完成动画在设备上播放和切换

This commit is contained in:
xsl
2025-11-01 14:56:03 +08:00
parent 263a061d27
commit 6495a27658
8 changed files with 92 additions and 76 deletions
+3 -1
View File
@@ -39,7 +39,7 @@ public:
void createRenderPass();
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex, long long frameTime);
void createSyncObjects();
void drawFrame(long long frameTime);
virtual void drawFrame(long long frameTime);
virtual void render(VkCommandBuffer commandBuffer, long long frameTime);
virtual bool isInited() { return inited; }
@@ -89,4 +89,6 @@ protected:
void destroy_texture(Texture texture);
std::mutex mtx;
long long _lastDrawFrameTime;
std::mutex changeMotionMtx;
};
+46 -40
View File
@@ -456,34 +456,7 @@ void FaceApp::create_face_pipelines()
VK_CHECK(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipeline_create_info, nullptr, &m_graphicsPipeline));
}
void FaceApp::setup_descriptor_pool()
{
// 保守估计:假设每个描述符集可能有多个绑定
const uint32_t setsCount = kMaxTexture;
//const uint32_t multiplier = 3; // 安全系数
std::vector<VkDescriptorPoolSize> pool_sizes = {
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 3
},
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = setsCount + 4
},
// 如果需要其他类型的描述符,在这里添加
};
VkDescriptorPoolCreateInfo descriptor_pool_info{};
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
descriptor_pool_info.pPoolSizes = pool_sizes.data();
descriptor_pool_info.maxSets = setsCount + 7; // 额外预留一些集合
descriptor_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
VK_CHECK(vkCreateDescriptorPool(device, &descriptor_pool_info, nullptr, &descriptor_pool));
}
@@ -553,6 +526,32 @@ void FaceApp::setup_descriptor_set_layout()
VK_CHECK(vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &m_pipelineLayout));
}
void FaceApp::setup_descriptor_pool()
{
std::vector<VkDescriptorPoolSize> pool_sizes = {
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = kMaxTexture
},
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = (kMaxTexture + 1)
},
// 如果需要其他类型的描述符,在这里添加
};
VkDescriptorPoolCreateInfo descriptor_pool_info{};
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
descriptor_pool_info.pPoolSizes = pool_sizes.data();
descriptor_pool_info.maxSets = kMaxTexture + (kMaxTexture + 1);
descriptor_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
VK_CHECK(vkCreateDescriptorPool(device, &descriptor_pool_info, nullptr, &descriptor_pool));
}
void FaceApp::setup_descriptor_set()
{
m_descriptor_sets.resize(kMaxTexture);
@@ -646,21 +645,10 @@ void FaceApp::setup_descriptor_set()
void FaceApp::render(VkCommandBuffer commandBuffer, long long frameTime)
{
static long long game_time = 0;
game_time += frameTime;
long long actionTime = (1000 / _initArg.action_fps);
if (game_time > actionTime)
{
_curTexIndex++;
if (_curTexIndex >= _curMotion.png_names.size())
{
_curTexIndex = 0;
}
game_time = game_time - actionTime;
}
std::unique_lock<std::mutex> lock(mtx);
std::unique_lock<std::mutex> lock_point(mtx_point);
//Application::render(commandBuffer);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout_bg, 0, 1, &m_descriptor_set_bg, 0, NULL);
@@ -926,7 +914,7 @@ void FaceApp::createUniformBuffer()
void FaceApp::create_pipelines_bg()
{
{
VkPipelineInputAssemblyStateCreateInfo input_assembly_state{};
input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
@@ -1137,6 +1125,23 @@ void FaceApp::SetInitArg(const char* arg)
}
void FaceApp::drawFrame(long long frameTime)
{
std::unique_lock lock(changeMotionMtx);
static long long game_time = 0;
game_time += frameTime;
long long actionTime = (1000 / _initArg.action_fps);
if (game_time > actionTime)
{
_curTexIndex++;
if (_curTexIndex >= _curMotion.png_names.size())
{
_curTexIndex = 0;
}
game_time = game_time - actionTime;
}
Application::drawFrame(frameTime);
}
void FaceApp::changeMotion(const char* json)
{
@@ -1150,6 +1155,7 @@ void FaceApp::changeMotion(Motion& motion)
{
return;
}
std::unique_lock<std::mutex> lock_changeMotion(changeMotionMtx);
_curMotion = motion;
for (int i = 0; i < _curMotion.png_names.size(); ++i)
{
+3 -1
View File
@@ -100,7 +100,7 @@ private:
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
vector<VkDescriptorSet> m_descriptor_sets;
const int kMaxTexture = 30;
const uint32_t kMaxTexture = 30;
vector<Texture> m_texs;
vector<Texture> m_texs_ex;
@@ -141,6 +141,8 @@ public:
Motion _curMotion;
int _curTexIndex = 0;
void SetInitArg(const char* arg);
void drawFrame(long long frameTime)override;
};
#endif