完成在Android上渲染三角形

This commit is contained in:
xsl
2025-10-18 21:13:03 +08:00
parent 2db7194305
commit 4237213658
7 changed files with 59 additions and 34 deletions
@@ -0,0 +1,7 @@
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}
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@@ -0,0 +1,19 @@
#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
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+3
View File
@@ -4,6 +4,7 @@
#include <game-activity/GameActivity.h>
#include "AndroidOut.h"
#include "Application.h"
#include <android/asset_manager.h>
#include <chrono>
#include <thread>
@@ -12,6 +13,7 @@ extern "C" {
android_app* g_android_app = nullptr;
Application* g_Application = nullptr;
AAssetManager* g_assetManager = nullptr;
void handle_cmd(android_app *pApp, int32_t cmd) {
switch (cmd) {
@@ -30,6 +32,7 @@ void handle_cmd(android_app *pApp, int32_t cmd) {
void android_main(struct android_app *pApp) {
aout << "Welcome to android_main" << std::endl;
g_android_app = pApp;
g_assetManager = pApp->activity->assetManager;
Application application;
g_Application = &application;
pApp->onAppCmd = handle_cmd;