1 Commits
Author SHA1 Message Date
xsl 8277d26659 save hair demo 2026-04-20 21:21:40 +08:00
351 changed files with 2538 additions and 1817 deletions
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-26
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@@ -9,33 +9,7 @@ layout(location = 0) out vec4 outColor;
// 纹理采样器
layout(binding = 0) uniform sampler2D texSampler;
layout(push_constant) uniform PushConstants {
float zoom;
float r;
float g;
float b;
float radius;
float ux;
float uy;
} pushConstants;
void main() {
// outFragColor = color;
// 获取当前片元的屏幕坐标(左下角为原点)
vec2 fragCoord = gl_FragCoord.xy;
// 屏幕中心(480x480 的中心是 (240, 240)
vec2 center = vec2(240.0, 240.0);
// 计算到中心的距离(欧氏距离,单位:像素)
float dist = length(fragCoord - center);
// 判断是否在半径之外
if (dist > pushConstants.radius) {
// 使用 push constant 中的 RGB 颜色(注意 alpha 设为 1.0
outColor = vec4(pushConstants.r, pushConstants.g, pushConstants.b, 1.0);
} else {
// 采样纹理
outColor = texture(texSampler, inTexCoord);
}
}
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+2 -12
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@@ -38,15 +38,7 @@ const vec2 texCoords[6] = vec2[6](
// 定义 Push Constant,只有一个 float
layout(push_constant) uniform PushConstants {
float zoom;
float r;
float g;
float b;
float radius;
float ux;
float uy;
float offset_x;
float offset_y;
float myValue;
} pushConstants;
@@ -56,9 +48,7 @@ layout(location = 0) out vec2 outTexCoord;
void main() {
// 获取顶点位置
vec2 position = positions[gl_VertexIndex];
position = position * pushConstants.zoom;
position.x = position.x + (pushConstants.offset_x/480);
position.y = position.y + (pushConstants.offset_y/480);
position = position * pushConstants.myValue;
// 设置输出位置(Vulkan使用不同的坐标系)
gl_Position = vec4(position, 0.0, 1.0);
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+4 -23
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@@ -6,11 +6,7 @@ layout (location = 0) in vec2 inUV;
layout (location = 1) in vec3 inNormal;
layout(push_constant) uniform PushConstants {
float zoom;
float r;
float g;
float b;
float radius;
float myValue;
float ux;
float uy;
} pushConstants;
@@ -20,25 +16,10 @@ layout (location = 0) out vec4 outFragColor;
void main()
{
// outFragColor = color;
// 获取当前片元的屏幕坐标(左下角为原点)
vec2 fragCoord = gl_FragCoord.xy;
// 屏幕中心(480x480 的中心是 (240, 240)
vec2 center = vec2(240.0, 240.0);
// 计算到中心的距离(欧氏距离,单位:像素)
float dist = length(fragCoord - center);
// 判断是否在半径之外
if (dist > pushConstants.radius) {
// 使用 push constant 中的 RGB 颜色(注意 alpha 设为 1.0
outFragColor = vec4(pushConstants.r, pushConstants.g, pushConstants.b, 1.0);
} else {
vec2 pos = vec2(pushConstants.ux/4096.f, pushConstants.uy/2048.f);
vec2 uv = pos + vec2(inUV.x/8.f, inUV.y/4.f);
vec2 pos = vec2(pushConstants.ux/2048.f, pushConstants.uy/2048.f);
vec2 uv = pos + vec2(inUV.x/8.f, inUV.y/8.f);
vec4 color = texture(samplerColor, uv);
outFragColor = color;
}
}
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+2 -10
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@@ -17,15 +17,9 @@ layout (location = 0) out vec2 outUV;
layout (location = 1) out vec3 outNormal;
layout(push_constant) uniform PushConstants {
float zoom;
float r;
float g;
float b;
float radius;
float myValue;
float ux;
float uy;
float offset_x;
float offset_y;
} pushConstants;
out gl_PerVertex
@@ -38,9 +32,7 @@ void main()
outUV = inUV;
vec2 position = vec2(inPos.xy*2 -1);
position = position * pushConstants.zoom;
position.x = position.x + (pushConstants.offset_x/480);
position.y = position.y + (pushConstants.offset_y/480);
position = position * pushConstants.myValue;
gl_Position = vec4(position, 0.5, 1.0);
vec4 pos = ubo.model * vec4(inPos, 1.0);
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+7 -12
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@@ -39,12 +39,9 @@ void android_main(struct android_app *pApp) {
aout << "Welcome to android_main" << std::endl;
g_android_app = pApp;
g_assetManager = pApp->activity->assetManager;
//FaceApp application;
//g_Application = &application;
if(g_Application == nullptr) {
g_Application = new FaceApp();
}
g_Application->SetInitArg(g_InitArgString);
FaceApp application;
g_Application = &application;
application.SetInitArg(g_InitArgString);
pApp->onAppCmd = handle_cmd;
long long last_update_time = 0;
android_app_set_motion_event_filter(pApp, nullptr);
@@ -76,11 +73,11 @@ void android_main(struct android_app *pApp) {
}
}
}
if(g_Application->isInited())
if(application.isInited())
{
auto frameTime = (start_time - _lastDrawFrameTime);
_lastDrawFrameTime = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
g_Application->drawFrame(frameTime);
application.drawFrame(frameTime);
}
auto end_time = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
auto frameTime = end_time - last_update_time;
@@ -92,9 +89,7 @@ void android_main(struct android_app *pApp) {
this_thread::sleep_for(chrono::milliseconds((35-function_time)));
}
} while (!pApp->destroyRequested);
//application.cleanup();
g_Application->cleanupSecondInit();
g_Application->clearnSecondFaceApp();
application.cleanup();
}
}
@@ -159,7 +154,7 @@ Java_com_hmwl_face_1sdk_FaceActivity_SetCppInitArg(JNIEnv *env, jobject thiz, js
extern "C"
JNIEXPORT void JNICALL
Java_com_hmwl_face_1sdk_FaceActivity_StopRunning(JNIEnv *env, jobject thiz) {
g_Application->Stop();
g_Application->_running = false;
}
JavaVM* g_jvm = nullptr;
@@ -94,12 +94,12 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
{
detectFace(image);
}
// else
// {
// image.close();
// }
else
{
image.close();
}
} finally {
image.close(); // 确保在这里关闭
//image.close(); // 确保在这里关闭
//Log.d("Camera", "Image closed, ready for next frame");
}
}
@@ -192,7 +192,7 @@ class FaceLandmarkerHelper(
Bitmap.Config.ARGB_8888
)
imageProxy.use { bitmapBuffer.copyPixelsFromBuffer(imageProxy.planes[0].buffer) }
//imageProxy.close()
imageProxy.close()
val matrix = Matrix().apply {
// Rotate the frame received from the camera to be in the same direction as it'll be shown
@@ -4,23 +4,12 @@ import org.json.JSONObject;
public class InitArg {
public int action_fps;
public float zoom;
public float r;
public float g;
public float b;
public float radius;
public float offset_x;
public float offset_y;
public String toJson() {
try {
JSONObject jsonObject = new JSONObject();
jsonObject.put("action_fps", action_fps);
jsonObject.put("zoom", zoom);
jsonObject.put("r", r);
jsonObject.put("g", g);
jsonObject.put("b", b);
jsonObject.put("radius", radius);
jsonObject.put("offset_x", offset_x);
jsonObject.put("offset_y", offset_y);
return jsonObject.toString();
} catch (Exception e) {
e.printStackTrace();
+1 -1
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@@ -9,7 +9,7 @@ android {
compileSdk 36
defaultConfig {
applicationId "com.inewme.uvmirror.f20260113"
applicationId "com.inewme.uvmirror.f20260420"
minSdk 30
targetSdk 36
versionCode 1
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