添加双纹理采样
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+2
-6
@@ -8,12 +8,7 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.inl>
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struct TextureLoadingVertexStructure
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{
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float pos[3];
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float uv[2];
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float normal[3];
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};
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struct PushConstants {
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float myValue;
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@@ -101,6 +96,7 @@ private:
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void createUniformBuffer();
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Texture tex_demo0 = {0};
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Texture tex_demo0_ex = { 0 };
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bool faceAppInited = false;
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float myFloatValue = 1.5f;
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