windows 上编译通过
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add_library(glfw ${GLFW_LIBRARY_TYPE}
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
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internal.h platform.h mappings.h
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context.c init.c input.c monitor.c platform.c vulkan.c window.c
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egl_context.c osmesa_context.c null_platform.h null_joystick.h
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null_init.c null_monitor.c null_window.c null_joystick.c)
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# The time, thread and module code is shared between all backends on a given OS,
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# including the null backend, which still needs those bits to be functional
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if (APPLE)
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target_sources(glfw PRIVATE cocoa_time.h cocoa_time.c posix_thread.h
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posix_module.c posix_thread.c)
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elseif (WIN32)
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target_sources(glfw PRIVATE win32_time.h win32_thread.h win32_module.c
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win32_time.c win32_thread.c)
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else()
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target_sources(glfw PRIVATE posix_time.h posix_thread.h posix_module.c
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posix_time.c posix_thread.c)
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endif()
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add_custom_target(update_mappings
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COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMENT "Updating gamepad mappings from upstream repository"
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SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
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VERBATIM)
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set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
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if (GLFW_BUILD_COCOA)
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target_compile_definitions(glfw PRIVATE _GLFW_COCOA)
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target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h cocoa_init.m
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cocoa_joystick.m cocoa_monitor.m cocoa_window.m
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nsgl_context.m)
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endif()
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if (GLFW_BUILD_WIN32)
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target_compile_definitions(glfw PRIVATE _GLFW_WIN32)
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target_sources(glfw PRIVATE win32_platform.h win32_joystick.h win32_init.c
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win32_joystick.c win32_monitor.c win32_window.c
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wgl_context.c)
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endif()
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if (GLFW_BUILD_X11)
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target_compile_definitions(glfw PRIVATE _GLFW_X11)
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target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h x11_init.c
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x11_monitor.c x11_window.c xkb_unicode.c
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glx_context.c)
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endif()
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if (GLFW_BUILD_WAYLAND)
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target_compile_definitions(glfw PRIVATE _GLFW_WAYLAND)
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target_sources(glfw PRIVATE wl_platform.h xkb_unicode.h wl_init.c
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wl_monitor.c wl_window.c xkb_unicode.c)
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endif()
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if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c)
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endif()
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target_sources(glfw PRIVATE posix_poll.h posix_poll.c)
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endif()
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if (GLFW_BUILD_WAYLAND)
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include(CheckIncludeFiles)
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include(CheckFunctionExists)
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check_function_exists(memfd_create HAVE_MEMFD_CREATE)
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if (HAVE_MEMFD_CREATE)
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target_compile_definitions(glfw PRIVATE HAVE_MEMFD_CREATE)
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endif()
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find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
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if (NOT WAYLAND_SCANNER_EXECUTABLE)
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message(FATAL_ERROR "Failed to find wayland-scanner")
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endif()
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macro(generate_wayland_protocol protocol_file)
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set(protocol_path "${GLFW_SOURCE_DIR}/deps/wayland/${protocol_file}")
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string(REGEX REPLACE "\\.xml$" "-client-protocol.h" header_file ${protocol_file})
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string(REGEX REPLACE "\\.xml$" "-client-protocol-code.h" code_file ${protocol_file})
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add_custom_command(OUTPUT ${header_file}
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COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_path}" ${header_file}
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DEPENDS "${protocol_path}"
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VERBATIM)
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add_custom_command(OUTPUT ${code_file}
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COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_path}" ${code_file}
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DEPENDS "${protocol_path}"
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VERBATIM)
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target_sources(glfw PRIVATE ${header_file} ${code_file})
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endmacro()
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generate_wayland_protocol("wayland.xml")
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generate_wayland_protocol("viewporter.xml")
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generate_wayland_protocol("xdg-shell.xml")
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generate_wayland_protocol("idle-inhibit-unstable-v1.xml")
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generate_wayland_protocol("pointer-constraints-unstable-v1.xml")
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generate_wayland_protocol("relative-pointer-unstable-v1.xml")
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generate_wayland_protocol("fractional-scale-v1.xml")
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generate_wayland_protocol("xdg-activation-v1.xml")
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generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
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endif()
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if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
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configure_file(glfw.rc.in glfw.rc @ONLY)
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target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
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endif()
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if (UNIX AND GLFW_BUILD_SHARED_LIBRARY)
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# On Unix-like systems, shared libraries can use the soname system.
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set(GLFW_LIB_NAME glfw)
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else()
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set(GLFW_LIB_NAME glfw3)
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endif()
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set(GLFW_LIB_NAME_SUFFIX "")
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set_target_properties(glfw PROPERTIES
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OUTPUT_NAME ${GLFW_LIB_NAME}
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VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
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SOVERSION ${GLFW_VERSION_MAJOR}
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POSITION_INDEPENDENT_CODE ON
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C_STANDARD 99
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C_EXTENSIONS OFF
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DEFINE_SYMBOL _GLFW_BUILD_DLL
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FOLDER "GLFW3")
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target_include_directories(glfw PUBLIC
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"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
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"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
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target_include_directories(glfw PRIVATE
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"${GLFW_SOURCE_DIR}/src"
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"${GLFW_BINARY_DIR}/src")
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target_link_libraries(glfw PRIVATE Threads::Threads)
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# Workaround for CMake not knowing about .m files before version 3.16
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if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
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set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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cocoa_window.m nsgl_context.m PROPERTIES
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LANGUAGE C)
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endif()
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if (GLFW_BUILD_WIN32)
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list(APPEND glfw_PKG_LIBS "-lgdi32")
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endif()
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if (GLFW_BUILD_COCOA)
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target_link_libraries(glfw PRIVATE "-framework Cocoa"
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"-framework IOKit"
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"-framework CoreFoundation")
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set(glfw_PKG_DEPS "")
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set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
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endif()
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if (GLFW_BUILD_WAYLAND)
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include(FindPkgConfig)
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pkg_check_modules(Wayland REQUIRED
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wayland-client>=0.2.7
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wayland-cursor>=0.2.7
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wayland-egl>=0.2.7
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xkbcommon>=0.5.0)
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target_include_directories(glfw PRIVATE ${Wayland_INCLUDE_DIRS})
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if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
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find_package(EpollShim)
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if (EPOLLSHIM_FOUND)
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target_include_directories(glfw PRIVATE ${EPOLLSHIM_INCLUDE_DIRS})
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target_link_libraries(glfw PRIVATE ${EPOLLSHIM_LIBRARIES})
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endif()
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endif()
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endif()
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if (GLFW_BUILD_X11)
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find_package(X11 REQUIRED)
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target_include_directories(glfw PRIVATE "${X11_X11_INCLUDE_PATH}")
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# Check for XRandR (modern resolution switching and gamma control)
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if (NOT X11_Xrandr_INCLUDE_PATH)
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message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
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endif()
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target_include_directories(glfw PRIVATE "${X11_Xrandr_INCLUDE_PATH}")
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# Check for Xinerama (legacy multi-monitor support)
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if (NOT X11_Xinerama_INCLUDE_PATH)
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message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
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endif()
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target_include_directories(glfw PRIVATE "${X11_Xinerama_INCLUDE_PATH}")
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# Check for Xkb (X keyboard extension)
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if (NOT X11_Xkb_INCLUDE_PATH)
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message(FATAL_ERROR "XKB headers not found; install X11 development package")
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endif()
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target_include_directories(glfw PRIVATE "${X11_Xkb_INCLUDE_PATH}")
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# Check for Xcursor (cursor creation from RGBA images)
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if (NOT X11_Xcursor_INCLUDE_PATH)
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message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
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endif()
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target_include_directories(glfw PRIVATE "${X11_Xcursor_INCLUDE_PATH}")
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# Check for XInput (modern HID input)
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if (NOT X11_Xi_INCLUDE_PATH)
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message(FATAL_ERROR "XInput headers not found; install libxi development package")
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endif()
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target_include_directories(glfw PRIVATE "${X11_Xi_INCLUDE_PATH}")
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# Check for X Shape (custom window input shape)
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if (NOT X11_Xshape_INCLUDE_PATH)
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message(FATAL_ERROR "X Shape headers not found; install libxext development package")
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endif()
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target_include_directories(glfw PRIVATE "${X11_Xshape_INCLUDE_PATH}")
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endif()
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if (UNIX AND NOT APPLE)
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find_library(RT_LIBRARY rt)
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mark_as_advanced(RT_LIBRARY)
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if (RT_LIBRARY)
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target_link_libraries(glfw PRIVATE "${RT_LIBRARY}")
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list(APPEND glfw_PKG_LIBS "-lrt")
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endif()
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find_library(MATH_LIBRARY m)
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mark_as_advanced(MATH_LIBRARY)
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if (MATH_LIBRARY)
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target_link_libraries(glfw PRIVATE "${MATH_LIBRARY}")
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list(APPEND glfw_PKG_LIBS "-lm")
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endif()
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if (CMAKE_DL_LIBS)
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target_link_libraries(glfw PRIVATE "${CMAKE_DL_LIBS}")
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list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
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endif()
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endif()
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if (WIN32)
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if (GLFW_USE_HYBRID_HPG)
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target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG)
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endif()
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endif()
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# Enable a reasonable set of warnings
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# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
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if (MSVC)
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target_compile_options(glfw PRIVATE "/W3")
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elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
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CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
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CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
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target_compile_options(glfw PRIVATE "-Wall")
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endif()
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if (GLFW_BUILD_WIN32)
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target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
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endif()
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# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
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# the inclusion of stddef.h (by glfw3.h), which is itself included before
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# win32_platform.h. We define them here until a saner solution can be found
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# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
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if (MINGW)
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target_compile_definitions(glfw PRIVATE WINVER=0x0501)
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endif()
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# Workaround for legacy MinGW not providing XInput and DirectInput
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if (MINGW)
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include(CheckIncludeFile)
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check_include_file(dinput.h DINPUT_H_FOUND)
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check_include_file(xinput.h XINPUT_H_FOUND)
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if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
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target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/mingw")
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endif()
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endif()
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# Workaround for the MS CRT deprecating parts of the standard library
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if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
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endif()
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# Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
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endif()
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if (GLFW_BUILD_SHARED_LIBRARY)
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if (WIN32)
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if (MINGW)
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# Remove the dependency on the shared version of libgcc
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# NOTE: MinGW-w64 has the correct default but MinGW needs this
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target_link_libraries(glfw PRIVATE "-static-libgcc")
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# Remove the lib prefix on the DLL (but not the import library)
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set_target_properties(glfw PROPERTIES PREFIX "")
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# Add a suffix to the import library to avoid naming conflicts
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
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else()
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# Add a suffix to the import library to avoid naming conflicts
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
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endif()
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set (GLFW_LIB_NAME_SUFFIX "dll")
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target_compile_definitions(glfw INTERFACE GLFW_DLL)
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endif()
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if (MINGW)
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# Enable link-time exploit mitigation features enabled by default on MSVC
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include(CheckCCompilerFlag)
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# Compatibility with data execution prevention (DEP)
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set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
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check_c_compiler_flag("" _GLFW_HAS_DEP)
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if (_GLFW_HAS_DEP)
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target_link_libraries(glfw PRIVATE "-Wl,--nxcompat")
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endif()
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# Compatibility with address space layout randomization (ASLR)
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set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
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check_c_compiler_flag("" _GLFW_HAS_ASLR)
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if (_GLFW_HAS_ASLR)
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target_link_libraries(glfw PRIVATE "-Wl,--dynamicbase")
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endif()
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# Compatibility with 64-bit address space layout randomization (ASLR)
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set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
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check_c_compiler_flag("" _GLFW_HAS_64ASLR)
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if (_GLFW_HAS_64ASLR)
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target_link_libraries(glfw PRIVATE "-Wl,--high-entropy-va")
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endif()
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# Clear flags again to avoid breaking later tests
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set(CMAKE_REQUIRED_FLAGS)
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endif()
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if (UNIX)
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# Hide symbols not explicitly tagged for export from the shared library
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target_compile_options(glfw PRIVATE "-fvisibility=hidden")
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endif()
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endif()
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foreach(arg ${glfw_PKG_DEPS})
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string(APPEND deps " ${arg}")
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endforeach()
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foreach(arg ${glfw_PKG_LIBS})
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string(APPEND libs " ${arg}")
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endforeach()
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set(GLFW_PKG_CONFIG_REQUIRES_PRIVATE "${deps}" CACHE INTERNAL
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"GLFW pkg-config Requires.private")
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set(GLFW_PKG_CONFIG_LIBS_PRIVATE "${libs}" CACHE INTERNAL
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"GLFW pkg-config Libs.private")
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configure_file("${GLFW_SOURCE_DIR}/CMake/glfw3.pc.in" glfw3.pc @ONLY)
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if (GLFW_INSTALL)
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install(TARGETS glfw
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EXPORT glfwTargets
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
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endif()
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