save code
This commit is contained in:
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Before Width: | Height: | Size: 445 KiB After Width: | Height: | Size: 14 KiB |
@@ -5,17 +5,20 @@ layout (binding = 1) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) in vec3 inNormal;
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layout(push_constant) uniform PushConstantsFS {
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layout(push_constant) uniform PushConstants {
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float myValue;
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float ux;
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float uy;
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} pc_fs;
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} pushConstants;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec4 color = texture(samplerColor, inUV);
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vec2 pos = vec2(pushConstants.ux/2880.f, pushConstants.uy/2880.f);
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vec2 uv = pos + vec2(inUV.x/8.f, inUV.y/8.f);
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vec4 color = texture(samplerColor, uv);
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outFragColor = color;
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@@ -18,6 +18,8 @@ layout (location = 1) out vec3 outNormal;
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layout(push_constant) uniform PushConstants {
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float myValue;
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float ux;
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float uy;
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} pushConstants;
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out gl_PerVertex
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@@ -301,9 +301,8 @@ public class FaceActivity extends GameActivity implements FaceLandmarkerHelper.L
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}
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protected native void ChangeMotionCpp(String json, AnimationFinishedCallbackInterface callback, boolean loop);
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protected void ChangeMotion(String json, AnimationFinishedCallbackInterface callback, boolean loop){
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Log.i("FaceActivity", "ChangeState:" + json);
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ChangeMotionCpp(json, callback, loop);
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protected void ChangeMotionList(AnimationFinishedCallbackInterface callback, boolean loop){
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ChangeMotionCpp("", callback, loop);
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}
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// 添加这个缺失的方法
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@@ -19,9 +19,9 @@ public class Motion {
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try {
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JSONObject jsonObject = new JSONObject();
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jsonObject.put("name", name);
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JSONObject jframes = new JSONObject();
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JSONArray jframes = new JSONArray();
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for(int i = 0; i < frames.size(); ++i){
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jframes.put(frames.get(i).name, frames.get(i).toJsonObject());
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jframes.put(frames.get(i).toJsonObject());
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}
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jsonObject.put("frames", jframes);
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return jsonObject;
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+4
-3
@@ -4,8 +4,9 @@ glslangValidator -V app/src/main/assets/shaders/bg.vert -o app/src/main/assets/s
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glslangValidator -V app/src/main/assets/shaders/texture.frag -o app/src/main/assets/shaders/texture.frag.spv
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glslangValidator -V app/src/main/assets/shaders/texture.vert -o app/src/main/assets/shaders/texture.vert.spv
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glslangValidator -V app/src/main/assets/shaders/texture_thick.frag -o app/src/main/assets/shaders/texture_thick.frag.spv
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glslangValidator -V app/src/main/assets/shaders/texture_thick.vert -o app/src/main/assets/shaders/texture_thick.vert.spv
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glslangValidator -V app/src/main/assets/shaders/simple_shader.frag -o app/src/main/assets/shaders/simple_shader.frag.spv
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glslangValidator -V app/src/main/assets/shaders/simple_shader.vert -o app/src/main/assets/shaders/simple_shader.vert.spv
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glslangValidator -V app/src/main/assets/shaders/texture_thick.frag -o app/src/main/assets/shaders/texture_thick.frag.spv
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rem glslangValidator -V app/src/main/assets/shaders/texture_thick.vert -o app/src/main/assets/shaders/texture_thick.vert.spv
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Before Width: | Height: | Size: 205 KiB After Width: | Height: | Size: 206 KiB |
@@ -29,13 +29,23 @@ class MakeupActivity : FaceActivity()
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}
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}
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var isLoadFinished : Boolean = false
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var loadFinishedFun = object : CallbackInterface {
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override fun OnLoadActionFinished(motion_type: String) {
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isLoadFinished = true;
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if(actionState == ActionState.Loading)
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{
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actionState = ActionState.LoadingFinished
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}
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}
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}
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var actionState : ActionState = ActionState.None;
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enum class ActionState{
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None,
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Loading,
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LoadingFinished,
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Playing
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}
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private var updateJob: Job? = null
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@@ -65,31 +75,23 @@ class MakeupActivity : FaceActivity()
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val mlist = MotionList();
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getMotionByName("4")?.let { mlist.motions.add(it) }
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//getMotionByName("11")?.let { mlist.motions.add(it) }
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//getMotionByName("13")?.let { mlist.motions.add(it) }
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getMotionByName("11")?.let { mlist.motions.add(it) }
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getMotionByName("13")?.let { mlist.motions.add(it) }
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if(actionState == ActionState.None)
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{
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PreLoadAction(mlist.toJsonString(), loadFinishedFun)
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actionState = ActionState.Loading
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}
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}
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private fun update()
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{
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// //下一个动画加载完成,并且当前动画已经播放完了 (刚开始的时候当前动画初始化为播放完成)
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// if(isLoadFinished && isMotionFinished)
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// {
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// //切换到加载完成的动画
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// isMotionFinished = false
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// ChangeMotion(motionQueue[_motionIndex], animationFinishedFun, false)
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//
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// isLoadFinished = false
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//
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// //如果还有动画,则开始预先加载
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// if(_motionIndex + 1 < motionQueue.size)
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// {
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// _motionIndex += 1
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// PreLoadAction(motionQueue[_motionIndex], loadFinishedFun)
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// }
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//
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// }
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if(actionState == ActionState.LoadingFinished)
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{
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ChangeMotionList(animationFinishedFun, true)
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actionState = ActionState.Playing
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}
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}
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override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
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+50
-44
@@ -2,7 +2,7 @@
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#include "lodepng.h"
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#ifdef _WIN32
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#include <codecvt>
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#else
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#include <game-activity/native_app_glue/android_native_app_glue.h>
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#include <game-activity/GameActivity.h>
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@@ -658,13 +658,13 @@ void Application::loadTexture(std::string path, Texture& tex, bool srgb, VkComma
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std::vector<unsigned char> image;
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unsigned w, h;
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unsigned error = lodepng::decode(image, w, h, data, LCT_RGBA, 8);
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processWithVulkan(image.data(), w, h, w * 4, image.size(), tex, srgb, pool);
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processWithVulkan(image.data(), w, h, w * 4, image.size(), tex, srgb, pool, path);
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//return tex;
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}
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void Application::loadTexture(std::vector<unsigned char>& image_data, size_t image_size, int w, int h, Texture& tex, bool srgb, VkCommandPool pool)
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void Application::loadTexture(std::vector<unsigned char>& image_data, size_t image_size, int w, int h, Texture& tex, bool srgb, VkCommandPool pool, std::string path)
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{
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processWithVulkan(image_data.data(), w, h, w * 4, image_size, tex, srgb, pool);
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processWithVulkan(image_data.data(), w, h, w * 4, image_size, tex, srgb, pool, path);
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//return tex;
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}
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@@ -675,7 +675,9 @@ void Application::loadTextureExample(std::wstring path, Texture& tex, bool srgb,
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std::vector<unsigned char> image;
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unsigned w, h;
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unsigned error = lodepng::decode(image, w, h, data, LCT_RGBA, 8);
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processWithVulkan(image.data(), w, h, w * 4, image.size(), tex, srgb, pool);
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std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
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std::string str = converter.to_bytes(path);
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processWithVulkan(image.data(), w, h, w * 4, image.size(), tex, srgb, pool, str);
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//return tex;
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}
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@@ -684,7 +686,7 @@ void Application::loadTextureExample(std::wstring path, Texture& tex, bool srgb,
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void Application::createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture, bool srgb)
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void Application::createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture, bool srgb, std::string tex_path, size_t dataSize)
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{
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texture.width = width;
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texture.height = height;
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@@ -731,6 +733,8 @@ void Application::createTexture(VkDevice device, VkPhysicalDevice physicalDevice
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throw std::runtime_error("Failed to allocate image memory!");
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}
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std::cout << "vkAllocateMemory device_memory " << tex_path << ": " << texture.device_memory << std::endl;
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vkBindImageMemory(device, texture.image, texture.device_memory, 0);
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VkImageViewCreateInfo viewInfo = {};
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@@ -779,21 +783,56 @@ void Application::createTexture(VkDevice device, VkPhysicalDevice physicalDevice
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throw std::runtime_error("Failed to create texture sampler!");
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}
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if (texture.stagingBuffer == nullptr)
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{
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = dataSize;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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if (vkCreateBuffer(device, &bufferInfo, nullptr, &texture.stagingBuffer) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to create staging buffer!");
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}
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}
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if (texture.stagingBufferMemory == nullptr)
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{
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device, texture.stagingBuffer, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
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memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if (vkAllocateMemory(device, &allocInfo, nullptr, &texture.stagingBufferMemory) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to allocate staging buffer memory!");
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}
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std::cout << "vkAllocateMemory stagingBufferMemory " << tex_path << ": " << texture.stagingBufferMemory << std::endl;
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vkBindBufferMemory(device, texture.stagingBuffer, texture.stagingBufferMemory, 0);
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}
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texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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texture.device = device;
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texture.texture_path = tex_path;
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}
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void Application::processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture, bool srgb, VkCommandPool pool)
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void Application::processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture, bool srgb, VkCommandPool pool, std::string tex_path)
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{
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std::unique_lock<std::mutex> lock(mtx);
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if (out_texture.image == VK_NULL_HANDLE)
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if (texture.image == VK_NULL_HANDLE)
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{
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createTexture(device, physicalDevice, width, height, out_texture, srgb);
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createTexture(device, physicalDevice, width, height, texture, srgb, tex_path, dataSize);
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}
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updateTexture(device, physicalDevice, pool, graphicsQueue, data, width, height,
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rowStride, dataSize, out_texture);
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rowStride, dataSize, texture);
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}
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@@ -842,39 +881,6 @@ void Application::updateTexture(VkDevice device, VkPhysicalDevice physicalDevice
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//VkBuffer stagingBuffer;
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//VkDeviceMemory stagingBufferMemory;
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if (texture.stagingBuffer == nullptr)
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{
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = dataSize;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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if (vkCreateBuffer(device, &bufferInfo, nullptr, &texture.stagingBuffer) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to create staging buffer!");
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}
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}
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if (texture.stagingBufferMemory == nullptr)
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{
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device, texture.stagingBuffer, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
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memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if (vkAllocateMemory(device, &allocInfo, nullptr, &texture.stagingBufferMemory) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to allocate staging buffer memory!");
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}
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vkBindBufferMemory(device, texture.stagingBuffer, texture.stagingBufferMemory, 0);
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}
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void* mappedData;
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vkMapMemory(device, texture.stagingBufferMemory, 0, dataSize, 0, &mappedData);
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+13
-19
@@ -8,24 +8,18 @@
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struct Texture
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{
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VkSampler sampler;
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VkImage image;
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VkImageLayout image_layout;
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VkDeviceMemory device_memory;
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VkImageView view;
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uint32_t width, height;
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uint32_t mip_levels;
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VkSampler sampler = VK_NULL_HANDLE;
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VkImage image = VK_NULL_HANDLE;
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VkImageLayout image_layout = VkImageLayout::VK_IMAGE_LAYOUT_UNDEFINED;
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VkDeviceMemory device_memory = VK_NULL_HANDLE;
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VkImageView view = VK_NULL_HANDLE;
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t mip_levels = 0;
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VkBuffer stagingBuffer = VK_NULL_HANDLE;
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VkDeviceMemory stagingBufferMemory = VK_NULL_HANDLE;
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VkDevice device;
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void reset() {
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sampler = VK_NULL_HANDLE;
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image = VK_NULL_HANDLE;
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device_memory = VK_NULL_HANDLE;
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view = VK_NULL_HANDLE;
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stagingBuffer = VK_NULL_HANDLE;
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stagingBufferMemory = VK_NULL_HANDLE;
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}
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VkDevice device = VK_NULL_HANDLE;
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std::string texture_path;
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};
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class Application : public AppBase
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@@ -54,7 +48,7 @@ public:
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virtual void render(VkCommandBuffer commandBuffer, long long frameTime);
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virtual bool isInited() { return inited; }
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void processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture, bool srgb, VkCommandPool pool);
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void processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture, bool srgb, VkCommandPool pool, std::string tex_path);
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protected:
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@@ -88,14 +82,14 @@ public:
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protected:
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void loadTexture(std::string path, Texture& tex, bool srgb, VkCommandPool pool);
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void loadTexture(std::vector<unsigned char>& image_data, size_t image_size, int w, int h, Texture& tex, bool srgb, VkCommandPool pool);
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void loadTexture(std::vector<unsigned char>& image_data, size_t image_size, int w, int h, Texture& tex, bool srgb, VkCommandPool pool, std::string path);
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||||
#ifdef _WIN32
|
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void loadTextureExample(std::wstring path, Texture& tex, bool srgb, VkCommandPool pool);
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#endif
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||||
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||||
uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
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VkMemoryPropertyFlags properties);
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void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture, bool srgb);
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void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture, bool srgb, std::string tex_path, size_t dataSize);
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void updateTexture(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue queue, uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture);
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||||
VkCommandBuffer beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool);
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||||
void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkCommandBuffer commandBuffer);
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||||
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||||
+142
-84
@@ -110,7 +110,8 @@ void TextureLoadProcessWithVulkan(uint8_t* data, int width, int height, int rowS
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oldestFrame.dataSize,
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||||
tex_bg,
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||||
false,
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||||
FaceApp::Get()->commandPool
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FaceApp::Get()->commandPool,
|
||||
"data_from_camera"
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||||
);
|
||||
|
||||
frameQueue.pop();
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||||
@@ -524,13 +525,26 @@ void FaceApp::setup_descriptor_set_layout()
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||||
pipeline_layout_create_info.setLayoutCount = 1;
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||||
pipeline_layout_create_info.pSetLayouts = &m_descriptorSetLayout;
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||||
|
||||
VkPushConstantRange pushConstantRange{};
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||||
pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = sizeof(float);
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||||
//VkPushConstantRange pushConstantRange{};
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||||
//pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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||||
//pushConstantRange.offset = 0;
|
||||
//pushConstantRange.size = sizeof(float);
|
||||
|
||||
//pipeline_layout_create_info.pushConstantRangeCount = 1;
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||||
//pipeline_layout_create_info.pPushConstantRanges = &pushConstantRange;
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||||
|
||||
VkPushConstantRange pushConstantRanges[1];
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||||
pushConstantRanges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT| VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
pushConstantRanges[0].offset = 0;
|
||||
pushConstantRanges[0].size = sizeof(float)*3;
|
||||
|
||||
//pushConstantRanges[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
//pushConstantRanges[1].offset = sizeof(float);
|
||||
//pushConstantRanges[1].size = 2*sizeof(float);
|
||||
|
||||
|
||||
pipeline_layout_create_info.pushConstantRangeCount = 1;
|
||||
pipeline_layout_create_info.pPushConstantRanges = &pushConstantRange;
|
||||
pipeline_layout_create_info.pPushConstantRanges = &pushConstantRanges[0];
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &m_pipelineLayout));
|
||||
}
|
||||
@@ -541,11 +555,11 @@ void FaceApp::setup_descriptor_pool()
|
||||
std::vector<VkDescriptorPoolSize> pool_sizes = {
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = kMaxTexture
|
||||
.descriptorCount = (kTextureMax *2)
|
||||
},
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = (kMaxTexture + 1)
|
||||
.descriptorCount = ((kTextureMax + 1)*2)
|
||||
},
|
||||
// 如果需要其他类型的描述符,在这里添加
|
||||
};
|
||||
@@ -554,7 +568,7 @@ void FaceApp::setup_descriptor_pool()
|
||||
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
descriptor_pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
||||
descriptor_pool_info.pPoolSizes = pool_sizes.data();
|
||||
descriptor_pool_info.maxSets = kMaxTexture + (kMaxTexture + 1);
|
||||
descriptor_pool_info.maxSets = kTextureMax + (kTextureMax + 1 + kTextureMax);
|
||||
descriptor_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
|
||||
VK_CHECK(vkCreateDescriptorPool(device, &descriptor_pool_info, nullptr, &descriptor_pool));
|
||||
@@ -563,21 +577,31 @@ void FaceApp::setup_descriptor_pool()
|
||||
|
||||
void FaceApp::setup_descriptor_set()
|
||||
{
|
||||
m_descriptor_sets.resize(kMaxTexture);
|
||||
std::vector<VkDescriptorSetLayout> layouts(kMaxTexture, m_descriptorSetLayout);
|
||||
m_descriptor_sets_left.resize(kTextureMax);
|
||||
std::vector<VkDescriptorSetLayout> layouts(kTextureMax, m_descriptorSetLayout);
|
||||
VkDescriptorSetAllocateInfo alloc_info{};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
alloc_info.descriptorPool = descriptor_pool;
|
||||
alloc_info.pSetLayouts = layouts.data();
|
||||
alloc_info.descriptorSetCount = m_descriptor_sets.size();
|
||||
VK_CHECK(vkAllocateDescriptorSets(device, &alloc_info, m_descriptor_sets.data()));
|
||||
update_descriptor_set(m_texs);
|
||||
alloc_info.descriptorSetCount = m_descriptor_sets_left.size();
|
||||
VK_CHECK(vkAllocateDescriptorSets(device, &alloc_info, m_descriptor_sets_left.data()));
|
||||
update_descriptor_set(m_texs_left, m_descriptor_sets_left);
|
||||
|
||||
|
||||
m_descriptor_sets_right.resize(kTextureMax);
|
||||
VK_CHECK(vkAllocateDescriptorSets(device, &alloc_info, m_descriptor_sets_right.data()));
|
||||
update_descriptor_set(m_texs_left, m_descriptor_sets_right);
|
||||
}
|
||||
|
||||
void FaceApp::update_descriptor_set(vector<Texture>& texs)
|
||||
void FaceApp::update_descriptor_set(vector<Texture>& texs, vector<VkDescriptorSet>& descriptSet)
|
||||
{
|
||||
for (int i = 0; i < kMaxTexture; ++i)
|
||||
for (int i = 0; i < kTextureMax; ++i)
|
||||
{
|
||||
if (texs[i].image == VK_NULL_HANDLE)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo buffer_descriptor{};
|
||||
buffer_descriptor.buffer = uniform_buffer_vs;
|
||||
buffer_descriptor.range = VK_WHOLE_SIZE;
|
||||
@@ -591,7 +615,7 @@ void FaceApp::update_descriptor_set(vector<Texture>& texs)
|
||||
|
||||
VkWriteDescriptorSet write_descriptor_set_uniform{};
|
||||
write_descriptor_set_uniform.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write_descriptor_set_uniform.dstSet = m_descriptor_sets[i];
|
||||
write_descriptor_set_uniform.dstSet = descriptSet[i];
|
||||
write_descriptor_set_uniform.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
write_descriptor_set_uniform.dstBinding = 0;
|
||||
write_descriptor_set_uniform.pBufferInfo = &buffer_descriptor;
|
||||
@@ -600,7 +624,7 @@ void FaceApp::update_descriptor_set(vector<Texture>& texs)
|
||||
|
||||
VkWriteDescriptorSet write_descriptor_set_image{};
|
||||
write_descriptor_set_image.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write_descriptor_set_image.dstSet = m_descriptor_sets[i];
|
||||
write_descriptor_set_image.dstSet = descriptSet[i];
|
||||
write_descriptor_set_image.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write_descriptor_set_image.dstBinding = 1;
|
||||
write_descriptor_set_image.pImageInfo = &image_descriptor;
|
||||
@@ -610,14 +634,14 @@ void FaceApp::update_descriptor_set(vector<Texture>& texs)
|
||||
{
|
||||
// 第二个纹理描述符 - 假设你的第二个纹理变量名为 tex_demo1
|
||||
VkDescriptorImageInfo image_descriptor1;
|
||||
image_descriptor1.imageView = m_texs_ex[i].view;
|
||||
image_descriptor1.sampler = m_texs_ex[i].sampler;
|
||||
image_descriptor1.imageLayout = m_texs_ex[i].image_layout;
|
||||
image_descriptor1.imageView = m_texs_thick[i].view;
|
||||
image_descriptor1.sampler = m_texs_thick[i].sampler;
|
||||
image_descriptor1.imageLayout = m_texs_thick[i].image_layout;
|
||||
|
||||
// 添加第二个纹理的写入描述符
|
||||
VkWriteDescriptorSet write_descriptor_set_image1{};
|
||||
write_descriptor_set_image1.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write_descriptor_set_image1.dstSet = m_descriptor_sets[i];
|
||||
write_descriptor_set_image1.dstSet = descriptSet[i];
|
||||
write_descriptor_set_image1.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write_descriptor_set_image1.dstBinding = 2; // 绑定到位置2
|
||||
write_descriptor_set_image1.pImageInfo = &image_descriptor1;
|
||||
@@ -656,34 +680,42 @@ void FaceApp::render(VkCommandBuffer commandBuffer, long long frameTime)
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout_bg, 0, 1, &m_descriptor_set_bg, 0, NULL);
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline_bg);
|
||||
|
||||
|
||||
vkCmdPushConstants(commandBuffer, m_pipelineLayout_bg, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float), &myFloatValue);
|
||||
|
||||
|
||||
float fsValues[2] = { 0, 0 };
|
||||
|
||||
vkCmdDraw(commandBuffer, 6, 1, 0, 0);
|
||||
|
||||
|
||||
if (cur_left)
|
||||
{
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descriptor_sets_left[_curMotionIndex], 0, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descriptor_sets_right[_curMotionIndex], 0, NULL);
|
||||
}
|
||||
|
||||
float fsValues[3] = { myFloatValue, 0 , 0};
|
||||
if (_curMotionIndex < _curMotions.size())
|
||||
{
|
||||
if (_curFrameIndex < _curMotions[_curMotionIndex].frames.size())
|
||||
{
|
||||
float ux = _curMotions[_curMotionIndex].frames[_curFrameIndex].x;
|
||||
float uy = _curMotions[_curMotionIndex].frames[_curFrameIndex].y;
|
||||
fsValues[0] = ux;
|
||||
fsValues[1] = uy;
|
||||
fsValues[1] = ux;
|
||||
fsValues[2] = uy;
|
||||
}
|
||||
}
|
||||
//fsValues[1] = 0;
|
||||
//fsValues[2] = 360;
|
||||
|
||||
vkCmdPushConstants(commandBuffer, m_pipelineLayout_bg, VK_SHADER_STAGE_FRAGMENT_BIT, 4, sizeof(fsValues), fsValues);
|
||||
|
||||
vkCmdDraw(commandBuffer, 6, 1, 0, 0);
|
||||
vkCmdPushConstants(commandBuffer, m_pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT| VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(fsValues), &fsValues);
|
||||
//vkCmdPushConstants(commandBuffer, m_pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(fsValues), fsValues);
|
||||
|
||||
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descriptor_sets[_curMotionIndex], 0, NULL);
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline);
|
||||
|
||||
vkCmdPushConstants(commandBuffer, m_pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float), &myFloatValue);
|
||||
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
VkBuffer vertexBuffers[] = { m_vertexBuffer };
|
||||
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
||||
@@ -730,25 +762,24 @@ void FaceApp::initVulkan()
|
||||
Application::initVulkan();
|
||||
createVmaAllocator();
|
||||
LoadOBJ("face_picture_3dmax.obj", obj_vertices, obj_indices);
|
||||
m_texs.resize(kMaxTexture);
|
||||
m_texs_next.resize(kMaxTexture);
|
||||
m_texs_left.resize(kTextureMax);
|
||||
m_texs_right.resize(kTextureMax);
|
||||
if (kThick)
|
||||
{
|
||||
m_texs_ex.resize(kMaxTexture);
|
||||
m_texs_thick.resize(kTextureMax);
|
||||
}
|
||||
|
||||
std::vector<unsigned char> data = readFileUnsignedChar("dummy.png", false);
|
||||
std::vector<unsigned char> image;
|
||||
unsigned w, h;
|
||||
unsigned error = lodepng::decode(image, w, h, data, LCT_RGBA, 8);
|
||||
unsigned error = lodepng::decode(dummy_data, dummy_w, dummy_h, data, LCT_RGBA, 8);
|
||||
|
||||
for (int i = 0; i < kMaxTexture; ++i)
|
||||
for (int i = 0; i < kTextureInit; ++i)
|
||||
{
|
||||
loadTexture(image, image.size(), w, h, m_texs[i], true, commandPool);
|
||||
loadTexture(image, image.size(), w, h, m_texs_next[i], true, commandPool);
|
||||
string id_str = std::to_string(i);
|
||||
loadTexture(dummy_data, dummy_data.size(), dummy_w, dummy_h, m_texs_left[i], true, commandPool, "dummy.png_left_" + id_str);
|
||||
loadTexture(dummy_data, dummy_data.size(), dummy_w, dummy_h, m_texs_right[i], true, commandPool, "dummy.png_right_" + id_str);
|
||||
if (kThick)
|
||||
{
|
||||
loadTexture(image, image.size(), w, h, m_texs_ex[i], true, commandPool);
|
||||
loadTexture(dummy_data, dummy_data.size(), dummy_w, dummy_h, m_texs_thick[i], true, commandPool, "dummy.png_thick_" + id_str);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1096,16 +1127,12 @@ void FaceApp::setup_descriptor_set_layout_bg()
|
||||
pipeline_layout_create_info.pSetLayouts = &m_descriptorSetLayout_bg;
|
||||
|
||||
|
||||
VkPushConstantRange pushConstantRanges[2];
|
||||
pushConstantRanges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; // 只在片段着色器中使用
|
||||
VkPushConstantRange pushConstantRanges[1];
|
||||
pushConstantRanges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
pushConstantRanges[0].offset = 0;
|
||||
pushConstantRanges[0].size = sizeof(float); // 或者 sizeof(PushConstants)
|
||||
pushConstantRanges[0].size = sizeof(float);
|
||||
|
||||
pushConstantRanges[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; // 只在片段着色器中使用
|
||||
pushConstantRanges[1].offset = sizeof(float);
|
||||
pushConstantRanges[1].size = 2 * sizeof(float); // 或者 sizeof(PushConstants)
|
||||
|
||||
pipeline_layout_create_info.pushConstantRangeCount = 2;
|
||||
pipeline_layout_create_info.pushConstantRangeCount = 1;
|
||||
pipeline_layout_create_info.pPushConstantRanges = &pushConstantRanges[0];
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &m_pipelineLayout_bg));
|
||||
@@ -1167,6 +1194,7 @@ void FaceApp::destroyTexture(VkDevice device, Texture& texture) {
|
||||
if (texture.device_memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(device, texture.device_memory, nullptr);
|
||||
texture.device_memory = VK_NULL_HANDLE;
|
||||
//std::cout << "vkFreeMemory device_memory " << texture.texture_path << std::endl;
|
||||
}
|
||||
|
||||
if (texture.stagingBuffer != VK_NULL_HANDLE)
|
||||
@@ -1178,6 +1206,7 @@ void FaceApp::destroyTexture(VkDevice device, Texture& texture) {
|
||||
if (texture.stagingBufferMemory != VK_NULL_HANDLE)
|
||||
{
|
||||
vkFreeMemory(device, texture.stagingBufferMemory, nullptr);
|
||||
//std::cout << "vkFreeMemory stagingBufferMemory " << texture.texture_path << std::endl;
|
||||
texture.stagingBufferMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
@@ -1256,7 +1285,8 @@ void FaceApp::cleanupResources(VkDevice device, VmaAllocator allocator) {
|
||||
}
|
||||
|
||||
// 清空描述符集列表(不需要单独销毁,由描述符池管理)
|
||||
m_descriptor_sets.clear();
|
||||
m_descriptor_sets_left.clear();
|
||||
m_descriptor_sets_right.clear();
|
||||
}
|
||||
|
||||
void FaceApp::cleanup()
|
||||
@@ -1277,18 +1307,19 @@ void FaceApp::cleanup()
|
||||
}
|
||||
|
||||
cleanupResources(device, allocator);
|
||||
for (int i = 0; i < this->m_texs.size(); ++i)
|
||||
for (int i = 0; i < this->m_texs_left.size(); ++i)
|
||||
{
|
||||
destroyTexture(device, m_texs[i]);
|
||||
destroyTexture(device, m_texs_left[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < this->m_texs_next.size(); ++i)
|
||||
for (int i = 0; i < this->m_texs_right.size(); ++i)
|
||||
{
|
||||
destroyTexture(device, m_texs_next[i]);
|
||||
destroyTexture(device, m_texs_right[i]);
|
||||
}
|
||||
|
||||
destroyTexture(device, tex_bg);
|
||||
vkDestroyCommandPool(device, commandPool, nullptr);
|
||||
vkDestroyCommandPool(device, commandPool_ex, nullptr);
|
||||
Application::cleanup();
|
||||
//if (allocator != VK_NULL_HANDLE) {
|
||||
// vmaDestroyAllocator(allocator);
|
||||
@@ -1340,6 +1371,7 @@ void FaceApp::drawFrame(long long frameTime)
|
||||
|
||||
std::unique_lock lock(changeMotionMtx);
|
||||
|
||||
|
||||
if (_curMotions.size() > 0)
|
||||
{
|
||||
static long long game_time = 0;
|
||||
@@ -1407,21 +1439,38 @@ string FaceApp::preLoadMotionList(string motion_list_str, Callback callback)
|
||||
|
||||
void FaceApp::loadMotionThread()
|
||||
{
|
||||
while (!_running)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
|
||||
vector<Texture>* load_text = nullptr;
|
||||
if (cur_left)
|
||||
{
|
||||
load_text = &m_texs_right;
|
||||
}
|
||||
else
|
||||
{
|
||||
load_text = &m_texs_left;
|
||||
}
|
||||
|
||||
vector<Texture>& pre_texs = *load_text;
|
||||
for (int i = 0; i < _preLoadMotions.size(); ++i)
|
||||
{
|
||||
if (!_running)
|
||||
if (pre_texs[i].image == VK_NULL_HANDLE)
|
||||
{
|
||||
break;
|
||||
loadTexture(dummy_data, dummy_data.size(), dummy_w, dummy_h, pre_texs[i], true, commandPool, "");
|
||||
}
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
string path = "pic";
|
||||
string path_name = path + "/" + _preLoadMotions[i].name + "/" + _preLoadMotions[i].name + "ex.png";
|
||||
loadTextureExample(UTF8ToWideString(path_name), m_texs_next[i], true, commandPool_ex);
|
||||
loadTextureExample(UTF8ToWideString(path_name), pre_texs[i], true, commandPool_ex);
|
||||
#else
|
||||
string path = "pic";
|
||||
string path_name = path + "/" + _preLoadMotions[i].name + "/" + _preLoadMotions[i].name + "ex.png";
|
||||
loadTexture(path_name, m_texs_next[i], true, commandPool_ex);
|
||||
loadTexture(path_name, pre_texs[i], true, commandPool_ex);
|
||||
#endif // _WIN32
|
||||
}
|
||||
|
||||
@@ -1429,28 +1478,6 @@ void FaceApp::loadMotionThread()
|
||||
_callback_loadfinish();
|
||||
}
|
||||
|
||||
void FaceApp::doChangeMotion()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock_changeMotion(changeMotionMtx);
|
||||
|
||||
|
||||
for (int i = 0; i < _preLoadMotions.size(); ++i)
|
||||
{
|
||||
destroyTexture(device, m_texs[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _preLoadMotions.size(); ++i)
|
||||
{
|
||||
m_texs[i] = m_texs_next[i];
|
||||
m_texs_next[i].reset();
|
||||
}
|
||||
|
||||
update_descriptor_set(m_texs);
|
||||
_curMotions = _preLoadMotions;
|
||||
|
||||
_curFrameIndex = 0;
|
||||
_curMotionIndex = 0;
|
||||
}
|
||||
|
||||
void FaceApp::changeMotionList(AnimationFinishedCallback callback, bool loop)
|
||||
{
|
||||
@@ -1458,9 +1485,40 @@ void FaceApp::changeMotionList(AnimationFinishedCallback callback, bool loop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_lock<std::mutex> lock_changeMotion(changeMotionMtx);
|
||||
|
||||
//for (int i = 0; i < _preLoadMotions.size(); ++i)
|
||||
//{
|
||||
// destroyTexture(device, m_texs[i]);
|
||||
//}
|
||||
|
||||
//for (int i = 0; i < _preLoadMotions.size(); ++i)
|
||||
//{
|
||||
// m_texs[i] = m_texs_next[i];
|
||||
// //m_texs_next[i].reset();
|
||||
//}
|
||||
|
||||
|
||||
if (cur_left)
|
||||
{
|
||||
update_descriptor_set(m_texs_right, m_descriptor_sets_right);
|
||||
cur_left = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
update_descriptor_set(m_texs_left, m_descriptor_sets_left);
|
||||
cur_left = true;
|
||||
}
|
||||
|
||||
_curMotions = _preLoadMotions;
|
||||
|
||||
_curFrameIndex = 0;
|
||||
_curMotionIndex = 0;
|
||||
|
||||
_animationFinishedCallback = callback;
|
||||
_animationLoop = loop;
|
||||
_needChangeMotion = true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
+13
-9
@@ -94,7 +94,7 @@ private:
|
||||
void setup_descriptor_pool();
|
||||
void setup_descriptor_set_layout();
|
||||
void setup_descriptor_set();
|
||||
void update_descriptor_set(vector<Texture>& texs);
|
||||
void update_descriptor_set(vector<Texture>& texs, vector<VkDescriptorSet>& descriptSet);
|
||||
const bool kThick = false;
|
||||
|
||||
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
|
||||
@@ -115,12 +115,18 @@ private:
|
||||
VkPipeline m_graphicsPipeline = VK_NULL_HANDLE;
|
||||
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
|
||||
vector<VkDescriptorSet> m_descriptor_sets;
|
||||
const uint32_t kMaxTexture = 10;
|
||||
vector<Texture> m_texs;
|
||||
vector<Texture> m_texs_next;
|
||||
vector<Texture> m_texs_ex;
|
||||
|
||||
vector<VkDescriptorSet> m_descriptor_sets_left;
|
||||
vector<VkDescriptorSet> m_descriptor_sets_right;
|
||||
const uint32_t kTextureInit = 1;
|
||||
const uint32_t kTextureMax = 10;
|
||||
vector<Texture> m_texs_left;
|
||||
vector<Texture> m_texs_right;
|
||||
bool cur_left = true;
|
||||
//vector<Texture>* _cur_texs;
|
||||
vector<Texture> m_texs_thick;
|
||||
std::vector<unsigned char> dummy_data;
|
||||
unsigned dummy_w = 2880;
|
||||
unsigned dummy_h = 2880;
|
||||
|
||||
std::vector<TextureLoadingVertexStructure> obj_vertices;
|
||||
std::vector<uint32_t> obj_indices;
|
||||
@@ -155,8 +161,6 @@ public:
|
||||
void loadMotionThread();
|
||||
std::thread worker_;
|
||||
bool _isLoadMotion = false;
|
||||
bool _needChangeMotion = false;
|
||||
void doChangeMotion();
|
||||
Callback _callback_loadfinish;
|
||||
AnimationFinishedCallback _animationFinishedCallback;
|
||||
bool _animationLoop = true;
|
||||
|
||||
+3
-1
@@ -120,7 +120,7 @@ int main() {
|
||||
//init_arg.motion = motion;
|
||||
|
||||
|
||||
init_arg.action_fps = 20;
|
||||
init_arg.action_fps = 10;
|
||||
init_arg.zoom = 1.5f;
|
||||
|
||||
string json_str = json(init_arg).dump();
|
||||
@@ -142,6 +142,8 @@ int main() {
|
||||
|
||||
MotionList s_motions;
|
||||
s_motions.motions.push_back(motions["4"]);
|
||||
s_motions.motions.push_back(motions["11"]);
|
||||
s_motions.motions.push_back(motions["13"]);
|
||||
json j = s_motions;
|
||||
auto s = j.dump();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user