save code
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@@ -9,7 +9,7 @@ android {
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compileSdk 36
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defaultConfig {
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applicationId "com.inewme.uvmirror.f20260113"
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applicationId "com.inewme.uvmirror.f20260127"
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minSdk 29
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targetSdk 36
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versionCode 1
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@@ -1,14 +1,21 @@
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package com.inewme.uvmirror
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import android.graphics.Color
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import android.os.Bundle
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import android.util.Log
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import android.view.Gravity
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import android.view.KeyEvent
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import android.view.KeyEvent.KEYCODE_BACK
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import android.view.MotionEvent
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import android.view.View
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import android.view.ViewGroup
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import android.widget.FrameLayout
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import android.widget.LinearLayout
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import android.widget.ProgressBar
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import android.widget.TextView
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import androidx.lifecycle.lifecycleScope
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import com.hmwl.face_sdk.DebugLog
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import com.hmwl.face_sdk.FaceActivity
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import kotlinx.coroutines.Job
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import kotlinx.coroutines.delay
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@@ -19,9 +26,12 @@ class MakeupActivity : FaceActivity()
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{
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lateinit var motionMgr: MotionManager
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private var updateJob: Job? = null
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private var loadingOverlay: View? = null
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override fun onCreate(savedInstanceState: Bundle?) {
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motionMgr = MotionManager(this, 10, 1.5f, 0f,0f,1f,240f, 200f, -200f)
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super.onCreate(savedInstanceState)
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showLoadingOverlay()
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// 启动一个生命周期感知的协程, 每10ms 调用一次,可以通过update 来处理业务的逻辑
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updateJob = lifecycleScope.launch {
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while (true) {
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@@ -30,98 +40,71 @@ class MakeupActivity : FaceActivity()
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}
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}
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DebugLog.i("MakeupActivity", "onCreate: starting LoadMotionList(sequenceAll=$sequenceAll)")
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// 首先一次性加载当前业务逻辑所要求的所有动画资源, 之后就可以任意跳转,和播放,不用考虑状态
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motionMgr.LoadMotionList(sequenceAll){
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// 首先一次性加载当前业务逻辑所要求的所有动画资源, 之后就可以任意跳转,和播放,不用考虑状态
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motionMgr.LoadMotionList(sequenceString){
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//当加载完成了所有资源后会回调
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DebugLog.i("MakeupActivity",
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"LoadMotionList callback fired -> isMotionLoadFinished=true (sequenceAll=$sequenceAll)")
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isMotionLoadFinished = true
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isMotionLoadFinished = true
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hideLoadingOverlay()
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}
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}
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private fun showLoadingOverlay() {
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val overlay = FrameLayout(this).apply {
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setBackgroundColor(0x99000000.toInt())
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}
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val container = LinearLayout(this).apply {
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orientation = LinearLayout.VERTICAL
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gravity = Gravity.CENTER
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layoutParams = FrameLayout.LayoutParams(
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FrameLayout.LayoutParams.MATCH_PARENT,
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FrameLayout.LayoutParams.MATCH_PARENT
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)
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}
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container.addView(ProgressBar(this).apply {
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layoutParams = LinearLayout.LayoutParams(
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LinearLayout.LayoutParams.WRAP_CONTENT,
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LinearLayout.LayoutParams.WRAP_CONTENT
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)
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})
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container.addView(TextView(this).apply {
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text = "加载中..."
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setTextColor(Color.WHITE)
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textSize = 16f
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layoutParams = LinearLayout.LayoutParams(
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LinearLayout.LayoutParams.WRAP_CONTENT,
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LinearLayout.LayoutParams.WRAP_CONTENT
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).apply { topMargin = 24 }
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})
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overlay.addView(container)
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addContentView(overlay, ViewGroup.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.MATCH_PARENT
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))
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loadingOverlay = overlay
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}
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private fun hideLoadingOverlay() {
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runOnUiThread { loadingOverlay?.visibility = View.GONE }
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}
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//定义加载完成的变量,通过回调函数设置,加载完成后才可以进行动画播放的操作
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var isMotionLoadFinished: Boolean = false
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private var hasStartedPlaying: Boolean = false
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private var currentIndex: Int = 0
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//这里是模拟业务逻辑的地方
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// 模拟问题1, 打断当前的动画,然后跳转到指定步骤
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// 首先播放动画序列 粉底(4、5、6、7)、腮红(55、59)、口红由(76、77、78) 一直循环播放 "4", "5", "6", "7", "55", "59", "76", "77", "78"
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// 然后 当播放到 10秒的时候,也可以是其他事件,需要暂停动画
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// 然后 暂停5秒,这个时候需要继续播放动画
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// 然后 又播放了8秒钟,这个时候要却换到 (11, 13, 21 动画序列了), 同时设置序列播放完成回调函数
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// 然后 播放完这个序列又要切换为原来的序列播放,通过序列播放完成回调函数实现
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private var elapsedTime = 0 // 总经过时间(ms)
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private val sequenceA = listOf("4")
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private val sequenceB = listOf("56")
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private val sequenceAll = listOf("4", "56")
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private val sequence = listOf(4,5,6,7,11,12,13,14,21,56,59,62,65,68,71,78,81)
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private val sequenceString = sequence.map { it.toString() }
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private fun update()
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{
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if(isMotionLoadFinished)
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if(isMotionLoadFinished && !hasStartedPlaying)
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{
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if(elapsedTime == 0){
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DebugLog.i("MakeupActivity", "update: first call -> PlayMotionList(sequenceA=$sequenceA, loop=true)")
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//这次播放是一直循环播放,我们不需要判断动画是否播放完成, 回调函数直接传入null
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PlayMotionList(sequenceA, true, null)
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}
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elapsedTime += 10 // 动画加载完成后开始计时,每次调用增加 10ms
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if(elapsedTime == 10*1000){
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DebugLog.i("MakeupActivity", "update: 10s tick -> StopMotion()")
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//暂停动画
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StopMotion()
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}
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if(elapsedTime == 10*1000 + 5*1000){
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DebugLog.i("MakeupActivity", "update: 15s tick -> ResumeMotion()")
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//恢复播放动画
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ResumeMotion()
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}
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if(elapsedTime == 10*1000 + 5*1000 + 8*1000){
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DebugLog.i("MakeupActivity", "update: 23s tick -> PlayMotionList(sequenceB=$sequenceB, loop=true)")
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PlayMotionList(sequenceB, true){
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DebugLog.i("MakeupActivity", "sequenceB cb -> PlayMotionList(sequenceA, loop=true)")
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//这里是播放完动画后的回调,再次切换到原来的 sequenceA
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PlayMotionList(sequenceA, true, null)
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}
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}
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hasStartedPlaying = true
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PlayMotionList(listOf(sequenceString[0]), true, null)
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}
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}
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// 模拟问题2, 当语音播报结束的时候,打断当前的动画, 跳转到另外一个动画
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// 首先播放动画序列 粉底(4、5、6、7)、
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// 然后 当播放到 10秒的时候,表示语音播报结束, 条装到 "55", "59" 动画
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// private var elapsedTime = 0 // 总经过时间(ms)
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// private val sequenceA = listOf("4", "5", "6")
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// private val sequenceB = listOf("7", "55", "59")
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// private val sequenceAll = listOf("4", "5", "6", "7", "55", "59")
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//
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// private fun update()
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// {
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// if(isMotionLoadFinished)
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// {
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// if(elapsedTime == 0){
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// //这次播放是一直循环播放,我们不需要判断动画是否播放完成, 回调函数直接传入null
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// PlayMotionList(sequenceA, true, null)
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// }
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//
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// elapsedTime += 10 // 动画加载完成后开始计时,每次调用增加 10ms
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//
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// if(elapsedTime == 10*1000){
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// //暂停动画
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// PlayMotionList(sequenceB, true, null)
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// }
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// }
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//
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// }
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override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
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if (keyCode == KEYCODE_BACK) {
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Log.d("MakeupActivity", "Back key pressed")
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@@ -146,7 +129,10 @@ class MakeupActivity : FaceActivity()
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override fun onTouchEvent(event: MotionEvent): Boolean {
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when (event.action) {
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MotionEvent.ACTION_UP -> {
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if (isMotionLoadFinished) {
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currentIndex = (currentIndex + 1) % sequenceString.size
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PlayMotionList(listOf(sequenceString[currentIndex]), true, null)
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}
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}
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}
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return true
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@@ -1,3 +1,3 @@
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<resources>
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<string name="app_name">f20260113</string>
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<string name="app_name">f20260127</string>
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</resources>
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