android studio 创建的初始工程。
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#ifndef ANDROIDGLINVESTIGATIONS_MODEL_H
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#define ANDROIDGLINVESTIGATIONS_MODEL_H
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#include <vector>
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#include "TextureAsset.h"
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union Vector3 {
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struct {
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float x, y, z;
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};
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float idx[3];
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};
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union Vector2 {
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struct {
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float x, y;
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};
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struct {
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float u, v;
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};
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float idx[2];
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};
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struct Vertex {
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constexpr Vertex(const Vector3 &inPosition, const Vector2 &inUV) : position(inPosition),
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uv(inUV) {}
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Vector3 position;
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Vector2 uv;
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};
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typedef uint16_t Index;
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class Model {
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public:
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inline Model(
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std::vector<Vertex> vertices,
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std::vector<Index> indices,
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std::shared_ptr<TextureAsset> spTexture)
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: vertices_(std::move(vertices)),
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indices_(std::move(indices)),
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spTexture_(std::move(spTexture)) {}
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inline const Vertex *getVertexData() const {
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return vertices_.data();
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}
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inline const size_t getIndexCount() const {
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return indices_.size();
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}
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inline const Index *getIndexData() const {
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return indices_.data();
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}
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inline const TextureAsset &getTexture() const {
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return *spTexture_;
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}
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private:
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std::vector<Vertex> vertices_;
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std::vector<Index> indices_;
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std::shared_ptr<TextureAsset> spTexture_;
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};
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#endif //ANDROIDGLINVESTIGATIONS_MODEL_H
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