windows 脸和线都画出来了。
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+11
-1
@@ -43,7 +43,7 @@ public:
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void update_face_vertex_buffer(float* pos, int pointCount);
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virtual bool isInited() { return inited && faceAppInited; }
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virtual void cleanup() override;
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private:
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glm::vec3 rotation = glm::vec3();
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glm::vec3 camera_pos = glm::vec3();
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@@ -101,6 +101,16 @@ private:
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bool faceAppInited = false;
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float myFloatValue = 1.5f;
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Texture tex_bg = {};
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void create_pipelines_bg();
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void setup_descriptor_set_layout_bg();
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void setup_descriptor_set_bg();
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VkPipeline m_graphicsPipeline_bg = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout_bg = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_descriptorSetLayout_bg = VK_NULL_HANDLE;
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VkDescriptorSet m_descriptor_set_bg = VK_NULL_HANDLE;
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};
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#endif
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