完成在Android上渲染三角形
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@@ -0,0 +1,7 @@
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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@@ -0,0 +1,19 @@
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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@@ -4,6 +4,7 @@
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#include <game-activity/GameActivity.h>
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#include "AndroidOut.h"
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#include "Application.h"
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#include <android/asset_manager.h>
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#include <chrono>
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#include <thread>
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@@ -12,6 +13,7 @@ extern "C" {
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android_app* g_android_app = nullptr;
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Application* g_Application = nullptr;
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AAssetManager* g_assetManager = nullptr;
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void handle_cmd(android_app *pApp, int32_t cmd) {
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switch (cmd) {
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@@ -30,6 +32,7 @@ void handle_cmd(android_app *pApp, int32_t cmd) {
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void android_main(struct android_app *pApp) {
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aout << "Welcome to android_main" << std::endl;
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g_android_app = pApp;
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g_assetManager = pApp->activity->assetManager;
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Application application;
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g_Application = &application;
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pApp->onAppCmd = handle_cmd;
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