save code

This commit is contained in:
xsl
2026-05-05 21:44:42 +08:00
parent f8b1e567c1
commit bd1b7e66c8
45 changed files with 2953 additions and 0 deletions
+312
View File
@@ -0,0 +1,312 @@
"""
人脸贴图渲染核心:接受一张图 + 一个效果 ID,输出 PNG 字节。
流程(与 Android 端 vulkan/FaceApp.cpp 一致,CPU 实现):
1. MediaPipe FaceLandmarker → 478 normalized landmarks per face
2. 取最大人脸(按 landmark bbox 面积)
3. 把 obj 的 468 顶点位置改写为 landmarks[INDEX_MAP[i]],得到 dst 顶点
4. 对 mesh 的每个三角形:从 512×512 effect 贴图取 src 三角形,仿射 warp
到 dst 三角形位置,按贴图 alpha 通道 alpha-blend 到原图副本上
5. 输出 PNG(保持原图尺寸)
"""
from __future__ import annotations
import io
import threading
from dataclasses import dataclass
from pathlib import Path
import cv2
import numpy as np
from PIL import Image, ImageOps
from .index_map import INDEX_MAP
from .mesh import FaceMesh, load_face_mesh
class NoFaceError(Exception):
"""图里检测不到人脸。"""
class EffectNotFoundError(Exception):
"""指定 effect_id 没有对应贴图。"""
@dataclass
class RendererPaths:
obj_path: Path
effects_dir: Path
class FaceRenderer:
"""
单例式渲染器:mesh / mediapipe 模型加载一次复用。
线程安全:MediaPipe FaceLandmarker 的 detect() 不保证多线程并发,
用 _lock 串行化。FastAPI 单进程同步部署下,请求本身就串行,开销可忽略。
"""
def __init__(self, paths: RendererPaths, max_image_bytes: int = 20 * 1024 * 1024):
self.paths = paths
self.max_image_bytes = max_image_bytes
self._mesh: FaceMesh = load_face_mesh(paths.obj_path)
if len(self._mesh.uvs) != len(INDEX_MAP):
raise RuntimeError(
f"mesh has {len(self._mesh.uvs)} vertices but INDEX_MAP has "
f"{len(INDEX_MAP)}; obj/index_map.py 不匹配"
)
# 预转 numpy 加速
self._index_map = np.asarray(INDEX_MAP, dtype=np.int32)
self._effect_cache: dict[int, np.ndarray] = {}
self._cache_lock = threading.Lock()
# MediaPipe 延迟加载(首次请求时加载,缩短启动时间,便于本地调试)
self._landmarker = None
self._landmarker_lock = threading.Lock()
# ---------- public ----------
def list_effect_ids(self) -> list[int]:
"""枚举 effects/<n>.png 中的 n。"""
ids: list[int] = []
if not self.paths.effects_dir.is_dir():
return ids
for p in self.paths.effects_dir.iterdir():
if p.suffix.lower() != ".png":
continue
try:
n = int(p.stem)
except ValueError:
continue
if 1 <= n <= 99:
ids.append(n)
return sorted(ids)
def render(self, image_bytes: bytes, effect_id: int) -> bytes:
if len(image_bytes) > self.max_image_bytes:
raise ValueError("image too large")
effect_rgba = self._load_effect(effect_id) # (H,W,4) uint8
# 1. 解码 + 处理 EXIF orientation → RGB ndarray
img_rgb = self._decode_input(image_bytes)
h, w = img_rgb.shape[:2]
# 2. MediaPipe 检测,挑最大人脸
landmarks_norm = self._detect_largest_face(img_rgb) # (N,2) ∈ [0,1]² (N>=468)
# 3. obj 顶点 → 像素坐标
dst_xy = self._compute_dst_vertices(landmarks_norm, w, h)
# 4. warp + 混合
out = img_rgb.copy()
self._composite(out, effect_rgba, dst_xy)
# 5. 编码 PNG
return self._encode_png(out)
# ---------- internals ----------
def _load_effect(self, effect_id: int) -> np.ndarray:
if not (1 <= effect_id <= 99):
raise EffectNotFoundError(f"effect_id out of range: {effect_id}")
with self._cache_lock:
cached = self._effect_cache.get(effect_id)
if cached is not None:
return cached
png_path = self.paths.effects_dir / f"{effect_id}.png"
if not png_path.is_file():
raise EffectNotFoundError(f"effect {effect_id} not found")
# 用 PIL 解码以保证 RGBA 一致;OpenCV imread 对部分 PNG 会丢 alpha
img = Image.open(png_path).convert("RGBA")
arr = np.array(img, dtype=np.uint8) # (H,W,4) RGBA
with self._cache_lock:
self._effect_cache[effect_id] = arr
return arr
def _decode_input(self, image_bytes: bytes) -> np.ndarray:
try:
pil = Image.open(io.BytesIO(image_bytes))
pil = ImageOps.exif_transpose(pil) # 处理手机 EXIF 旋转
pil = pil.convert("RGB")
except Exception as e:
raise ValueError(f"invalid image: {e}") from e
return np.array(pil, dtype=np.uint8)
def _ensure_landmarker(self):
if self._landmarker is not None:
return
with self._landmarker_lock:
if self._landmarker is not None:
return
# 延迟 import,避免单元测试时强依赖 mediapipe
from mediapipe.tasks import python as mp_python
from mediapipe.tasks.python import vision as mp_vision
model_path = self._find_model_file()
base_options = mp_python.BaseOptions(model_asset_path=str(model_path))
options = mp_vision.FaceLandmarkerOptions(
base_options=base_options,
running_mode=mp_vision.RunningMode.IMAGE,
num_faces=5, # 检测最多 5 张,挑最大那张
min_face_detection_confidence=0.5,
min_face_presence_confidence=0.5,
min_tracking_confidence=0.5,
output_face_blendshapes=False,
output_facial_transformation_matrixes=False,
)
self._landmarker = mp_vision.FaceLandmarker.create_from_options(options)
def _find_model_file(self) -> Path:
"""优先用本服务 assets 下的,找不到再回退到仓库 app/src/main/assets。"""
local = self.paths.obj_path.parent / "face_landmarker.task"
if local.is_file():
return local
# 回退到仓库 app/src/main/assets/face_landmarker.taskAndroid SDK 用同一份)
repo_root = self.paths.obj_path.resolve().parents[3]
fallback = repo_root / "app" / "src" / "main" / "assets" / "face_landmarker.task"
if fallback.is_file():
return fallback
raise FileNotFoundError(
"face_landmarker.task not found; place it under "
f"{local} or {fallback}"
)
def _detect_largest_face(self, img_rgb: np.ndarray) -> np.ndarray:
self._ensure_landmarker()
import mediapipe as mp
mp_image = mp.Image(image_format=mp.ImageFormat.SRGB, data=img_rgb)
with self._landmarker_lock:
result = self._landmarker.detect(mp_image)
faces = result.face_landmarks or []
if not faces:
raise NoFaceError("no face detected")
# 选 bbox 面积最大的那张
def bbox_area(landmarks) -> float:
xs = [lm.x for lm in landmarks]
ys = [lm.y for lm in landmarks]
return (max(xs) - min(xs)) * (max(ys) - min(ys))
biggest = max(faces, key=bbox_area)
# 转 ndarray,只取 xy
n = len(biggest)
arr = np.empty((n, 2), dtype=np.float32)
for i, lm in enumerate(biggest):
arr[i, 0] = lm.x
arr[i, 1] = lm.y
return arr
def _compute_dst_vertices(
self, landmarks_norm: np.ndarray, w: int, h: int
) -> np.ndarray:
"""
landmarks_norm: (N, 2) ∈ [0,1]²
返回 (468, 2) float32 像素坐标,对应 mesh 的 468 个顶点。
"""
n_landmarks = landmarks_norm.shape[0]
if self._index_map.max() >= n_landmarks:
raise RuntimeError(
f"INDEX_MAP references landmark index {int(self._index_map.max())} "
f"but mediapipe returned only {n_landmarks} landmarks"
)
picked = landmarks_norm[self._index_map] # (468, 2)
out = np.empty_like(picked)
out[:, 0] = picked[:, 0] * w
out[:, 1] = picked[:, 1] * h
return out.astype(np.float32)
def _composite(
self,
canvas_rgb: np.ndarray,
effect_rgba: np.ndarray,
dst_xy: np.ndarray,
) -> None:
"""
在 canvas_rgbuint8 H×W×3,原地修改)上对 mesh 每个三角形:
从 effect_rgba 取对应 src 三角形 → warpAffine 到 dst → alpha 混合。
"""
eh, ew = effect_rgba.shape[:2]
canvas_h, canvas_w = canvas_rgb.shape[:2]
uvs = self._mesh.uvs # (468, 2)
tris = self._mesh.triangles # (852, 3)
# 把 UV 一次性转成 effect 像素坐标
src_pts_all = np.empty_like(uvs)
src_pts_all[:, 0] = uvs[:, 0] * ew
src_pts_all[:, 1] = uvs[:, 1] * eh
effect_rgb = effect_rgba[..., :3]
effect_a = effect_rgba[..., 3]
for tri in tris:
i0, i1, i2 = int(tri[0]), int(tri[1]), int(tri[2])
src_tri = np.float32([src_pts_all[i0], src_pts_all[i1], src_pts_all[i2]])
dst_tri = np.float32([dst_xy[i0], dst_xy[i1], dst_xy[i2]])
# 用 dst bbox 限定计算区域,避免对全画布 warp
x_min = int(np.floor(dst_tri[:, 0].min()))
y_min = int(np.floor(dst_tri[:, 1].min()))
x_max = int(np.ceil(dst_tri[:, 0].max()))
y_max = int(np.ceil(dst_tri[:, 1].max()))
# clip 到画布
x_min_c = max(0, x_min)
y_min_c = max(0, y_min)
x_max_c = min(canvas_w, x_max)
y_max_c = min(canvas_h, y_max)
if x_max_c <= x_min_c or y_max_c <= y_min_c:
continue
box_w = x_max_c - x_min_c
box_h = y_max_c - y_min_c
# 构造从 src → 局部 bbox 坐标系(左上为原点)的仿射
dst_tri_local = dst_tri - np.array([x_min_c, y_min_c], dtype=np.float32)
M = cv2.getAffineTransform(src_tri, dst_tri_local)
# 给 RGB 和 alpha 分别 warp 到 bbox 大小
warped_rgb = cv2.warpAffine(
effect_rgb,
M,
(box_w, box_h),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE,
)
warped_a = cv2.warpAffine(
effect_a,
M,
(box_w, box_h),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_CONSTANT,
borderValue=0,
)
# 限制只在三角形内部混合(防止 bbox 多余像素污染)
tri_mask = np.zeros((box_h, box_w), dtype=np.uint8)
cv2.fillConvexPoly(
tri_mask,
dst_tri_local.astype(np.int32),
255,
lineType=cv2.LINE_AA,
)
alpha = (
warped_a.astype(np.float32) * (tri_mask.astype(np.float32) / 255.0)
) / 255.0
alpha = alpha[..., None] # (h,w,1)
roi = canvas_rgb[y_min_c:y_max_c, x_min_c:x_max_c].astype(np.float32)
blended = roi * (1.0 - alpha) + warped_rgb.astype(np.float32) * alpha
canvas_rgb[y_min_c:y_max_c, x_min_c:x_max_c] = np.clip(
blended, 0, 255
).astype(np.uint8)
def _encode_png(self, img_rgb: np.ndarray) -> bytes:
pil = Image.fromarray(img_rgb)
buf = io.BytesIO()
pil.save(buf, format="PNG")
return buf.getvalue()