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@@ -5,6 +5,11 @@ layout (binding = 1) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) in vec3 inNormal;
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layout(push_constant) uniform PushConstantsFS {
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float ux;
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float uy;
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} pc_fs;
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layout (location = 0) out vec4 outFragColor;
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