修改了

This commit is contained in:
xsl
2025-10-23 21:16:10 +08:00
parent 2876599568
commit b73e94b7bf
11 changed files with 24 additions and 29 deletions
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+3 -10
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@@ -1,4 +1,4 @@
#version 450
#version 450
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 2) uniform sampler2D samplerColor_ex;
@@ -18,21 +18,14 @@ void main()
vec4 textureColor = color;
//if (textureColor.a < 0.1)
//{
//textureColor = vec4(0.2, 0.2, 0.2, 0.5);
// discard;
//}
// ¼ÆËãÓë (0,0,1) µÄµã³Ë
// 计算与 (0,0,1) 的点乘
float ndot = dot(N, vec3(0.0, 0.0, -1.0));
// ±£Ö¤½á¹û >= 0
// 保证结果 >= 0
ndot = max(ndot, 0.0);
vec4 blendedColor = mix(color_ex, color, ndot);
outFragColor = blendedColor;
// outFragColor = vec4(1, 0, 0, 1);
}
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