_app *pApp) {
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auto frameTime = end_time - last_update_time;
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last_update_time = end_time;
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auto function_time = (end_time - start_time);
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aout << "function_time:" << function_time << " fps:" << (1000/frameTime) << std::endl;
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//aout << "function_time:" << function_time << " fps:" << (1000/frameTime) << std::endl;
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if(function_time < 35)
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{
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this_thread::sleep_for(chrono::milliseconds((35-function_time)));
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@@ -246,7 +246,18 @@ extern "C"
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JNIEXPORT jstring JNICALL
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Java_com_hmwl_face_1sdk_FaceActivity_PreReadAction(JNIEnv *env, jobject thiz, jstring motion,
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jobject callback) {
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g_callback = env->NewGlobalRef(callback);
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// 清理旧的全局引用
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if (g_callback != nullptr) {
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env->DeleteGlobalRef(g_callback);
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g_callback = nullptr;
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}
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// 保存新的回调
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if (callback != nullptr) {
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g_callback = env->NewGlobalRef(callback);
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} else {
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g_callback = nullptr;
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}
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const char *nativeString = env->GetStringUTFChars(motion, nullptr);
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jsize len = env->GetStringUTFLength(motion);
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@@ -254,12 +265,7 @@ Java_com_hmwl_face_1sdk_FaceActivity_PreReadAction(JNIEnv *env, jobject thiz, js
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{
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aout << "ArgLen to long:" << len << std::endl;
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}
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if(g_Application->isInited())
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{
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g_Application->changeMotion(nativeString);
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}
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// TODO: implement PreReadAction()
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std::string ret = g_Application->preReadyMotion(nativeString, CppCallback);
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return env->NewStringUTF(ret.c_str());
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}
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@@ -282,7 +282,7 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
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}
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protected native void ChangeStateCpp(String json);
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protected void ChangeState(String json){
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protected void ChangeMotion(String json){
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Log.i("FaceActivity", "ChangeState:" + json);
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ChangeStateCpp(json);
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}
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@@ -291,6 +291,6 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
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@Override
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public void onEmpty() {
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// 当没有检测到人脸时的处理逻辑
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Log.d(TAG, "No face detected in the current frame");
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//Log.d(TAG, "No face detected in the current frame");
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}
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}
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@@ -9,7 +9,6 @@ import android.widget.Toast
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import com.hmwl.face_sdk.FaceActivity
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import com.hmwl.face_sdk.InitArg
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import com.hmwl.face_sdk.Motion
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import org.json.JSONArray
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import org.json.JSONObject
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import java.io.BufferedReader
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import java.io.InputStreamReader
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@@ -17,11 +16,11 @@ import java.io.InputStreamReader
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class MakeupActivity : FaceActivity()
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{
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private var curIndex = 0
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private var pngFilesByFolder: List<FolderInfo>? = null
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override fun onCreate(savedInstanceState: Bundle?) {
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FaceInit(this)
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val initArg = InitArg().apply {
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@@ -34,13 +33,15 @@ class MakeupActivity : FaceActivity()
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super.onCreate(savedInstanceState)
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var motion = getMotionByIndex(0);
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var jsonString = motion.toJson()
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val result = PreLoadAction(jsonString) { motion_type ->
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// 在这里处理回调结果
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println("OnLoadActionFinished: $motion_type")
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ChangeState(motion_type);
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}
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//Toast.makeText(this, "4.png", Toast.LENGTH_LONG).show()
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var motionJsonString = motion.toJson()
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val result = PreLoadAction(motionJsonString,object : CallbackInterface {
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override fun OnLoadActionFinished(motion_type: String) {
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//加载完成后,切断到对应的动画
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Log.i("info","加载完成后,切换到对应的动画")
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ChangeMotion(motion_type)
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}
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})
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Toast.makeText(this, "开始加载动画: $result", Toast.LENGTH_SHORT).show()
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}
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private fun getMotionByIndex(index: Int): Motion {
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@@ -65,31 +66,45 @@ class MakeupActivity : FaceActivity()
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return ""
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}
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var nextMotionLoadFinished = false
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var nextMotionType = ""
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override fun onTouchEvent(event: MotionEvent): Boolean {
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when (event.action) {
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MotionEvent.ACTION_DOWN -> {
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Log.d("TouchEvent", "手指按下 - X: ${event.x}, Y: ${event.y}")
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if(curIndex == 31)
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{
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}
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}
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MotionEvent.ACTION_MOVE -> {
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Log.d("TouchEvent", "手指移动 - X: ${event.x}, Y: ${event.y}")
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}
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MotionEvent.ACTION_UP -> {
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Log.d("TouchEvent", "手指抬起")
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curIndex++
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pngFilesByFolder?.let { folders ->
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if (curIndex > folders.size - 1) {
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//动画播放完成,切换到主界面
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curIndex = 0
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Stop();
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finish();
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}
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ChangeState(getCurMotionState(curIndex))
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Toast.makeText(this, folders[curIndex].folderName, Toast.LENGTH_LONG).show()
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}
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}
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MotionEvent.ACTION_UP -> {
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if (!nextMotionLoadFinished)
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{
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var nextMotion = getMotionByIndex(curIndex + 1);
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var json_str = nextMotion.toJson()
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PreLoadAction(json_str,object : CallbackInterface {
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override fun OnLoadActionFinished(motion_type: String) {
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Log.i("info","加载完成后,还会继续播放当前的动画,可以手动切换动画")
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nextMotionLoadFinished = true;
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nextMotionType = motion_type;
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}
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})
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Toast.makeText(this, "开始加载下一个动画 ${nextMotion.type}", Toast.LENGTH_SHORT).show()
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}
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else
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{
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//手动切换动画
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ChangeMotion(nextMotionType);
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nextMotionLoadFinished = false;
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curIndex++;
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Toast.makeText(this, "切换到下一个动画 $nextMotionType", Toast.LENGTH_SHORT).show()
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}
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}
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}
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return true
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}
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+4
-2
@@ -1371,12 +1371,13 @@ void FaceApp::changeMotion(const string motion_type)
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std::unique_lock<std::mutex> lock_changeMotion(changeMotionMtx);
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for (int i = 0; i < this->m_texs.size(); ++i)
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for (int i = 0; i < _nextMotion.png_names.size(); ++i)
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{
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destroyTexture(device, m_texs[i]);
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}
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for (int i = 0; i < m_texs_next.size(); ++i)
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for (int i = 0; i < _nextMotion.png_names.size(); ++i)
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{
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m_texs[i] = m_texs_next[i];
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m_texs_next[i].reset();
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@@ -1385,6 +1386,7 @@ void FaceApp::changeMotion(const string motion_type)
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update_descriptor_set(m_texs);
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_curMotion_type = motion_type;
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_curMotion_png_size = _nextMotion.png_names.size();
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_motionState = ready;
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// for (int i = 0; i < _curMotion.png_names.size(); ++i)
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