添加了动画,资源也改为英文名了
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@@ -37,10 +37,10 @@ public:
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void createPipelineLayout();
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void createGraphicsPipeline();
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void createRenderPass();
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void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
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void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex, long long frameTime);
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void createSyncObjects();
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void drawFrame();
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virtual void render(VkCommandBuffer commandBuffer);
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void drawFrame(long long frameTime);
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virtual void render(VkCommandBuffer commandBuffer, long long frameTime);
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virtual bool isInited() { return inited; }
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void processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture, bool srgb);
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