Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
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9ee028248d | ||
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84cc693593 |
@@ -16,6 +16,7 @@ FaceApp* g_Application = nullptr;
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AAssetManager* g_assetManager = nullptr;
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jobject g_callback = nullptr;
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jobject g_callbackAnimationFinished = nullptr;
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void handle_cmd(android_app *pApp, int32_t cmd) {
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switch (cmd) {
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@@ -149,22 +150,7 @@ Java_com_hmwl_face_1sdk_FaceActivity_SetCppInitArg(JNIEnv *env, jobject thiz, js
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}
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memcpy(g_InitArgString, nativeString, len);
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_hmwl_face_1sdk_FaceActivity_ChangeStateCpp(JNIEnv *env, jobject thiz, jstring json) {
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// TODO: implement ChangeStateCpp()
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const char *nativeString = env->GetStringUTFChars(json, nullptr);
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jsize len = env->GetStringUTFLength(json);
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if(len > ArgLen)
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{
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aout << "ArgLen to long:" << len << std::endl;
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return;
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}
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if(g_Application->isInited())
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{
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g_Application->changeMotion(nativeString);
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}
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_hmwl_face_1sdk_FaceActivity_StopRunning(JNIEnv *env, jobject thiz) {
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@@ -241,6 +227,63 @@ void CppCallback(const string& motion_type)
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}
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void CppAnimationFinishedCallback()
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{
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JNIEnv* env = nullptr;
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bool needDetach = false;
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// 获取当前线程的 JNIEnv
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JavaVM* vm = g_jvm; // 你需要提前保存 JavaVM* 到全局变量 g_jvm
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int status = vm->GetEnv((void**)&env, JNI_VERSION_1_6);
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if (status == JNI_EDETACHED) {
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// 当前线程未 attach,需 attach
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if (vm->AttachCurrentThread(&env, nullptr) != 0) {
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return;
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}
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needDetach = true;
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} else if (status != JNI_OK) {
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return;
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}
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if (g_callbackAnimationFinished == nullptr) {
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if (needDetach) vm->DetachCurrentThread();
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return;
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}
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// 1. 获取 CallbackInterface 的 class
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jclass callbackClass = env->GetObjectClass(g_callbackAnimationFinished);
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if (callbackClass == nullptr) {
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if (needDetach) vm->DetachCurrentThread();
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return;
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}
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// 2. 获取 OnLoadActionFinished 方法 ID(注意方法名大小写必须一致!)
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jmethodID methodId = env->GetMethodID(callbackClass, "OnAnimationFinished", "()V");
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if (methodId == nullptr) {
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env->ExceptionDescribe(); // 打印异常
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env->ExceptionClear();
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if (needDetach) vm->DetachCurrentThread();
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return;
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}
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// 4. 调用 Java 回调
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env->CallVoidMethod(g_callbackAnimationFinished, methodId);
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// 5. 检查是否抛出异常
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if (env->ExceptionCheck()) {
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env->ExceptionDescribe();
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env->ExceptionClear();
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}
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env->DeleteLocalRef(callbackClass);
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// 7. 如果是临时 attach 的线程,要 detach
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if (needDetach) {
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vm->DetachCurrentThread();
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}
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}
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extern "C"
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JNIEXPORT jstring JNICALL
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@@ -268,4 +311,31 @@ Java_com_hmwl_face_1sdk_FaceActivity_PreReadAction(JNIEnv *env, jobject thiz, js
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std::string ret = g_Application->preReadyMotion(nativeString, CppCallback);
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return env->NewStringUTF(ret.c_str());
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_hmwl_face_1sdk_FaceActivity_ChangeMotionCpp(JNIEnv *env, jobject thiz, jstring json,
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jobject callback, jboolean loop) {
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// TODO: implement ChangeMotionCpp()
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const char *nativeString = env->GetStringUTFChars(json, nullptr);
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jsize len = env->GetStringUTFLength(json);
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if(len > ArgLen)
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{
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aout << "ArgLen to long:" << len << std::endl;
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return;
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}
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// 保存新的回调
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if (callback != nullptr) {
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g_callbackAnimationFinished = env->NewGlobalRef(callback);
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} else {
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g_callbackAnimationFinished = nullptr;
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}
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if(g_Application->isInited())
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{
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g_Application->changeMotion(nativeString, CppAnimationFinishedCallback, loop);
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}
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}
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@@ -50,6 +50,21 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
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}
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}
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@Override
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public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
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super.onRequestPermissionsResult(requestCode, permissions, grantResults);
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if (requestCode == REQUEST_CAMERA_PERMISSION) {
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// 检查权限是否被授予
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if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
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// 用户授予了权限,启动相机
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startCamera();
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} else {
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requestCameraPermission();
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}
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}
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}
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private void startCamera() {
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ListenableFuture<ProcessCameraProvider> cameraProviderFuture =
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ProcessCameraProvider.getInstance(this);
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@@ -276,15 +291,19 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
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void OnLoadActionFinished(String result);
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}
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public interface AnimationFinishedCallbackInterface {
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void OnAnimationFinished();
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}
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protected native String PreReadAction(String motion, CallbackInterface callback);
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protected String PreLoadAction(String json, CallbackInterface callback){
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return PreReadAction(json, callback);
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}
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protected native void ChangeStateCpp(String json);
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protected void ChangeMotion(String json){
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protected native void ChangeMotionCpp(String json, AnimationFinishedCallbackInterface callback, boolean loop);
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protected void ChangeMotion(String json, AnimationFinishedCallbackInterface callback, boolean loop){
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Log.i("FaceActivity", "ChangeState:" + json);
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ChangeStateCpp(json);
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ChangeMotionCpp(json, callback, loop);
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}
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// 添加这个缺失的方法
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@@ -80,4 +80,7 @@ dependencies {
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implementation 'com.google.flogger:flogger-system-backend:0.7.4'
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implementation 'com.google.guava:guava:31.1-android'
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implementation("androidx.lifecycle:lifecycle-runtime-ktx:2.8.7") // 提供 lifecycleScope
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implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.9.0")
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}
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
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After Width: | Height: | Size: 16 KiB |
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After Width: | Height: | Size: 16 KiB |
@@ -71,13 +71,38 @@
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"7.png"
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],
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"11": [
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"11.png"
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"002.png",
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"003.png",
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"004.png",
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"005.png",
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"006.png",
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"007.png",
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"008.png",
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"009.png",
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"010.png",
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"011.png",
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"11.png",
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"012.png"
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],
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"12": [
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"12.png"
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],
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"13": [
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"13.png"
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"001.png",
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"002.png",
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"003.png",
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"004.png",
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"005.png",
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"006.png",
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"007.png",
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"008.png",
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"009.png",
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"010.png",
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"011.png",
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"012.png",
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"013.png",
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"13.png",
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"014.png"
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],
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"14": [
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"14.png"
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@@ -4,11 +4,16 @@ package com.inewme.uvmirror
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import android.content.Context
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import android.os.Bundle
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import android.util.Log
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import android.view.KeyEvent
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import android.view.KeyEvent.KEYCODE_BACK
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import android.view.MotionEvent
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import android.widget.Toast
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import androidx.lifecycle.lifecycleScope
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import com.hmwl.face_sdk.FaceActivity
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import com.hmwl.face_sdk.InitArg
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import com.hmwl.face_sdk.Motion
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import kotlinx.coroutines.Job
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.launch
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import org.json.JSONObject
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import java.io.BufferedReader
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import java.io.InputStreamReader
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@@ -16,8 +21,43 @@ import java.io.InputStreamReader
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class MakeupActivity : FaceActivity()
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{
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private var curIndex = 0
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private var pngFilesByFolder: List<FolderInfo>? = null
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var isLoadFinished: Boolean = false;
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var isMotionFinished: Boolean = true;
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var _motionIndex : Int = 0
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var animationFinishedFun = object : AnimationFinishedCallbackInterface {
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override fun OnAnimationFinished() {
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isMotionFinished = true;
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}
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}
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var loadFinishedFun = object : CallbackInterface {
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override fun OnLoadActionFinished(motion_type: String) {
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isLoadFinished = true;
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}
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}
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private val motionQueue: MutableList<String> = mutableListOf()
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fun PlayMotionQueue(motions: List<String>)
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{
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for (m in motions) {
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var motion = getMotionByName(m);
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var motionJsonString = motion.toJson();
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motionQueue.add(motionJsonString)
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}
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//开始播放动画的时候需要先加载第一个动画
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isLoadFinished = false;
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_motionIndex = 0;
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PreLoadAction(motionQueue[_motionIndex], loadFinishedFun)
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}
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private var updateJob: Job? = null
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||||
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override fun onCreate(savedInstanceState: Bundle?) {
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@@ -32,78 +72,69 @@ class MakeupActivity : FaceActivity()
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super.onCreate(savedInstanceState)
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var motion = getMotionByIndex(0);
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var motionJsonString = motion.toJson()
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val result = PreLoadAction(motionJsonString,object : CallbackInterface {
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override fun OnLoadActionFinished(motion_type: String) {
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//加载完成后,切断到对应的动画
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Log.i("info","加载完成后,切换到对应的动画")
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ChangeMotion(motion_type)
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}
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})
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Toast.makeText(this, "开始加载动画: $result", Toast.LENGTH_SHORT).show()
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}
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private fun getMotionByIndex(index: Int): Motion {
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pngFilesByFolder?.let { folders ->
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val motion = Motion().apply {
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type = folders[index].folderName
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png_names = folders[index].fileList
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// 启动一个生命周期感知的协程
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updateJob = lifecycleScope.launch {
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while (true) {
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update()
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delay(10) // 每 10 毫秒执行一次
|
||||
}
|
||||
return motion
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||||
}
|
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return Motion()
|
||||
|
||||
}
|
||||
|
||||
private fun getCurMotionState(index: Int): String {
|
||||
pngFilesByFolder?.let { folders ->
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val motion = Motion().apply {
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type = folders[index].folderName
|
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png_names = folders[index].fileList
|
||||
private fun update()
|
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{
|
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//下一个动画加载完成,并且当前动画已经播放完了 (刚开始的时候当前动画初始化为播放完成)
|
||||
if(isLoadFinished && isMotionFinished)
|
||||
{
|
||||
//切换到加载完成的动画
|
||||
isMotionFinished = false
|
||||
ChangeMotion(motionQueue[_motionIndex], animationFinishedFun, false)
|
||||
|
||||
isLoadFinished = false
|
||||
|
||||
//如果还有动画,则开始预先加载
|
||||
if(_motionIndex + 1 < motionQueue.size)
|
||||
{
|
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_motionIndex += 1
|
||||
PreLoadAction(motionQueue[_motionIndex], loadFinishedFun)
|
||||
}
|
||||
return motion.toJson()
|
||||
|
||||
}
|
||||
return ""
|
||||
|
||||
}
|
||||
|
||||
var nextMotionLoadFinished = false
|
||||
var nextMotionType = ""
|
||||
override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
|
||||
if (keyCode == KEYCODE_BACK) {
|
||||
Log.d("MakeupActivity", "Back key pressed")
|
||||
handleBackPress()
|
||||
return true // 消费事件,防止默认行为(如直接 finish)
|
||||
}
|
||||
return super.onKeyDown(keyCode, event)
|
||||
}
|
||||
|
||||
private fun handleBackPress() {
|
||||
Stop()
|
||||
finish()
|
||||
}
|
||||
|
||||
|
||||
private fun getMotionByName(m: String): Motion {
|
||||
val motion = Motion().apply {
|
||||
type = m
|
||||
png_names = pngFilesByFolder?.get(m)?.fileList
|
||||
}
|
||||
return motion
|
||||
}
|
||||
|
||||
|
||||
|
||||
override fun onTouchEvent(event: MotionEvent): Boolean {
|
||||
when (event.action) {
|
||||
MotionEvent.ACTION_DOWN -> {
|
||||
pngFilesByFolder?.let { folders ->
|
||||
if (curIndex > folders.size - 1) {
|
||||
//动画播放完成,切换到主界面
|
||||
curIndex = 0
|
||||
Stop();
|
||||
finish();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MotionEvent.ACTION_UP -> {
|
||||
if (!nextMotionLoadFinished)
|
||||
{
|
||||
var nextMotion = getMotionByIndex(curIndex + 1);
|
||||
var json_str = nextMotion.toJson()
|
||||
PreLoadAction(json_str,object : CallbackInterface {
|
||||
override fun OnLoadActionFinished(motion_type: String) {
|
||||
Log.i("info","加载完成后,还会继续播放当前的动画,可以手动切换动画")
|
||||
nextMotionLoadFinished = true;
|
||||
nextMotionType = motion_type;
|
||||
}
|
||||
})
|
||||
Toast.makeText(this, "开始加载下一个动画 ${nextMotion.type}", Toast.LENGTH_SHORT).show()
|
||||
}
|
||||
else
|
||||
{
|
||||
//手动切换动画
|
||||
ChangeMotion(nextMotionType);
|
||||
nextMotionLoadFinished = false;
|
||||
curIndex++;
|
||||
Toast.makeText(this, "切换到下一个动画 $nextMotionType", Toast.LENGTH_SHORT).show()
|
||||
}
|
||||
|
||||
val motions: List<String> = listOf("4", "11", "13")
|
||||
PlayMotionQueue(motions)
|
||||
}
|
||||
}
|
||||
return true
|
||||
@@ -114,8 +145,8 @@ class MakeupActivity : FaceActivity()
|
||||
val fileList: List<String>
|
||||
)
|
||||
|
||||
private fun readPngFilenamesFromAssets(context: Context, filename: String): List<FolderInfo> {
|
||||
val folderList = mutableListOf<FolderInfo>()
|
||||
private fun readPngFilenamesFromAssets(context: Context, filename: String): Map<String,FolderInfo> {
|
||||
val folderMap = mutableMapOf<String, FolderInfo>()
|
||||
|
||||
try {
|
||||
context.assets.open(filename).use { inputStream ->
|
||||
@@ -138,7 +169,7 @@ class MakeupActivity : FaceActivity()
|
||||
filesInFolder.add(fileArray.getString(i))
|
||||
}
|
||||
|
||||
folderList.add(FolderInfo(folderName, filesInFolder))
|
||||
folderMap[folderName] = (FolderInfo(folderName, filesInFolder))
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -146,9 +177,10 @@ class MakeupActivity : FaceActivity()
|
||||
e.printStackTrace()
|
||||
}
|
||||
|
||||
return folderList
|
||||
return folderMap
|
||||
}
|
||||
|
||||
private var pngFilesByFolder: Map<String, FolderInfo>? = null
|
||||
private fun FaceInit(context: Context) {
|
||||
pngFilesByFolder = readPngFilenamesFromAssets(context, "pic/motion_data.json")
|
||||
}
|
||||
|
||||
@@ -1322,7 +1322,19 @@ void FaceApp::drawFrame(long long frameTime)
|
||||
_curTexIndex++;
|
||||
if (_curTexIndex >= _curMotion_png_size)
|
||||
{
|
||||
_curTexIndex = 0;
|
||||
if(_animationFinishedCallback != nullptr)
|
||||
{
|
||||
_animationFinishedCallback();
|
||||
}
|
||||
|
||||
if (_animationLoop)
|
||||
{
|
||||
_curTexIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_curTexIndex = _curMotion_png_size - 1;
|
||||
}
|
||||
}
|
||||
game_time = game_time - actionTime;
|
||||
}
|
||||
@@ -1357,7 +1369,7 @@ string FaceApp::preReadyMotion(const std::string& json, Callback callback)
|
||||
return "failure";
|
||||
}
|
||||
|
||||
void FaceApp::changeMotion(const string motion_type)
|
||||
void FaceApp::changeMotion(const string motion_type, AnimationFinishedCallback callback, bool loop)
|
||||
{
|
||||
if (_curMotion_type == motion_type)
|
||||
{
|
||||
@@ -1387,6 +1399,9 @@ void FaceApp::changeMotion(const string motion_type)
|
||||
_curMotion_type = motion_type;
|
||||
_curMotion_png_size = _nextMotion.png_names.size();
|
||||
_motionState = ready;
|
||||
_animationFinishedCallback = callback;
|
||||
_animationLoop = loop;
|
||||
_curTexIndex = 0;
|
||||
|
||||
|
||||
// for (int i = 0; i < _curMotion.png_names.size(); ++i)
|
||||
|
||||
@@ -35,6 +35,7 @@ struct PushConstants {
|
||||
};
|
||||
|
||||
using Callback = std::function<void(const std::string&)>;
|
||||
using AnimationFinishedCallback = std::function<void()>;
|
||||
|
||||
class FaceApp :public Application
|
||||
{
|
||||
@@ -139,8 +140,10 @@ private:
|
||||
|
||||
public:
|
||||
Callback _callback;
|
||||
AnimationFinishedCallback _animationFinishedCallback;
|
||||
bool _animationLoop = true;
|
||||
string preReadyMotion(const std::string& json, Callback callback);
|
||||
void changeMotion(const string motion_type);
|
||||
void changeMotion(const string motion_type, AnimationFinishedCallback callback, bool loop);
|
||||
//void changeMotion(Motion& motion);
|
||||
InitArg _initArg;
|
||||
//Motion _curMotion;
|
||||
|
||||
@@ -41,11 +41,18 @@ std::wstring ReadFileWithChinesePath(const std::wstring& filePath) {
|
||||
|
||||
FaceApp* g_app;
|
||||
|
||||
|
||||
void CppAnimationFinishedCallback()
|
||||
{
|
||||
std::cout << "call CppAnimationFinishedCallback\n";
|
||||
}
|
||||
|
||||
void CppCallback(const string& motion_type)
|
||||
{
|
||||
g_app->changeMotion(motion_type.c_str());
|
||||
g_app->changeMotion(motion_type.c_str(), CppAnimationFinishedCallback, true);
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
|
||||
//std::string path = "chinese.txt";
|
||||
|
||||