保存代码
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+86
-16
@@ -16,6 +16,7 @@ FaceApp* g_Application = nullptr;
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AAssetManager* g_assetManager = nullptr;
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jobject g_callback = nullptr;
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jobject g_callbackAnimationFinished = nullptr;
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void handle_cmd(android_app *pApp, int32_t cmd) {
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switch (cmd) {
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@@ -149,22 +150,7 @@ Java_com_hmwl_face_1sdk_FaceActivity_SetCppInitArg(JNIEnv *env, jobject thiz, js
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}
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memcpy(g_InitArgString, nativeString, len);
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_hmwl_face_1sdk_FaceActivity_ChangeStateCpp(JNIEnv *env, jobject thiz, jstring json) {
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// TODO: implement ChangeStateCpp()
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const char *nativeString = env->GetStringUTFChars(json, nullptr);
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jsize len = env->GetStringUTFLength(json);
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if(len > ArgLen)
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{
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aout << "ArgLen to long:" << len << std::endl;
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return;
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}
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if(g_Application->isInited())
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{
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g_Application->changeMotion(nativeString);
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}
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_hmwl_face_1sdk_FaceActivity_StopRunning(JNIEnv *env, jobject thiz) {
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@@ -241,6 +227,63 @@ void CppCallback(const string& motion_type)
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}
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void CppAnimationFinishedCallback()
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{
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JNIEnv* env = nullptr;
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bool needDetach = false;
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// 获取当前线程的 JNIEnv
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JavaVM* vm = g_jvm; // 你需要提前保存 JavaVM* 到全局变量 g_jvm
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int status = vm->GetEnv((void**)&env, JNI_VERSION_1_6);
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if (status == JNI_EDETACHED) {
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// 当前线程未 attach,需 attach
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if (vm->AttachCurrentThread(&env, nullptr) != 0) {
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return;
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}
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needDetach = true;
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} else if (status != JNI_OK) {
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return;
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}
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if (g_callbackAnimationFinished == nullptr) {
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if (needDetach) vm->DetachCurrentThread();
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return;
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}
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// 1. 获取 CallbackInterface 的 class
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jclass callbackClass = env->GetObjectClass(g_callbackAnimationFinished);
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if (callbackClass == nullptr) {
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if (needDetach) vm->DetachCurrentThread();
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return;
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}
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// 2. 获取 OnLoadActionFinished 方法 ID(注意方法名大小写必须一致!)
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jmethodID methodId = env->GetMethodID(callbackClass, "OnAnimationFinished", "()V");
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if (methodId == nullptr) {
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env->ExceptionDescribe(); // 打印异常
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env->ExceptionClear();
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if (needDetach) vm->DetachCurrentThread();
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return;
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}
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// 4. 调用 Java 回调
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env->CallVoidMethod(g_callbackAnimationFinished, methodId);
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// 5. 检查是否抛出异常
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if (env->ExceptionCheck()) {
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env->ExceptionDescribe();
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env->ExceptionClear();
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}
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env->DeleteLocalRef(callbackClass);
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// 7. 如果是临时 attach 的线程,要 detach
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if (needDetach) {
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vm->DetachCurrentThread();
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}
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}
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extern "C"
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JNIEXPORT jstring JNICALL
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@@ -268,4 +311,31 @@ Java_com_hmwl_face_1sdk_FaceActivity_PreReadAction(JNIEnv *env, jobject thiz, js
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std::string ret = g_Application->preReadyMotion(nativeString, CppCallback);
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return env->NewStringUTF(ret.c_str());
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_hmwl_face_1sdk_FaceActivity_ChangeMotionCpp(JNIEnv *env, jobject thiz, jstring json,
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jobject callback, jboolean loop) {
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// TODO: implement ChangeMotionCpp()
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const char *nativeString = env->GetStringUTFChars(json, nullptr);
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jsize len = env->GetStringUTFLength(json);
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if(len > ArgLen)
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{
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aout << "ArgLen to long:" << len << std::endl;
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return;
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}
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// 保存新的回调
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if (callback != nullptr) {
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g_callbackAnimationFinished = env->NewGlobalRef(callback);
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} else {
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g_callbackAnimationFinished = nullptr;
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}
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if(g_Application->isInited())
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{
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g_Application->changeMotion(nativeString, CppAnimationFinishedCallback, loop);
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}
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}
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@@ -50,6 +50,21 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
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}
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}
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@Override
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public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
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super.onRequestPermissionsResult(requestCode, permissions, grantResults);
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if (requestCode == REQUEST_CAMERA_PERMISSION) {
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// 检查权限是否被授予
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if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
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// 用户授予了权限,启动相机
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startCamera();
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} else {
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requestCameraPermission();
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}
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}
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}
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private void startCamera() {
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ListenableFuture<ProcessCameraProvider> cameraProviderFuture =
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ProcessCameraProvider.getInstance(this);
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@@ -276,15 +291,19 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
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void OnLoadActionFinished(String result);
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}
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public interface AnimationFinishedCallbackInterface {
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void OnAnimationFinished();
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}
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protected native String PreReadAction(String motion, CallbackInterface callback);
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protected String PreLoadAction(String json, CallbackInterface callback){
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return PreReadAction(json, callback);
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}
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protected native void ChangeStateCpp(String json);
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protected void ChangeMotion(String json){
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protected native void ChangeMotionCpp(String json, AnimationFinishedCallbackInterface callback, boolean loop);
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protected void ChangeMotion(String json, AnimationFinishedCallbackInterface callback, boolean loop){
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Log.i("FaceActivity", "ChangeState:" + json);
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ChangeStateCpp(json);
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ChangeMotionCpp(json, callback, loop);
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}
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// 添加这个缺失的方法
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