添加圆心遮罩
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@@ -17,7 +17,11 @@ layout (location = 0) out vec2 outUV;
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layout (location = 1) out vec3 outNormal;
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layout(push_constant) uniform PushConstants {
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float myValue;
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float zoom;
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float r;
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float g;
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float b;
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float radius;
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float ux;
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float uy;
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} pushConstants;
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@@ -32,7 +36,7 @@ void main()
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outUV = inUV;
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vec2 position = vec2(inPos.xy*2 -1);
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position = position * pushConstants.myValue;
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position = position * pushConstants.zoom;
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gl_Position = vec4(position, 0.5, 1.0);
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vec4 pos = ubo.model * vec4(inPos, 1.0);
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